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Kaushal Kumar Bhagat; Tianchong Wang; Nitesh Kumar Jha; Georgios Lampropoulos – Australasian Journal of Educational Technology, 2025
The integration of immersive technologies, such as 360-degree virtual reality (VR) in education presents a promising avenue for enhancing teaching and learning. However, educators often face challenges due to limited technical expertise and resource constraints. This study examined the usability and readiness of educators in adopting the 360 VR…
Descriptors: Computer Simulation, Computer Uses in Education, Technology Integration, Educational Technology
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Choo Mui Cheong; Chung Pui Tai; Ken Chow; Run Mu; Jiahuan Zhang; Wai Ip Lam – Educational Assessment, Evaluation and Accountability, 2025
The use of more digital devices in learning has motivated the transition from paper-based to computer-based formats in large-scale international assessments, with typewriting as the prevalent input method in such educational studies. However, there remains limited exploration on whether differences arising from varied encoding systems in…
Descriptors: Keyboarding (Data Entry), Computer Uses in Education, Item Response Theory, Educational Technology
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Ali, Numan; Ullah, Sehat; Raees, Muhammad – Education and Information Technologies, 2022
Virtual Periodic Table (VPT) is an effective software tool to present elements in a conceivable three-dimensional (3D) mode. VPT is used to assist users in their learning before performing any hands-on activities in chemistry laboratory. Various VPTs have been developed for enhancing the learning process of chemistry education. Different types of…
Descriptors: Chemistry, Computer Uses in Education, Demonstrations (Educational), Visual Aids
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Elliott, Rob – Educational Technology & Society, 2023
Higher education has become dependent on the use of digital materials, which may include texts, audiovisual content, and software applications. Because students in higher education are largely responsible for providing the computing devices they are required to use to interact with their digital course materials, instructors and instructional…
Descriptors: College Students, Computers, Ownership, Access to Computers
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Hamzah, Almed; Sosnovsky, Sergey – International Journal of Mobile and Blended Learning, 2023
The growing ubiquity, rich functionality, and relative affordability of mobile devices have been seen as opportune factors for implementing mobile learning solutions that can be used in a variety of contexts and domains. Plenty of successful mobile educational applications have been built. This paper describes an attempt to build on this success.…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Undergraduate Students
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Jiaxu Liu; Qingtang Liu; Shufan Yu; Jingjing Ma; Mengfan Liu; Linjing Wu – Education and Information Technologies, 2024
Virtual reality learning environment (VRLE), which allow students to transcend time and space and provide them with a sense of immersion, is becoming more common in education. Although many studies have explored the effects of VRLE on learners' learning outcomes as well as learning experiences, the results of these studies indicate that the…
Descriptors: Personal Autonomy, Student Characteristics, Outcomes of Education, Cognitive Processes
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Karen Ferreira-Meyers – Pakistan Journal of Distance and Online Learning, 2024
This study evaluated the impact of a 6-week fully online Certificate in Online Teaching for Educators (COTE) program on graduates' teaching practices. A survey was distributed to 350 COTE graduates, with 24 respondents completing the questionnaire. Results showed that most participants applied learnings from COTE to their teaching including…
Descriptors: Foreign Countries, Online Courses, Teacher Attitudes, Inservice Teacher Education
Chris Hovey – ProQuest LLC, 2024
This dissertation examines the affective qualities of non-player character motion in a Virtual Reality (VR) cognitive training game, their impact on players' core affective experiences, game performance, and cognitive training outcomes. How do the movements of game characters in a VR environment affect players' experienced emotions, gameplay…
Descriptors: Computer Simulation, Educational Technology, Computer Uses in Education, Computer Games
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Luiz Rodrigues; Filipe Dwan Pereira; Marcelo Marinho; Valmir Macario; Ig Ibert Bittencourt; Seiji Isotani; Diego Dermeval; Rafael Mello – Education and Information Technologies, 2024
Intelligent Tutoring Systems (ITS) have been widely used to enhance math learning, wherein teacher's involvement is prominent to achieve their full potential. Usually, ITSs depend on direct interaction between the students and a computer. Recently, researchers started exploring handwritten input (e.g., from paper sheets) aiming to provide…
Descriptors: Intelligent Tutoring Systems, Handwriting, Equal Education, Access to Education
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Noah Glaser; Zeinab Parishani; Amogh Chetankumar Joshi; Prasad Calyam – Technology, Knowledge and Learning, 2025
As Virtual Reality (VR) gains traction in education, its potential to support neurodivergent learners in cybersecurity training remains underexplored. This emerging technology report examines how VR can bridge the gap between STEM education and cybersecurity training for neurodivergent individuals, highlighting both its promise and the challenges…
Descriptors: Computer Simulation, Computer Uses in Education, Computer Science Education, Computer Security
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Baji, Fatima; Azadeh, Fereydoun; Sabaghinejad, Zivar; Zalpour, Amir – Journal of Global Education and Research, 2022
E-learning can address some of the unmet needs of learners and educational communities; however, not all learners and educators accept e-learning as a delivery modality. This research endeavored to study the factors which affect e-learning acceptance among Iranian post-graduate students using the Davis Technology Acceptance Model (TAM) and to…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Graduate Students
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Watson, Joe; Baier, Jasmin; Mughogho, Winnie; Millrine, Mark – British Journal of Educational Technology, 2023
This paper contributes to the scarce literature on factors affecting EdTech use in households. These factors were considered through exploratory mixed-methods analyses of cross-sectional data on Kenyan girls and caregivers, captured during the COVID-19 pandemic. Quantitative analysis of the child dataset (n = 544) suggested the importance of both…
Descriptors: Foreign Countries, Females, Children, Child Caregivers
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Calister L. Nwadi; Blessing Ijeoma Attah; Esther Chioma Eze – Online Submission, 2023
The study investigated the awareness and utilization of e-learning technologies among vocational and technical education (VTE) students. A descriptive survey research design was used for this study, and the population consisted of 551 VTE students. A simple random sample of 62 VTE students was selected. The data collection instrument was a…
Descriptors: Educational Technology, Electronic Learning, Vocational Education, Knowledge Level
Michael Ion – ProQuest LLC, 2024
In an era where digital platforms increasingly shape the educational experiences of learners, this dissertation examines activity in the Mathematics Discord Server (MDS), an expansive online learning community used by hundreds of thousands of mathematics learners worldwide. Daily interactions, numbering in the tens of thousands, focused on…
Descriptors: Mathematics Education, Artificial Intelligence, Natural Language Processing, Communities of Practice
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Renjie Song; Yaru Zheng – SAGE Open, 2024
Learning Management Systems (LMS) are crucial in modern educational technology, enhancing education through personalized support, efficient resource management, and data-driven decision-making. LMS holds a pivotal position in contemporary higher education. This research explores undergraduate students' continued learning intentions, grounded in…
Descriptors: Intention, Learning Management Systems, Undergraduate Students, Educational Technology
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