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Ncube, Lisa B. – Simulation & Gaming, 2010
This article discusses the functions and effectiveness of games and simulations in the learning processes, in particular as an experiential learning methodology. The application of the game Lemonade Tycoon in the development of lean manufacturing concepts is described. This article addresses the use of the game to teach the principles of lean…
Descriptors: Experiential Learning, Cooperative Learning, Learning Processes, Teaching Methods
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Vesterinen, Olli; Toom, Auli; Patrikainen, Sanna – International Journal of Research & Method in Education, 2010
This article reports methodological aspects of a research study on the reasoning of teachers. The aim is to describe and evaluate the use of the stimulated recall method (STR) when information and communication technologies (ICTs) are involved in terms of educational settings and therefore in the research setting as well. First, we introduce the…
Descriptors: Concept Mapping, Class Activities, Research Methodology, Teacher Attitudes
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Pifarre, Manoli; Cobos, Ruth – International Journal of Computer-Supported Collaborative Learning, 2010
This paper aims to better understand the development of students' metacognitive learning processes when participating actively in a CSCL system called KnowCat. To this end, a longitudinal case study was designed, in which 18 university students took part in a 12-month (two semesters) learning project. The students followed an instructional…
Descriptors: Metacognition, Interaction, Learning Processes, Longitudinal Studies
Kotrlik, Joe W.; Redmann, Donna H. – Journal of Agricultural Education, 2009
This study was designed to determine agriscience teachers' adoption of technology for use in instruction and to determine if their technology adoption and perceived barriers to technology adoption had changed since the 2002 benchmark study. This study was part of a larger study of technology adoption by secondary career and technical education…
Descriptors: Teacher Attitudes, Teaching Methods, Trend Analysis, Agricultural Education
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Hoyles, Celia; Noss, Richard – Human Development, 2009
This paper examines the extent to which mathematical knowledge, and its related pedagogy, is inextricably linked to the tools--physical, virtual, cultural--in which it is expressed. Our goal is to focus on a few exemplars of computational tools, and to describe with some illustrative examples, how mathematical meanings are shaped by their use. We…
Descriptors: Mathematics Education, Epistemology, Mathematics Instruction, Mathematical Concepts
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Wang, Qiyun – Computers & Education, 2009
Collaboration becomes an essential competency in the current knowledge society. In this study, a collaborative learning environment was designed to facilitate students in group collaboration. Instructional support strategies of friendship and meaningful learning tasks were applied to promote collaboration. Scaffolding strategies such as writing…
Descriptors: Cooperative Learning, Friendship, Educational Environment, Student Projects
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Oliver, Martin; Carr, Diane – British Journal of Educational Technology, 2009
Although there is interest in the educational potential of online multiplayer games and virtual worlds, there is still little evidence to explain specifically what and how people learn from these environments. This paper addresses this issue by exploring the experiences of couples that play "World of Warcraft" together. Learning outcomes were…
Descriptors: Play, Learning Processes, Communities of Practice, Social Environment
Eldakak, Sam – Online Submission, 2012
Computers can help the range of ways learners build up their own perception. Students who collect data from the Internet can be self-directed and independent. They can select sources to study and the connections to follow. Relying on the bounds laid down by teachers, the students may be in full control of their subjects and their studies. Students…
Descriptors: Computer Uses in Education, Computer Software, Educational Technology, Multimedia Materials
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Ryberg, Thomas; Dirckinck-Holmfeld, Lone – Educational Media International, 2008
This paper sets out to problematise generational categories such as "Power Users" or "New Millennium Learners" by discussing these in the light of recent research on youth and information and communication technology. We then suggest analytic and conceptual pathways to engage in more critical and empirically founded studies of young people's…
Descriptors: Cohort Analysis, Young Adults, Age Differences, Learning Processes
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El-Hussein, Mohamed Osman M.; Cronje, Johannes C. – Educational Technology & Society, 2010
The article seeks to clarify the meaning of mobile learning by applying its key concepts to learning experiences in post-school education. In other words, it seeks not to discuss one fixed meaning of mobile learning but to disassemble the basic components and provide an interpretation of the model in the context of higher education. The article…
Descriptors: Electronic Learning, Higher Education, Educational Technology, Literature Reviews
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Li, Zhen – Research in Learning Technology, 2011
The experiences of Chinese learners on two e-learning programmes in China were investigated, focusing particularly on the formation of learning communities. Data were collected using a range of instruments to access the learners' perspectives in depth and detail. Archer's account of reflexivity as the mediating power between structure and agency…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Web Based Instruction
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Kumar, S. Praveen; Raja, B. William Dharma – Journal on Educational Psychology, 2009
Not all children are made the same. Learning disabilities like dyslexia, dysgraphia or dyscalculia are either not understood or ignored in schools. As a result, the schoolchildren suffer for no fault of theirs and they lag behind in their course of learning. They may find it difficult to achieve the basic skills of learning such as reading,…
Descriptors: Visual Learning, Teaching Methods, Learning Disabilities, Computation
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Onrubia, Javier; Engel, Anna – Computers & Education, 2009
Within the framework of research that describes the processes of collaborative knowledge construction in computer-supported collaborative learning (CSCL) environments, the present work has three objectives: (i) the identification of the strategies of six small groups of university students for the elaboration of written products in a CSCL…
Descriptors: Writing Strategies, Collaborative Writing, Cooperative Learning, Learning Processes
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Coffin, C.; North, S.; Martin, D. – Journal of Computer Assisted Learning, 2009
The ability to argue is an important academic goal in secondary education. This paper reports on an exploratory study which investigated how asynchronous text-based conferencing provides a new site for school students to rehearse and develop their skills in argumentation. The study used linguistic tools of analysis to investigate two key…
Descriptors: History Instruction, Learning Processes, Student Behavior, Persuasive Discourse
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Draper, Stephen W. – British Journal of Educational Technology, 2009
e-Assessment cannot benefit learners, and so education, unless it supports them in doing something differently in future. What, however, are learners trying to do better? This paper adopts a perspective in which learners simultaneously self-regulate multiple variables that are relevant to learning, and develops a theoretical argument that a key…
Descriptors: Feedback (Response), College Students, Learning Processes, Educational Technology
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