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Liu, Mengchi; Yu, Dongmei – Education and Information Technologies, 2023
The prevalence of e-learning systems has made educational resources more accessible, interactive and effective to learners without the geographic and temporal boundaries. However, as the number of users increases and the volume of data grows, current e-learning systems face some technical and pedagogical challenges. This paper provides a…
Descriptors: Electronic Learning, Educational Technology, Literature Reviews, Client Server Architecture
Valsamidis, Stavros; Kontogiannis, Sotirios; Kazanidis, Ioannis; Theodosiou, Theodosios; Karakos, Alexandros – Educational Technology & Society, 2012
Learning Management Systems (LMS) collect large amounts of data. Data mining techniques can be applied to analyse their web data log files. The instructors may use this data for assessing and measuring their courses. In this respect, we have proposed a methodology for analysing LMS courses and students' activity. This methodology uses a Markov…
Descriptors: Foreign Countries, Electronic Learning, College Mathematics, Integrated Learning Systems
Anwar, M.; Greer, J. – IEEE Transactions on Learning Technologies, 2012
This research explores a new model for facilitating trust in online e-learning activities. We begin by protecting the privacy of learners through identity management (IM), where personal information can be protected through some degree of participant anonymity or pseudonymity. In order to expect learners to trust other pseudonymous participants,…
Descriptors: Computer Mediated Communication, Discussion, Client Server Architecture, Online Courses
Sharma, Kunal; Pandit, Pallvi; Pandit, Parul – International Journal of Educational Management, 2011
Purpose: The purpose of this paper is to outline the critical success factors for crafting a strategic architecture for e-learning at HP University. Design/methodology/approach: A descriptive survey type of research design was used. An empirical study was conducted on students enrolled with the International Centre for Distance and Open Learning…
Descriptors: Electronic Learning, Open Education, Distance Education, Performance Factors
Sextos, Anastasios G. – European Journal of Engineering Education, 2014
This paper presents the structure of an undergraduate course entitled "programming techniques and the use of specialised software in structural engineering" which is offered to the fifth (final) year students of the Civil Engineering Department of Aristotle University Thessaloniki in Greece. The aim of this course is to demonstrate the…
Descriptors: Foreign Countries, Undergraduate Students, Undergraduate Study, Civil Engineering
Chandra A. P., Jagadeesh; Samuel, R. D. Sudhaker – International Journal of Distance Education Technologies, 2010
Attaining excellence in technical education is a worthy challenge to any life goal. Distance learning opportunities make these goals easier to reach with added quality. Distance learning in engineering education is possible only through successful implementations of remote laboratories in a learning-by-doing environment. This paper presents one…
Descriptors: Electronic Learning, Engineering Education, Distance Education, Technical Education
Rodrigues, Joel J. P. C.; Joao, Pedro F. N.; Vaidya, Binod – International Journal of Distance Education Technologies, 2010
Intelligent tutoring systems are any computer systems encompassing interactive applications with some intelligence that support and facilitate the teaching-learning process. The intelligence of these systems is the ability to adapt to each student throughout his/her learning process. This paper presents an intelligent tutoring system, called…
Descriptors: Foreign Countries, Electronic Learning, Intelligent Tutoring Systems, Study Guides
Casquero, Oskar; Portillo, Javier; Ovelar, Ramon; Benito, Manuel; Romo, Jesus – Interactive Learning Environments, 2010
Universities can offer eLearning 2.0 tools and services to learners while obtaining clear benefits from releasing the control over some learning content. This means a shift from the institution centred and monolithic model of traditional virtual learning environments (VLEs) to a more heterogeneous and open model. This article tries to plot an…
Descriptors: Web Sites, Learning Processes, Internet, Client Server Architecture
Gierlowski, Krzysztof; Nowicki, Krzysztof – International Journal of Distance Education Technologies, 2009
In this article we propose a novel e-learning system, dedicated strictly to knowledge assessment tasks. In its functioning it utilizes web-based technologies, but its design differs radically from currently popular e-learning solutions which rely mostly on thin-client architecture. Our research proved that such architecture, while well suited for…
Descriptors: Electronic Learning, Client Server Architecture, Computer System Design, Courseware
Ibanez, Maria Blanca; Garcia, Jose Jesus; Galan, Sergio; Maroto, David; Morillo, Diego; Kloos, Carlos Delgado – Educational Technology & Society, 2011
The best way to learn is by having a good teacher and the best language learning takes place when the learner is immersed in an environment where the language is natively spoken. 3D multi-user virtual worlds have been claimed to be useful for learning, and the field of exploiting them for education is becoming more and more active thanks to the…
Descriptors: Foreign Countries, Constructivism (Learning), Learning Strategies, Learning Experience
Hsu, Kevin Chihcheng; Yang, Fang-Chuan Ou – Educational Technology & Society, 2008
With the rapid advance of stand-alone e-learning systems, we believe a sharable and interoperable portal platform capable of integrating various existing learning systems is critical for the future development of e-learning systems. We highlight two problems as the root causes for current ineffective sharing of learning resources: learning object…
Descriptors: Instructional Design, Educational Technology, Electronic Learning, Computer Assisted Instruction
Esteve, M.; Molina, B.; Palau, C.; Fortino, G. – Interactive Technology and Smart Education, 2006
To date e-Learning material has usually been accessed and delivered through a central web server. As the number of users, the amount of information, the frequency of accesses and the volume of data increase, together with the introduction of multimedia streaming applications, a decentralized content distribution architecture is necessary. In this…
Descriptors: Electronic Learning, Architecture, Internet, Information Management
Sasaki, Shiori; Watagoshi, Kiku; Takano, Kosuke; Hirashima, Kazuo; Kiyoki, Yasushi – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to present the design and implementation of music courseware that features a music search system that uses impression keywords. The paper applies the courseware to "Kansei" (sensibility) development for elementary and junior high school students. The objectives of this courseware are to cultivate…
Descriptors: Foreign Countries, Music Education, Elementary School Teachers, Elementary School Students
Mitrovic, Antonija; Martin, Brent; Suraweera, Pramuditha; Zakharov, Konstantin; Milik, Nancy; Holland, Jay; McGuigan, Nicholas – International Journal of Artificial Intelligence in Education, 2009
Over the last decade, the Intelligent Computer Tutoring Group (ICTG) has implemented many successful constraint-based Intelligent Tutoring Systems (ITSs) in a variety of instructional domains. Our tutors have proven their effectiveness not only in controlled lab studies but also in real classrooms, and some of them have been commercialized.…
Descriptors: Foreign Countries, Investment, Intelligent Tutoring Systems, Artificial Intelligence
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
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