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Martín-Gutiérrez, Jorge; Mora, Carlos Efrén; Añorbe-Díaz, Beatriz; González-Marrero, Antonio – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Virtual reality captures people's attention. This technology has been applied in many sectors such as medicine, industry, education, video games, or tourism. Perhaps its biggest area of interest has been leisure and entertainment. Regardless the sector, the introduction of virtual or augmented reality had several constraints: it was expensive, it…
Descriptors: Computer Simulation, Technology Uses in Education, Simulated Environment, Technological Advancement
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Husnaini, Siti Jamiatul; Chen, Sufen – Physical Review Physics Education Research, 2019
Indonesia and many other developing countries have a vast youth population, yet limited facilities for physics learning. The major purposes of this study are to develop low-cost, technology-enhanced physical and virtual laboratories and to investigate their effects on various learning objectives, including conceptual understanding, inquiry…
Descriptors: Physics, Computer Simulation, Science Instruction, Self Efficacy
Alahmari, Ayshah Abdullah – ProQuest LLC, 2019
The appropriate implementation of collaborative technology tools in online courses leads to a culture of social learning where technology empowers students to take central roles in their learning. Yet, critical questions still exist about how faculty design, develop, implement collaborative eLearning activities using technology tools that support…
Descriptors: Cooperative Learning, Learning Activities, Online Courses, Technology Integration
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Nada Dabbagh; Randall Bass; M. J. Bishop; Anthony G. Picciano; Jennifer Sparrow; Sarah Costelloe; Kristen Cummings; Brian Freeman; Michael Frye; Allan Porowski; Sandra Jo Wilson – What Works Clearinghouse, 2019
Despite increasing college enrollment and growing diversity of the college student population, college completion rates are low. Many colleges are exploring ways to leverage technology to improve student retention and increase the educational options for and success of their diverse student bodies. Web-based course or learning management systems…
Descriptors: Technology Uses in Education, Postsecondary Education, Academic Achievement, College Administration
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Tepe, Tansel; Kaleci, Devkan; Tuzun, Hakan – World Journal on Educational Technology: Current Issues, 2018
In this study, a virtual reality (VR) fire drill application was developed with head-mounted display VR technology for university students. The aim of the study is to evaluate the integration process of this VR application into authentic learning environments in terms of student opinions. Case study methodology was used in the study. The results…
Descriptors: Computer Simulation, College Students, Fire Protection, Drills (Practice)
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Yeh, Yi-Lien; Lan, Yu-Ju – Educational Technology Research and Development, 2018
The importance of learner autonomy has been researched for at least two decades. However, it has been critiqued that most research mainly focused on theoretical explanations and was based on anecdotal evidence (Dalgarno and Lee in "Br J Educ Technol "41(1):10-32, 2010; Hew and Brush in "Educ Technol Res Dev" 55(3):223-252,…
Descriptors: Personal Autonomy, Technological Advancement, Case Studies, Quasiexperimental Design
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Johnston, Elizabeth; Olivas, Gerald; Steele, Patricia; Smith, Cassandra; Bailey, Liston – Journal of Educational Technology Systems, 2018
New virtual reality (VR) applications for education appear frequently in the marketplace but rarely contain explicit pedagogies. The research objective of this study was to identify and categorize principles and practices of pedagogy that are evident but not articulated in selected VR applications for education. Analysis of public content for the…
Descriptors: Computer Simulation, Electronic Learning, Educational Principles, Content Analysis
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Soto, Inia; Cambazoglu, Mustafa Kenal; Arnone, Robert; Kastler, Jessica; Parra, Sabrina – Science Teacher, 2018
Cruise planning may seem like an ordinary task for oceanographers, but it actually involves logical and strategic thinking, collaboration, and multidisciplinary work. The "Challenger" expedition, led by Charles Wyville Thomson from 1872 to 1876, was the first to be fully dedicated to understanding oceans (Rice et al. 1999) and was…
Descriptors: Oceanography, Science Instruction, Science Activities, Role Playing
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Miller, Travis A.; Carver, Jeffrey S.; Roy, Abhik – Journal of College Science Teaching, 2018
This article outlines a study that compared an online virtual laboratory with a face-to-face laboratory. The main objective of the study was to evaluate the effectiveness of a virtual method of instruction for a general studies, physical science laboratory course. Using a pretest-posttest only design with nonequivalent control groups, differences…
Descriptors: Science Instruction, Teaching Methods, Educational Technology, Technology Uses in Education
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Parong, Jocelyn; Mayer, Richard E. – Journal of Educational Psychology, 2018
The goals of the study were (a) to compare the instructional effectiveness of immersive virtual reality (VR) versus a desktop slideshow as media for teaching scientific knowledge, and (b) to examine the efficacy of adding a generative learning strategy to a VR lesson. In Experiment 1, college students viewed a biology lesson about how the human…
Descriptors: Science Instruction, Simulated Environment, Computer Simulation, Educational Technology
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Wanford, Joe; Aidley, Jack; Bayliss, Chris; Ketley, Julian; Goodwin, Mark – Journal of Biological Education, 2018
Mutation, diversity, natural selection and the biology of human pathogens (including antibiotic resistance) are key features of the biosciences curriculum at A Level and undergraduate study. Few resources exist to allow students to engage with these topics in an interactive manner. This paper describes an interactive, online simulation of mutation…
Descriptors: Biology, Science Instruction, College Science, Undergraduate Study
Bowen, Mary Michelle – ProQuest LLC, 2018
The introduction of low-cost hand-held devices has provided K-12 educators with the opportunity to teach using virtual reality (VR). However, the efficacy of VR in K-12 classrooms for teaching and learning has not been established. Therefore, the purpose of this quasi-experimental study was to examine the influence of virtual reality field trips…
Descriptors: Computer Simulation, Student Motivation, Academic Achievement, Middle School Students
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Keller, Thomas; Hebeisen, Andreas; Brucker-Kley, Elke – International Association for Development of the Information Society, 2018
Students with special needs in mathematics lessons can be specifically supported through virtual reality (VR) if they are offered virtual learning environments that offer real benefits through their implementation in VR. In addition to learning by doing, the visualization of mathematical facts in 3D for the training of imagination can offer added…
Descriptors: Students with Disabilities, Special Needs Students, Educational Technology, Technology Uses in Education
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Fuson, Michael M. – Journal of Chemical Education, 2017
Laboratories studying the anisotropic rotational diffusion of bromobenzene using nuclear spin relaxation and molecular dynamics simulations are described. For many undergraduates, visualizing molecular motion is challenging. Undergraduates rarely encounter laboratories that directly assess molecular motion, and so the concept remains an…
Descriptors: College Science, Undergraduate Study, Chemistry, Science Instruction
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Herrington, Deborah G.; Sweeder, Ryan D.; VandenPlas, Jessica R. – Journal of Science Education and Technology, 2017
As students increasingly use online chemistry animations and simulations, it is becoming more important to understand how students independently engage with such materials and to develop a set of best practices for students' use of these resources outside of the classroom. Most of the literature examining students' use of animations and…
Descriptors: Chemistry, Science Instruction, Computer Simulation, Animation
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