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Michael J. Hogan; Adam Barton; Alison Twiner; Cynthia James; Farah Ahmed; Imogen Casebourne; Ian Steed; Pamela Hamilton; Shengpeng Shi; Yi Zhao; Owen M. Harney; Rupert Wegerif – Irish Educational Studies, 2025
Collective Intelligence (CI) is important for groups that seek to address shared problems. CI in human groups can be mediated by educational technologies. The current paper presents a framework to support design thinking in relation to CI educational technologies. Our framework is grounded in an organismic-contextualist developmental perspective…
Descriptors: Intelligence, Educational Technology, Problem Solving, Group Behavior
Wahyudi Rahmat; R. Lina Tiawati; R. Kunjana Rahardi; Saaduddin Saaduddin – Journal of Pedagogical Research, 2024
Exploring and adapting learning development has been fascinating in recent decades. One is project-based online intercultural collaborative learning for international BIPA students in Thailand. Two simultaneous project-based learning classes are used in the quasi-experimental investigation. Indonesian students collaborate online in experimental…
Descriptors: Foreign Students, Electronic Learning, Cooperation, Foreign Countries
Fatih Kalemkus; Müzeyyen Bulut-Özek – Interactive Learning Environments, 2024
The purpose of this research is to examine the effects of online project-based learning on students' metacognitive awareness. The participants of the research were 53 students attending 6th grade. The research was carried out using the mixed method approach and it was conducted with the action research model. Pre-test and post-test quantitative…
Descriptors: Student Projects, Grade 6, Middle School Students, Metacognition
Ismail, Ismahani; Zabidi, Muhammad Mun'im Ahmad; Paraman, Norlina; Mohd-Yusof, Khairiyah; Rahman, Nor Farahwahida Abdul – IEEE Transactions on Education, 2023
Contribution: This article describes efforts to improve the teaching and learning process for the digital system design course using active learning (AL) approaches in the classroom and a parallel hands-on project designed based on constructive alignment (CA). Background: The digital systems design course is an important part of Undergraduate…
Descriptors: Active Learning, Student Projects, Curriculum Implementation, Alignment (Education)
Gerald K. LeTendre; Raisa Gray – Journal of Computer Assisted Learning, 2024
Background: Although human-robotic interaction is a rapidly burgeoning area of study within education, and social robots are being widely tested for use in schools, few studies have focused on early adolescent interactions with robots under actual classroom conditions. Objectives: We introduced an autonomous, social robot ('Pepper') into a…
Descriptors: Robotics, Student Projects, Early Adolescents, Active Learning
Aleksandra Acker; Berenice Nyland – International Journal of Music Education, 2024
Music, especially singing with others, is a highly emotive experience and has been a core of an early childhood education philosophy that has promoted a social image of the child, where children are portrayed as competent communicators, individuals with rights and members of a community. How children think and learn has been an on-going emphasis…
Descriptors: Music Activities, Singing, Early Childhood Education, Music Education
Fitria Eka Wulandari; Endang Susantini; Eko Hariyono – International Journal of Educational Methodology, 2024
Pre-service science teachers need to be aware of eco-literacy and biotechnology as they will teach science subjects to students from the perspectives of 21st-century skills. This study aimed to develop a web-based module on biotechnology and examine preservice science teachers' eco-literacy skills after using the developed module. The study used a…
Descriptors: Web Based Instruction, Biotechnology, Preservice Teachers, Science Teachers
Melanie Walker; Carmen Martinez-Vargas – International Journal of Lifelong Education, 2025
The claim made is that dignity matters in both legal and recognitional aspects for flourishing and lifelong learning opportunities for young adults. Dignity is understood here as a foundational capability and functioning to be and to do in ways which matter to a person, requiring the material and non-material conditions which enable and secure…
Descriptors: Lifelong Learning, Story Telling, Graduate Students, Graduate Study
Scaturro Heil, Margaret R. – International Association for Development of the Information Society, 2023
A required undergraduate computer science 15-week project course at North Carolina State University, Department of Computer Science, USA, has grown rapidly in 29 years from serving 3 student teams to up to 39 teams. To maintain the integrity of the award-winning program and to facilitate the collaboration of hundreds of students in an academic…
Descriptors: Undergraduate Students, Computer Science Education, Student Projects, Cooperative Learning
Daniel Martín-Cudero; Ana Isabel Cid-Cid; Rocío Guede-Cid – Journal of Technology and Science Education, 2024
Society is in an incessant process of reflection, but the educational system is not following the same path, creating an urgent need for a quality educational renovation in which new methodologies, approaches and educational resources are developed based on creation, collaboration and learning by doing. In this sense, the integrated education of…
Descriptors: Art Education, STEM Education, Secondary Education, Student Projects
Yishan Xie; Xinhua Zhang – International Journal of Technology and Design Education, 2024
STEM education is widely recognized as a powerful means of cultivating well-rounded future talent. However, challenges such as difficulties in observation, declining learning interests, and the lack of teaching resources present obstacles to the implementation of STEM education in China. Virtual Reality (VR), with its immersive, interactive, and…
Descriptors: Computer Simulation, STEM Education, Courseware, Active Learning
Isabel Pont-Niclòs; Yolanda Echegoyen-Sanz; Patricia Orozco-Gómez; Antonio Martín-Expeleta – Digital Education Review, 2024
Artificial Intelligence (AI) brings enormous opportunities into learning, teaching, and assessment processes. Among them, it is convenient to explore its ability to channel students' creativity, which is described as a basic competence in the training of people with both the OECD and the recent Spanish LOMLOE law pointing to the need to foster it…
Descriptors: Artificial Intelligence, Creativity, Preservice Teachers, Elementary School Teachers
Kholid, Muhammad Noor; Pradana, Lingga Nico; Maharani, Swasti; Swastika, Annisa – Journal of Technology and Science Education, 2022
The integration of learning models and software is a trend in mathematics courses. However, no existing learning model for geometry courses involves the students in the making of a tool or media project. The researchers noticed the potential of the project-based learning (PjBL) model and GeoGebra in analytical geometry courses. This study revealed…
Descriptors: Educational Technology, Computer Software, Student Projects, Active Learning
Mabe, Alexis; Brown, Kelly; Frick, J. Edward; Padovan, Frederico – Education Leadership Review of Doctoral Research, 2022
Educators are tasked with preparing students for college and beyond (Gómez-Pablos et al., 2017). Project-based learning can help achieve this goal (Gómez -Pablos et al., 2017). PBL engages students in real-world problem-solving activities that allow them to take ownership of their own learning and create real products (Zafirov, 2013). The problem…
Descriptors: Active Learning, Student Projects, Technology Uses in Education, Educational Technology
João Torres; João Grácio; Maria Do Rosário Rodrigues; Miguel Figueiredo – Educational Media International, 2023
The GEN10S Portugal project offered 15-hour face-to-face Scratch programming courses to groups of students and two or more teachers from each class, from schools that were project members. Two Scratch teachers per class, hired by the project, participated in 12 of these 15 hours, supporting the activities. When the schools' face-to-face activities…
Descriptors: Computer Science Education, Programming, Minicourses, Digital Literacy