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Okita, Sandra Y. – British Journal of Educational Technology, 2014
This study examined whether developing earlier forms of knowledge in specific learning environments prepares students better for future learning when they are placed in an unfamiliar learning environment. Forty-one students in the fifth and sixth grades learned to program robot movements using abstract concepts of speed, distance and direction.…
Descriptors: Robotics, Electronic Learning, Programming, Learning Processes
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Amal, Rifai; Messoussi, Rochdi – British Journal of Educational Technology, 2012
With the development of the Information and Communication Technologies, great masses of information are published in the Web. In order to reuse, to share and to organise them in distance formation and e-learning frameworks, several research projects have been achieved and various standards and modelling languages developed. In our previous…
Descriptors: Electronic Learning, Distance Education, Internet, Information Technology
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Wang, Ya-huei; Liao, Hung-Chang – British Journal of Educational Technology, 2011
In the conventional English as a Second Language (ESL) class-based learning environment, teachers use a fixed learning sequence and content for all students without considering the diverse needs of each individual. There is a great deal of diversity within and between classes. Hence, if students' learning outcomes are to be maximised, it is…
Descriptors: Cognitive Style, Learning Motivation, Learning Processes, Individualized Instruction
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Bellotti, Francesco; Berta, Riccardo; De Gloria, Alessandro; Primavera, Ludovica – British Journal of Educational Technology, 2010
Serious virtual worlds (SVWs) represent a great opportunity for learning and should embed a lot of high-quality contextualised information so that the player can take the most from his or her exploration of the environment. This requires defining new methodologies and tools for effective production. We have investigated this issue in implementing…
Descriptors: Foreign Countries, Cultural Background, Educational Games, Learning Theories
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Hilbelink, Amy J. – British Journal of Educational Technology, 2009
Results of a study designed to determine the effectiveness of implementing three-dimensional (3D) stereo images of a human skull in an undergraduate human anatomy online laboratory were gathered and analysed. Mental model theory and its applications to 3D relationships are discussed along with the research results. Quantitative results on 62 pairs…
Descriptors: Science Laboratories, Multivariate Analysis, Anatomy, Science Achievement
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Veletsianos, George; Heller, Robert; Overmyer, Scott; Procter, Mike – British Journal of Educational Technology, 2010
This paper examines the effective deployment of conversational agents in virtual worlds from the perspective of researchers/practitioners in cognitive psychology, computing science, learning technologies and engineering. From a cognitive perspective, the major challenge lies in the coordination and management of the various channels of information…
Descriptors: Cues, Engineering, Cognitive Psychology, Internet