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Sherif Adel Gaber – Journal of Education and e-Learning Research, 2024
Augmented reality (AR) has been shown to have a positive impact on children with autism spectrum disorder (ASD) because it can effectively simulate the real environment through interactive experiences created by the integration of digital elements with the outside world. This research aimed to verify the effectiveness of a training program based…
Descriptors: Autism Spectrum Disorders, Simulated Environment, Behavior Modification, Educational Technology
Sanghoon Park; Heoncheol Yun – Educational Technology Research and Development, 2024
Although numerous studies have demonstrated the potential benefits of augmented reality (AR) in education, the influence of education students' learning experiences on their AR technology acceptance in the classroom has yet to be examined thoroughly. In this empirical study, we explored the affective experiences (i.e., positive emotions, negative…
Descriptors: Computer Simulation, Educational Technology, Student Experience, Emotional Response
Tristan Kumor; Lida Uribe-Flórez; Jesús Trespalacios; Dazhi Yang – TechTrends: Linking Research and Practice to Improve Learning, 2024
There has been a limited amount of research that has attempted to determine teaching strategies using adaptive learning systems. Most studies have attempted to measure success of the use of these technologies based on improvements in students' test scores but have lacked to provide any information regarding the pedagogy implemented while using the…
Descriptors: High School Teachers, Mathematics Teachers, Teacher Attitudes, Teaching Methods
Xu Ni; Xiyang Chen – International Journal of Web-Based Learning and Teaching Technologies, 2024
The 'Internet Plus Music Education' utilizes online technologies to transcend traditional educational constraints of time and space, offering students flexible and efficient learning pathways, thereby innovating the mode of music education. This study thoroughly analyzes the characteristics of this model and its future development, focusing on how…
Descriptors: Educational Technology, Technology Uses in Education, Music Education, Shared Resources and Services
Amy Meenaghan; Iris van Sintemaartensdijk – Smart Learning Environments, 2024
XR technology (an umbrella term that incorporates virtual reality (VR), augmented reality (AR), mixed reality (MR), and in some opinions, 360 immersive video) offers considerable potential for supporting learning in the criminal justice sector. The use of XR can allow students and trainees to experience hard-to-reach, risky and dangerous…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Educational Technology
Daniel Amadiok; Eric Osei; Winston Abroampa – International Journal of Education and Development using Information and Communication Technology, 2024
E-learning management systems (e-LMSs) are technologies that higher education institutions employ to facilitate teaching and learning. However, empirical data on contextual factors, including teaching activities in the e-LMS, administrative activities in the e-LMS, effectiveness of the e-LMS, technologies in learning networks, and perceived…
Descriptors: Learning Management Systems, Educational Technology, Technology Uses in Education, Public Colleges
Kathleen B. Aspiranti; Sara Ebner; Lizeth Tomas Flores – Contemporary School Psychology, 2024
Drill-and-practice flashcard interventions are often used when students display delays in sight word recognition and word reading fluency. Sight-phrase interventions connect two to three words together to teach connected text instead of words in isolation. Although studies have shown that students can learn to read sight phrases through a…
Descriptors: Drills (Practice), Instructional Materials, Visual Aids, Handheld Devices
Hao-Chiang Koong Lin; Chun-Hsiung Tseng; Nian-Shing Chen – Educational Technology & Society, 2025
In recent years, learning programming has been a challenge for both learners and educators. How to enhance student engagement and learning outcomes has been a significant concern for researchers. This study examines the effects of AI-based pedagogical agents on students' learning experiences in programming courses, focusing on web game development…
Descriptors: Programming, Learner Engagement, Self Efficacy, Artificial Intelligence
Fadip Audu Nannim; Nnenna Ekpereka Ibezim; George Chibuike Agbo; Chukwuma Mgboji; Saint Oliver Rotachukwu Ngwoke; Moeketsi Mosia – ACM Transactions on Computing Education, 2025
The integration of digital technology into various sectors has transformed education globally, yet its adoption in Nigeria remains constrained by a lack of adequately trained personnel. This study addresses this gap by developing a Project-Based Arduino Robot Application (PARA) for teaching Robotics Programming to preservice teachers. A Research…
Descriptors: Educational Technology, Technology Uses in Education, Robotics, Programming
Hussein Karam Hussein Abd El-Sattar – Education and Information Technologies, 2025
Daily living activities (DLAs) are crucial for people with autism spectrum disorder (ASD). Immersive learning technologies (ILTs), such as virtual reality (VR), augmented reality (AR), serious games (SGs), and the metaverse, are emerging and expanding globally as a result of the COVID-19 pandemic. In the virtual world, metaverse technology is…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Daily Living Skills, Computer Simulation
Reza Gholami; Sima Salahshour – International Journal of Education and Literacy Studies, 2025
With its constant advancements, technology has altered teaching and learning in certain ways in the modern era. One of the most widely used technology-based teaching strategies that has been overly popular in recent years is the use of digital media in English language training. Yet, anxiety is one of many emotional states that are significantly…
Descriptors: Educational Technology, Technology Uses in Education, English (Second Language), Second Language Learning
Ting-Ting Wu; Edi Sarwono; Yueh-Min Huang – Social Psychology of Education: An International Journal, 2025
Laboratories play a central role in engineering education. Current technology enables virtual experiences that challenge the traditional concept of teaching laboratories for undergraduate engineering students. Integrating technology, such as virtual laboratories, allows students to learn foundational experimental skills; however, it lacks…
Descriptors: Engineering Education, Laboratories, Computer Simulation, Undergraduate Students
Phantipa Amornrit; Patthanan Bootchuy; Phanompatt Smitananda – Journal of Education and Learning, 2025
The study aimed to examine the impact of a gamified distance learning system on enhancing digital creativity in distance education. The research involved 36 graduate students from Sukhothai Thammathirat Open University enrolled in the Public Administration Innovation course. Over a six-week experimental period, the learning system incorporated…
Descriptors: Foreign Countries, Gamification, Distance Education, Creativity
Thanapat Sripan; Nutwichida Lertpongrujikorn – Journal of Education and Learning, 2025
Artificial intelligence's (AI) quick development has had a big impact on education, especially in industries like electronic media production that call for both creative expression and practical abilities. In a classroom action research setting, this project investigates how to use AI-powered learning activities to improve students' proficiency in…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Undergraduate Students
Chelsea S. Wilson; Christopher H. Skinner; Chelsea Price; Brian Wilhoit; Mary-Beth Coleman – Journal of Behavioral Education, 2025
The effects of a computer-based reading intervention on whole word reading in three post-secondary students with intellectual and/or developmental disability were evaluated using a multiple baseline across tasks (i.e., word sets) design. Words were selected from each student's elective undergraduate social science course materials. During this…
Descriptors: Computer Assisted Instruction, Reading Instruction, College Students, Students with Disabilities

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