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Showing 1 to 15 of 109 results Save | Export
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Ethan P. McNaughton; Liam Bilbie; Matea Zuljevic; Lauren K. Allen; Daiana-Roxana Pur; Roy Eagleson; Sandrine Ribaupierre – Anatomical Sciences Education, 2025
In this article, we introduce a new virtual application that offers an interactive model of the brain for neuroanatomy education. Through a dual-platform architecture, the application can be downloaded on both desktop and mobile devices, with the mobile app leveraging unique capacities of modern handheld systems to deploy the brain model in…
Descriptors: Undergraduate Students, Anatomy, Brain, Science Instruction
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Carlo Perrotta; Luci Pangrazio – Education Policy Analysis Archives, 2023
Digital platforms have become integral to contemporary schooling. Google Classroom, Compass, Office 365, EdQuire, ClassDojo and Canvas are just some of the many platforms that litter students' and teachers' computers today. While students may have only one school to physically attend, there is a labyrinth of digital enclosures for them to navigate…
Descriptors: Technology Uses in Education, Technology Integration, Educational Technology, Educational Research
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Matos, Michael; Harrington, April – COABE Journal: The Resource for Adult Education, 2021
As adult educators recognize the need to incorporate digital skills instruction into their curriculum, the Illinois Digital Learning Lab, managed by Chicago Citywide Literacy Coalition, provides a unique professional development opportunity to help educators respond and adapt. The Lab empowers educators to become entrepreneurs, change-makers, and…
Descriptors: Adult Education, Faculty Development, Digital Literacy, 21st Century Skills
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Ruiz, Michael J. – Physics Education, 2018
An online HTML5 Fourier synthesizer app is provided that allows students to manipulate sixteen harmonics and construct periodic waves. Students can set the amplitudes and phases for each harmonic, seeing the resulting waveforms and hearing the sounds. Five waveform presets are included: sine, triangle, square, ramp (sawtooth), and pulse train. The…
Descriptors: Physics, Scientific Concepts, Scientific Principles, Scientific Methodology
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Novacek, Paul F. – Adult Learning, 2016
Consistent user interface standards are necessary with the development of e-learning courseware, as they are the glue that binds the users' experience with their expectations. For example, the user controls for video playback were standardized many years ago, and we all benefit knowing a right-facing triangle signifies a play function, while dual…
Descriptors: Electronic Learning, Compliance (Legal), Academic Standards, Courseware
Steininger, Peter – International Association for Development of the Information Society, 2016
Many of the challenges currently facing lectures are symptoms of problems with learning content creation, development and presentation. Learning Factory solves these problems by integrating critical innovations that have been proven over the last ten to twenty years in different industrial areas, but have not yet been brought or ported together in…
Descriptors: Electronic Learning, Educational Technology, Courseware, Lesson Plans
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Parmer, Sondra M.; Struempler, Barb; Funderburk, Katie; Parmer, Greg – Journal of Extension, 2017
Technology can be an effective vehicle for Extension nutrition education. Body Quest: Food of the Warrior is a childhood obesity prevention initiative of the Alabama Cooperative Extension System that successfully incorporates technology in the classroom. With Body Quest, students learn about healthful eating through blended learning involving both…
Descriptors: Nutrition Instruction, Extension Education, Technology Integration, Classroom Techniques
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Wang, Ning; Chen, Xuemin; Lan, Qianlong; Song, Gangbing; Parsaei, Hamid R.; Ho, Siu-Chun – IEEE Transactions on Learning Technologies, 2017
With the unprecedented growth of e-learning, more and more new IT technologies are used to develop e-learning tools. As one of the most common forms of social computing, Wiki technology has been used to develop the collaborative and cooperative learning platform to support multiple users learning online effectively. In this paper, we propose a new…
Descriptors: Engineering Education, Web 2.0 Technologies, Virtual Classrooms, Cooperative Learning
Lindert, Lisa; Su, Bude – Educational Technology, 2016
Integrating and documenting formal and informal learning experiences is challenging using the current Shareable Content Object Reference Model (SCORM) eLearning standard, which limits the media and data that are obtained from eLearning. In response to SCORM's limitations, corporate, military, and academic institutions have collaborated to develop…
Descriptors: Instructional Design, Learning Experience, Computer System Design, Electronic Learning
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Wright, M. Keith – Journal of Learning in Higher Education, 2016
There is now a preponderance of evidence suggesting that the types of online course management software (OCMS) used in purely online undergraduate college courses, do not meet the needs of younger immature students. These students often lack the learning skills necessary to succeed in such courses, nor do the popular OCMS include the vigilance…
Descriptors: Online Systems, Electronic Learning, Undergraduate Students, Courseware
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Hutchison, Amy; Nadolny, Larysa; Estapa, Anne – Reading Teacher, 2016
In this article the authors present the concept of Coding Literacy and describe the ways in which coding apps can support the development of Coding Literacy and disciplinary and digital literacy skills. Through detailed examples, we describe how coding apps can be integrated into literacy instruction to support learning of the Common Core English…
Descriptors: Coding, Literacy, Courseware, Concept Teaching
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Miller, Cynthia L. – Journal of Family and Consumer Sciences, 2015
The primary purpose of this paper is to explain how a digital tool, "LiveBinder," can be used for organizing online content and learning. The article explains why this digital tool should be utilized as a teaching resource and describes common uses. It also addresses how LiveBinders can be organized using shelves. A model LiveBinder of…
Descriptors: Consumer Science, Courseware, Electronic Learning, Multimedia Materials
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Magdin, Martin – Turkish Online Journal of Educational Technology - TOJET, 2016
In the last decade, e-learning has been a standard part of the educational process at all types of schools--primary, secondary, and high schools. When used, e-learning can achieve significant savings not only in terms of time as well as operating costs. However, e-learning is also often criticized. This is mainly due to direct absence of teachers…
Descriptors: Electronic Learning, Notetaking, Courseware, Usability
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Waragai, Ikumi; Raindl, Marco; Ohta, Tatsuya; Miyasaka, Kosuke – Research-publishing.net, 2016
This paper presents the prototype of a Mobile Language Learning Environment (MLLE) allowing learners of German at a Japanese university to map classroom learning content onto the pathways of their everyday lives, turning places they come by into mnemonic "loci", and thus changing their daily commute into a learning trail. Even though the…
Descriptors: Mnemonics, Electronic Learning, German, Concept Mapping
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Williams, Ann; Davinroy, Thomas C. – Change: The Magazine of Higher Learning, 2015
In the current educational climate, where clearly articulated learning objectives are required, it is clear that the spontaneous teachable moment still has its place. Authors Ann Williams and Thomas Davinroy think that instructors from almost any discipline can employ Google Earth as a tool to take advantage of teachable moments through the…
Descriptors: Behavioral Objectives, Classroom Environment, Classroom Techniques, Electronic Classrooms
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