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Chen, Ruey-Shin; Liu, I-Fan – Journal of Educational Computing Research, 2017
Currently, e-learning systems are being widely used in all stages of education. However, it is difficult for school administrators to accurately assess the actual usage performance of a new system, especially when an organization wishes to update the system for users from different backgrounds using new devices such as smartphones. To allow school…
Descriptors: Educational Technology, Technology Uses in Education, College Students, Student Attitudes
Santana-Paixao, Raquel C. – ProQuest LLC, 2017
Oral testing administration plays a significant role in foreign language programs aiming to foster the development of students' speaking abilities. With the development of language teaching software, the use of computer based recording tools are becoming increasingly used in language courses as an alternative to traditional face-to-face oral…
Descriptors: Oral Language, Language Tests, Portuguese, Second Language Learning
Powell, Amber – ProQuest LLC, 2017
Flipped instructional approaches are innovative instructional practices that focus on students reviewing the lecture materials outside of class and working on homework problems during class time. A growing body of research highlights the effectiveness of flipped instructional approaches in improving student performance in statistics courses.…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Bushweller, Kevin C., Ed. – Education Week, 2017
This report, the 20th edition of "Technology Counts," examines how schools are tackling tech training for teachers, "passive" vs. "active" use of digital tools, and online learning needs. Contents include: (1) Tracking 20 Years of Change in Ed Tech (Kevin C. Bushweller); (2) Poor Students Face Digital Divide in How…
Descriptors: Educational Technology, Technology Uses in Education, Teacher Education, Technological Literacy
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Fernandez-Lopez, Alvaro; Rodriguez-Fortiz, Maria Jose; Rodriguez-Almendros, Maria Luisa; Martinez-Segura, Maria Jose – Computers & Education, 2013
Students with special education have difficulties to develop cognitive abilities and acquire new knowledge. They could also need to improve their behavior, communication and relationships with their environment. The development of customizable and adaptable applications tailored to them provides many benefits as it helps mold the learning process…
Descriptors: Foreign Countries, Electronic Learning, Educational Needs, Student Needs
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Glaser-Opitz, Henrich; Budajová, Kristina – Acta Didactica Napocensia, 2016
The article introduces a software application (MATH) supporting an education of Applied Mathematics, with focus on Numerical Mathematics. The MATH is an easy to use tool supporting various numerical methods calculations with graphical user interface and integrated plotting tool for graphical representation written in Qt with extensive use of Qwt…
Descriptors: Mathematics Education, Computer Software, Computer Assisted Instruction, College Mathematics
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Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
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Buckenmeyer, Janet A.; Barczyk, Casimir; Hixon, Emily; Zamojski, Heather; Tomory, Annette – Journal of Further and Higher Education, 2016
Patterns of technology ownership and usage, as well as skills with and preferences for various technologies, affect the college experience (Educause 2012). Students at a commuter campus of a large Midwestern public university were surveyed about technology and the learning process: 94% of the respondents believed that technology had the potential…
Descriptors: Higher Education, Commuter Colleges, Campuses, Student Attitudes
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Razi, Salim – Research-publishing.net, 2016
This study compares the impact of "open" and "anonymous" peer feedback as an adjunct to teacher-mediated feedback in a digital online environment utilising data gathered on an academic writing course at a Turkish university. Students were divided into two groups with similar writing proficiencies. Students peer reviewed papers…
Descriptors: Peer Evaluation, Feedback (Response), Online Courses, Academic Discourse
Duan, Yuchao – International Association for Development of the Information Society, 2016
Cloud computing is considered a new frontier in the field of computing, as this technology comprises three major entities namely: software, hardware and network. The collective nature of all these entities is known as the Cloud. This research aims to examine the impacts of various aspects namely: cloud computing, sustainability, performance…
Descriptors: Higher Education, Internet, Educational Technology, Technology Uses in Education
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Savvidou, Georgia; Loizides, Fernando – Research-publishing.net, 2016
This work presents the assistive use of a combination of technologies in language learning to individuals with high functioning disabilities within a higher education environment. The primary aim of this research is to introduce the initial findings of a pilot exploratory user test which aims to facilitate a better understanding of the suitability…
Descriptors: Technology Uses in Education, Second Language Instruction, Educational Technology, Higher Education
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Wouters, Pieter; van der Spek, Erik D.; van Oostendorp, Herre – Educational Technology Research and Development, 2011
The effectiveness of serious games is often measured with verbal assessment. As an alternative we propose Pathfinder structural assessment (defined as measuring the learners' knowledge organization and compare this with a referent structure) which comprises three steps: knowledge elicitation, knowledge representation and knowledge evaluation. We…
Descriptors: Knowledge Representation, Evaluation Methods, Measurement Techniques, Guidelines
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Lu, Jingyan; Deng, Liping – Canadian Journal of Learning and Technology, 2012
This study seeks to design and facilitate active reading among secondary school students with an online annotation tool--Diigo. Two classes of different academic performance levels were recruited to examine their annotation behavior and perceptions of Diigo. We wanted to determine whether the two classes differed in how they used Diigo; how they…
Descriptors: Foreign Countries, Computer Software, Computer Software Evaluation, Web Based Instruction
McGhee, Tomeka W.; Brown, Maranda; Pressley, Felicia; Browning, Brandon; Thomas, Chippewa – Michigan Journal of Counseling: Research, Theory, and Practice, 2012
Virtual world technology is becoming an invaluable tool. Increasingly, institutions of higher learning are using virtual world technology to facilitate education and communication. Second Life (SL) is a three dimension virtual world which demonstrated usefulness for the counseling profession. This article seeks to elucidate the potential of SL for…
Descriptors: Counselor Training, Counseling, Counselors, Virtual Classrooms
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Barker, Elton; Bissell, Chris; Hardwick, Lorna; Jones, Allan; Ridge, Mia; Wolffe, John – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2012
This article offers reflections arising from a recent colloquium at the Open University on the implications of the development of digital humanities for research in arts disciplines, and also for their interactions with computing and technology. Particular issues explored include the ways in which the digital turn in humanities research is also a…
Descriptors: Open Universities, Humanities, Computer Uses in Education, Educational Technology
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