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García-Tudela, Pedro Antonio; Prendes-Espinosa, Paz; Solano-Fernández, Isabel María – Smart Learning Environments, 2021
This paper is basic research focused on the analysis of scientific advances related to Smart Learning Environments (SLE). Our main objective is to single out the common aspects to propose a new definition which will constitute the starting point to design an innovative model which we can apply to the analysis of real cases and good practices. For…
Descriptors: Electronic Learning, Educational Technology, Human Factors Engineering, Learning Analytics
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He Sun; Yueguang Xie; Jari Lavonen – Research in Science & Technological Education, 2024
Information and communications technology (ICT) is now widely used in education. However, the effect of ICT on the development of students' scientific higher-order thinking skills (S-HOTS) is a controversial issue in science education research. This has attracted significant attention from researchers worldwide in the field of educational…
Descriptors: Thinking Skills, Information Technology, Communication (Thought Transfer), Science Education
Jesse Paul Glaude – ProQuest LLC, 2022
This modified e-Delphi study sought to gain consensus from a group of K-12 educational professionals on the intersection between essential components of connectivism, the next-generation digital learning environment, and the substitution, augmentation, modification, and redefinition model. Twelve participants, each having a minimum of five years…
Descriptors: Delphi Technique, Computer Mediated Communication, Electronic Learning, Elementary School Teachers
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Mohamed Yusoff, Ahmad Fkrudin; Hashim, Azmil; Muhamadm, Norhisham; Wan Hamat, Wan Norina – Asian Journal of University Education, 2021
Along with the wave of the Industrial Revolution 4.0 era, shifts in the aspects of approach in teaching and the integration of learning technology should always be given careful research and planning. Therefore, this study aims to see the elements needed to integrate technology and delivery strategies to design and develop an online problem-based…
Descriptors: Problem Based Learning, Electronic Learning, College Instruction, Delphi Technique
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Wang, Xiaoman; Hampton, John; Ritzhaupt, Albert D.; Dawson, Kara – Contemporary Educational Technology, 2022
As journal editors play an important role in defining and shaping academic discourse, knowing their opinions could likely prove beneficial for both current and future academic journal stakeholders. Within this vein, this study used the Delphi method to help build a profile on the trends and priorities within educational technology, from the unique…
Descriptors: Delphi Technique, Periodicals, Educational Technology, Distance Education
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Hwang, Gwo-Haur; Chen, Beyin; Huang, Shiau-Huei – International Journal of Distance Education Technologies, 2018
This article describes how in context-aware ubiquitous learning environments, teachers must plan a theme and design learning contents to provide complete knowledge for students. Knowledge acquisition, which is an approach for helping people represent and organize domain knowledge, has been recognized as a potential way of guiding teachers to…
Descriptors: Electronic Learning, Educational Technology, Instructional Design, Integrated Learning Systems
McBride, Dwight D. – ProQuest LLC, 2018
This Delphi study explores the opinions of experts on their interactions with the adoption of digital products, services, and activities. Although there are a wide assortment of digital products and digital spaces that have the ability to make significant contributions to scholarship, still traditional monographs and textual publications dominate…
Descriptors: Expertise, Delphi Technique, Opinions, Models
Huer, Jonathan Blake – ProQuest LLC, 2018
This Delphi study asked a 25-member expert panel of higher education technology leaders to examine requirements for their role and make predictions a future higher education technology leader (eg. Chief Information Officer or CIO) will need to succeed. The panel, representing a range of institution sizes and types, assisted in exploring the…
Descriptors: Higher Education, Educational Technology, Instructional Leadership, Leaders
Rosalyn Kelson Richards – ProQuest LLC, 2021
Many researchers have observed that gamified mixed reality learning environments (gMRLEs) can increase learner engagement, motivation, knowledge acquisition, and critical thinking. However, there is no consensus on strategies and methods for designing gMRLEs. The purpose of this qualitative Delphi study was to identify best practices in designing…
Descriptors: Best Practices, Gamification, Game Based Learning, Computer Simulation
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Gardner, Joel; Chongwony, Lewis; Washington, Tawana – Online Journal of Distance Learning Administration, 2018
Research in instructional design and educational technology journals typically focuses on the theories, technologies, and processes related to practice of instructional design. There is little research emphasis, however, on leadership and management of instructional design in higher education. Investigating the competencies associated with…
Descriptors: Instructional Design, Leadership Qualities, Delphi Technique, Educational Technology
Sever, Demet; Bostanci, K. Tugçe – Online Submission, 2020
In this study, the authors aim to identify the competencies of science teachers based on the opinions of experts in the field. The Delphi technique was used to attain consensus among experts on science education through 3 rounds with 13 experts from 13 different universities. In the first round of the Delphi technique, open-ended questions sent to…
Descriptors: Teacher Competencies, Science Teachers, Delphi Technique, Classification
Hoban, Kelly – ProQuest LLC, 2017
The purpose of this mixed methods study was to explore what priorities should be the focus in K-12 digital learning environments in order to transition to a competency-based education model at scale. The study examined what factors experts in the field identify as most important for this transition and the priority they give to each factor. A…
Descriptors: Competency Based Education, Educational Environment, Delphi Technique, Elementary Secondary Education
Martinez, Pamela N. – ProQuest LLC, 2017
Active gaming is a form of video gaming that requires full body motion or varying degrees of physical activity to play a game. While active gaming has gained momentum, there is a lack of studies that provide insight on how they should be designed, specifically components of active games make them engaging. This study identifies, analyzes and…
Descriptors: Educational Technology, Technology Uses in Education, Video Games, Physical Activities
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Becuwe, Heleen; Roblin, Natalie Pareja; Tondeur, Jo; Thys, Jeroen; Castelein, Els; Voogt, Joke – Australasian Journal of Educational Technology, 2017
Teacher educators often struggle to model effective integration of technology. Several studies suggest that the involvement of teacher educators in collaborative design is effective in developing the competences necessary for integrating information and communication technology (ICT) in teaching. In a teacher educator design team (TeDT), two or…
Descriptors: Teacher Educators, Instructional Design, Teamwork, Teacher Collaboration
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Villalba, Ana; González-Rivera, María Dolores; Díaz-Pulido, Belén – Turkish Online Journal of Educational Technology - TOJET, 2017
Teachers find difficulties and barriers about integrating technology in the physical education classroom. Therefore, the aim of this study is to analyse the perception of PE teachers regarding obstacles to integrating ICT and its relation with their age. The methodology followed was quantitative and descriptive in nature. The participants were 400…
Descriptors: Physical Education Teachers, Teaching Methods, Technology Integration, Technology Uses in Education
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