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Cobos-Moyano, Alfonso; Martin-Blas, Teresa; Onate-Gomez, Carmen – Computers & Education, 2009
In this work, we analyze the results obtained by a group of freshmen students in a test of prior knowledge on technical drawing carried out before and after attending an introductory course on this subject. The aim of this course was to help students to gain knowledge necessary to take full advantage of the CAD software that is regularly used to…
Descriptors: Introductory Courses, Drafting, Prior Learning, Engineering Education
McGarr, Oliver; Seery, Niall – Design and Technology Education, 2011
Technology education in Irish post-primary schools is undergoing significant change. In recent years the syllabi of all technology-related subjects have been revised. A new subject, Design and Communication Graphics, has replaced the traditional Technical Drawing subject. This new subject aims to develop students' spatial awareness and graphical…
Descriptors: Foreign Countries, Technology Education, Computer Assisted Design, Technology Integration
Starkman, Neal – T.H.E. Journal, 2007
As display technologies prepare to welcome 3-D, the 21st-century classroom will soon bear little resemblance to anything students and teachers have ever seen. In this article, the author presents the latest innovations in the world of digital display technology. These include: (1) Touchlight, an interactive touch screen program that takes a normal…
Descriptors: Visual Aids, Computer Graphics, Computer Assisted Design, Educational Technology
Kong, Siu Cheung; So, Wing Mui Winnie – Computers & Education, 2008
This study aims to provide teachers with ways and means to facilitate learners to develop nomenclature knowledge of family trees through the establishment of resource-based learning environments (RBLEs). It discusses the design of an RBLE in the classroom by selecting an appropriate context with the assistance of computer-mediated learning…
Descriptors: Scaffolding (Teaching Technique), Inquiry, Family (Sociological Unit), Genealogy
Peppler, Kylie A.; Kafai, Yasmin B. – Online Submission, 2007
In this paper we articulate an alternative approach to look at video games and learning to become a creator and contributor in the digital culture. Previous discussions have focused mostly on playing games and learning. Here, we discuss game making approaches and their benefits for illuminating game preferences and learning both software design…
Descriptors: Video Games, Ethnography, Ethics, Literacy
Klenke, Andrew M.; Dell, Tim W. – Tech Directions, 2007
Graduates of the automotive technology program at Pittsburg State University (PSU) generally enter the workforce in some type of automotive management role. As a result, the program does not require students to purchase their own tools, and it does not have room for all 280 majors to roll around a personal tool chest. Each instructor must maintain…
Descriptors: Articulation (Education), Auto Mechanics, Equipment, Storage
Warren, Scott J.; Jones, Greg – Journal of Educational Technology, 2008
There are several major challenges for instructional designers seeking to design learning games. These include the lack of access, the cost of rapidly advancing/expensive technology tools that make developing games uneconomical, the institutional time constraints limiting game use, and the concerns that schools lack sufficiently robust computer…
Descriptors: Games, Design, Educational Technology, Computer Games
Simkins, Michael – Technology & Learning, 2006
A reactor is an example of an immersive interactive play in which animated images are projected onto the floor. A reactor allows people to walk on images and interact with them using their feet. With reactors, people can stomp on kernels of popcorn, shoot a pool using their big toes, or wade through a shallow surf on pristine beaches. This…
Descriptors: Play, Computer Simulation, Educational Technology, Interactive Video
MacDonald, Dougal; Gustafson, Brenda J.; Gentilini, Shannon – Research in Science & Technological Education, 2007
This research project involved viewing elementary children's (ages 8-10) design technology drawing through a theoretical perspective developed by analyzing professional drawing practice. The perspective places more emphasis on the generative aspect of drawing as well as on the use of different types of drawings at different stages of design. The…
Descriptors: Educational Technology, Elementary Education, Grade 3, Grade 4
Knowlton, Dave S. – Association for Educational Communications and Technology, 2004
Instead of designing by following prescriptive models, students may benefit by approaching design as a process of free inquiry. This paper considers the impact of this inquiry-based approach on students' thinking by considering the ways that students represented the design process at the end of an inquiry-based design course.
Descriptors: Computer Assisted Design, Educational Technology, Inquiry, Instructional Design
Marshall, Lindsey; Meachem, Lester – Learning, Media and Technology, 2007
In this scoping study we have investigated the integration of subject-specific software into the structure of visual communications courses. There is a view that the response within visual communications courses to the rapid developments in technology has been linked to necessity rather than by design. Through perceptions of staff with day-to-day…
Descriptors: Teaching Methods, Educational Technology, Course Content, Computer Software
Bravo, Crescencio; Redondo, Miguel A.; Ortega, Manuel; Verdejo, M. Felisa – Computers and Education, 2006
Design plays a central role in a range of subjects at different educational levels. Students have to acquire the knowledge necessary for the execution of tasks that enable them to construct an artefact or model that can be tested by simulation and that satisfies some requirements and verifies some constraints. They achieve this by means of a…
Descriptors: Teaching Methods, Case Studies, Computer Assisted Design, Student Centered Curriculum
Cassola, Joel – Techniques: Connecting Education and Careers (J3), 2007
Last fall, when Mastercam, the leading manufacturer of computer-aided manufacturing (CAM) software, announced the winners of its Innovators of the Future (IOF) contest, first, second and third prizes went to students in the advanced manufacturing program of Vincennes University's (VU's) Machine Trades Technology Department. The contest called for…
Descriptors: Graduates, Employment Opportunities, Educational Technology, Technology Uses in Education
Willms, Ed – Tech Directions, 2007
Chances are that many high school students would not know how to use drafting instruments, but some might want to gain competence in computer-assisted design (CAD) and possibly computer-assisted manufacturing (CAM). These students are often attracted to tech courses by the availability of CAD/CAM instructions, and many go on to impress employers…
Descriptors: Foreign Countries, Educational Technology, Computer Software, Computers
Van Horn, Royal – Phi Delta Kappan, 2004
There is a lot of software available for young children, but there are not many applications designed especially for them. This situation may be about to change with the release of BumperCar and a new version of KidPix, both of which recently earned awards from MacWorld magazine. In this article, the author describes this new software and how it…
Descriptors: Online Searching, Search Strategies, Educational Technology, Graphic Arts

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