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Chen, Xu; Zhong, Zheng; Wu, Di – IEEE Transactions on Learning Technologies, 2023
As a third-generation Internet form, the Metaverse has received widespread attention for its spatio-temporal expansion, high immersion, sensory extension, and human--computer integration. Considering the prospect of application in the field of education, a series of studies on the design of Education Metaverse frameworks and applications have…
Descriptors: Computer Simulation, Simulated Environment, Design, Technology Uses in Education
Potentials and Challenges of Mobile Augmented Reality in the Metaverse for an Engaging Online Course
Ahmad Ridho Rojabi; Slamet Setiawan; Ahmad Munir – MEXTESOL Journal, 2023
Online learning is rapidly expanding across the educational landscape, particularly at the tertiary level of education. When combined with appropriate pedagogy, the tremendous advancement of technology has transformed the face of education. This integration has created new possibilities for enhancing teaching quality. Augmented Reality (AR) is one…
Descriptors: Barriers, Handheld Devices, Simulated Environment, Computer Simulation
Marcus, Jamie Anne – Distance Learning, 2021
Technology-driven videos can promote a quick animated reception, perceptions of sensorial familiarity, and kinesthetic awareness that synergize these constructs. Scripted educational virtual reality scenarios can, therefore, encourage viewer recognition and understanding of the emotional effect of the COVID-19 pandemic. Litz et al. (2009) posit…
Descriptors: Computer Simulation, Nursing Education, COVID-19, Pandemics
Emmanuel Dumbuya – Online Submission, 2025
The exponential growth of online learning has catalyzed significant pedagogical innovations and transformed the educational landscape. This paper explores the emerging trends in online learning, including the shift towards blended learning, the rise of personalized learning, and the integration of technology-enhanced pedagogical practices. The…
Descriptors: Educational Trends, Electronic Learning, Educational Innovation, Teaching Methods
Liz Romero; Lindy Anne Lewis – Distance Learning, 2023
Contextual learning is critical to equip learners to apply knowledge and skills and to solve problems in the real world. The purpose of this article is to describe the collaborative effort of a subject matter expert and instructional designer to implement a situated cognition model to contextualize a fully online cardiac rehabilitation course. The…
Descriptors: Context Effect, Electronic Learning, Health Education, Heart Disorders
David Tomczyk; Atul Teckchandani – Management Teaching Review, 2025
Despite the many theories supporting experiential learning, there is little guidance on how to design effective experiential exercises. To address this gap, we adapt insights from gamification research to devise a step-by-step process that management instructors may use to design effective experiential exercises for use in face-to-face and virtual…
Descriptors: Experiential Learning, Gamification, In Person Learning, Electronic Learning
Andre´ A. Souto – Journal of Chemical Education, 2023
Augmented reality (AR) filters are digital interactions applied to users' faces or environment to add to or change what they are seeing in the real world. By using free software, it is possible to easily make many AR filters for learning chemistry. Here I show how to make AR filters of molecular models and post them on social media in just two…
Descriptors: Computer Simulation, Visual Aids, Chemistry, Science Education
Jessica M. Parks; Sheri Worthy – Journal of Family and Consumer Sciences, 2023
Family and consumer sciences (FCS) is an interdisciplinary field in which professionals, regardless of their specialty area, will most likely need to interact with individuals and families in poverty. Several tools are available to help instructors teach college students about poverty. The Community Action Poverty Simulation (CAPS) has been widely…
Descriptors: Computer Simulation, Family and Consumer Sciences, Poverty, College Students
Sarah Ferguson – Journal of Educators Online, 2023
Practice makes perfect…this saying is a popular cliché, but it has validity when referencing the abundance of practice necessary to learn and master a new technique or skill. Like playing a game, honing a skill, or using a new technique, teaching requires practice to learn and improve. Working with preservice STEM teachers (PSTs), my goal was to…
Descriptors: STEM Education, Preservice Teachers, Simulation, Teaching Experience
Ethan P. McNaughton; Liam Bilbie; Matea Zuljevic; Lauren K. Allen; Daiana-Roxana Pur; Roy Eagleson; Sandrine Ribaupierre – Anatomical Sciences Education, 2025
In this article, we introduce a new virtual application that offers an interactive model of the brain for neuroanatomy education. Through a dual-platform architecture, the application can be downloaded on both desktop and mobile devices, with the mobile app leveraging unique capacities of modern handheld systems to deploy the brain model in…
Descriptors: Undergraduate Students, Anatomy, Brain, Science Instruction
Dreimane, Santa; Daniela, Linda – Technology, Knowledge and Learning, 2021
The use of different technologies and technological solutions for learning purposes is no longer a novelty in the educational environment. Digital teaching materials are being developed that can be used both in classroom activities and for providing students with opportunities for independent learning. However, alongside these materials, there are…
Descriptors: Computer Simulation, Electronic Learning, Anatomy, Human Body
Walkington, Candace; Gravell, Jamie; Velazquez, José A.; He, Tianyu; Hickey, George; Nathan, Mitchell J.; Cuevas, Anthony – Grantee Submission, 2021
Augmented Reality (AR) and Virtual Reality (VR) platforms now support shared, immersive experiences that enable people to directly physically and perceptually engage with mathematical objects, including shared objects. These new forms of AR/VR technology -- which we call "shared holographic AR/VR" (shAR) -- enable multiple learners to…
Descriptors: Cooperative Learning, Electronic Learning, Computer Simulation, Mathematics Education
Draper, Duane; Alberts, Heike C.; Carnahan, Laura – Geography Teacher, 2023
High schools offering dual-credit geography options are looking for ways to enrich student experience. This article explores a university-high school collaboration, part of the University of Wisconsin Oshkosh Cooperative Academic Partnership Program (CAPP), in a dual-credit World Regional Geography course offered at Barneveld High School,…
Descriptors: High School Teachers, College Faculty, Teacher Collaboration, College School Cooperation
Liritzis, Ioannis; Volonakis, Pantelis – Education Sciences, 2021
The cyber archaeometry concerns a new virtual ontology in the environment of cultural heritage and archaeology. The present study concerns a first pivot endeavor of a virtual polarized light microscopy (VPLM) for archaeometric learning, made from digital tools, tackling the theory of mineral identification in archaeological materials, an important…
Descriptors: Archaeology, Laboratory Equipment, Computer Simulation, Electronic Learning
Akyüz, Beyza – International Online Journal of Education and Teaching, 2022
In this study, it is aimed to reveal the importance of physical training in e-sports. Today, with the development of technology, people have become sedentary and even carried the sports in their lives to the virtual world. E-sports is a good example of this subject. It is necessary to find an answer to the question of how this situation can be…
Descriptors: Physical Education, Electronic Learning, Online Courses, Computer Simulation