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Jina Kang; Xinhao Xu; Lili Yan – Education and Information Technologies, 2025
Computer-supported collaborative learning (CSCL) environments have been developed to connect learners, whether geographically apart or together, to accomplish shared tasks collaboratively and interactively. Despite the extensive adoption of immersive technologies such as virtual or augmented reality in various educational contexts, the current…
Descriptors: Literature Reviews, Technology Uses in Education, Educational Technology, Cooperative Learning
Norah Basheer Alotaibi – Education and Information Technologies, 2025
Information and Communication Technology (ICT) has profoundly impacted social, psychological, and physical well-being, presenting positive and negative effects. This study primarily explores the negative aspects, specifically technostress, and its influence on mobile learning (m-learning) among university students, a crucial area with limited…
Descriptors: Electronic Learning, Academic Achievement, Undergraduate Students, Foreign Countries
Godfrey Chitsauko Muyambi; Mmankoko Ziphorah Ramorola – Education and Information Technologies, 2025
South African schools are increasingly integrating digital technology into their curricula to enhance educational outcomes. This study aims to evaluate educators' readiness to teach using digital media (DM) and the effectiveness of the e-learning policy in addressing disparities across schools. The hypothesis is that disparities in access to…
Descriptors: Foreign Countries, Secondary School Teachers, Teacher Attitudes, Computer Attitudes
Mehdi Darban – Education and Information Technologies, 2024
This study advances the understanding of Artificial Intelligence (AI)'s role, particularly that of conversational agents like ChatGPT, in augmenting team-based knowledge acquisition in virtual learning settings. Drawing on human-AI teams and anthropomorphism theories and addressing the gap in the literature on human-AI collaboration within virtual…
Descriptors: Artificial Intelligence, Influence of Technology, Group Instruction, Electronic Learning
Isaac Wiafe; Akon Obu Ekpezu; Gifty Oforiwaa Gyamera; Fiifi Baffoe Payin Winful; Elikem Doe Atsakpo; Charles Nutropkor; Stephen Gulliver – Education and Information Technologies, 2025
The COVID-19 pandemic has propelled the use of technology in education through platforms such as YouTube and immersive technologies (e.g., virtual reality (VR) and augmented reality (AR)). Despite their potential to improve equity, access, engagement, and cognitive achievement, studies comparing their impacts on learning outcomes are scarce. This…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
Xinyi Wu; Xiaohui Chen; Xingyang Wang; Hanxi Wang – Education and Information Technologies, 2025
With the application of virtual venues in the field of education, numerous educational empirical studies have examined the impact of deep learning in the learning environment of virtual venues, but the conclusions are not always in agreement. The present study adopted the meta-analysis method and RStudio software to test the overall effect of 45…
Descriptors: Literature Reviews, Meta Analysis, Artificial Intelligence, Intelligent Tutoring Systems
Waqas Khan; Saira Sohail; Muhammad Azam Roomi; Qasim Ali Nisar; Muhammad Rafiq – Education and Information Technologies, 2024
This study highlighted the role played by digitalization elements, such as information and communication technology (ICT) adoption, the social internet of things (IoT), and artificial intelligence (AI), in e-learning systems. It also examined the mediating role of digital literacy (DL) and pedagogical digital competence (PDC) and the potential…
Descriptors: Foreign Countries, Educational Technology, Artificial Intelligence, Technology Integration
Sanal Kumar T. S.; R. Thandeeswaran – Education and Information Technologies, 2024
The COVID-19 pandemic has forced a significant increase in the utilization of video-based e-learning platforms for programming education. These platforms never considered the essential attributes of student characteristics and learning preferences while designing such a problematic subject having high dropout and failure rates. The traditional…
Descriptors: Blended Learning, Electronic Learning, Higher Education, Programming
Stefanie Vanbecelaere; Rani Van Schoors; Sohum Bhatt; Kamakshi Rajagopal; Dries Debeer; Fien Depaepe – Education and Information Technologies, 2024
This study explores the role of teachers' perceptions of digital personalised learning (DPL) tools in their intention to use and actual usage of these tools in the classroom. Utilizing the Technology Acceptance Model (TAM), we address two gaps in the literature: the limited investigation of DPL in real-world settings and the reliance on…
Descriptors: Teacher Attitudes, Individualized Instruction, Electronic Learning, Foreign Countries
Khaleel Al-Said; Ekaterina Vanina; Olga Pavlovskaya – Education and Information Technologies, 2024
The study investigates the impact of virtual reality technologies on the training of managers in the tourism industry using the ATLAS platform. A survey conducted among 300 professionals in the tourism sector in Russia, Kazakhstan, and Jordan allowed for the identification of differences in the perception of virtual training among Russian and…
Descriptors: Computer Simulation, Tourism, Management Development, Technology Uses in Education
Bellarhmouch, Youssra; Jeghal, Adil; Tairi, Hamid; Benjelloun, Nadia – Education and Information Technologies, 2023
Nowadays, the need for e-learning is amplified, especially after the COVID-19 pandemic. E-learning platforms present a solution for the continuity of the learning process. Learners are using different platforms and tools for learning. For this, it is necessary to model the learner for the personalization of the learning environment according to…
Descriptors: Electronic Learning, Educational Environment, Models, Individualized Instruction
Hang Wang; Xiaorong Hou; Jiaxiu Liu; Xiaoyu Zhou; Mengyao Jiang; Jing Liao – Education and Information Technologies, 2025
The purpose of this study was to explore the factors of college students' learning intention when they use online learning platforms by using structural equation model (SEM), integration technology acceptance model (TAM) and planned behavior theory (TPB). With the help of this study, the development of distance online learning for college students…
Descriptors: Academic Achievement, Learning Motivation, College Students, Intention
Cathy Weng; Khanh Nguyen Phuong Tran; Chi-Chuan Yang; Hsuan-I. Huang; Hsuan Chen – Education and Information Technologies, 2024
An augmented reality (AR)-integrated gamification learning approach in an electronics course was developed in this study to help students better understand the concepts while simultaneously increasing their motivation. An experimental study was conducted to examine the effectiveness of the AR-integrated gamification approach on students' learning…
Descriptors: Computer Simulation, Gamification, Vocational Schools, High School Students
Pawan Kumar; Urvashi Tandon – Education and Information Technologies, 2024
This research aims to study the impact of Values enhanced technology adoption (VETA) in facilitating e-learning among academicians in Higher Education Institutions (HEIs) in North India. This research also validates the moderating role of digital technology by thoroughly understanding the impact of dimensions of VETA on behavioural intention. The…
Descriptors: Foreign Countries, Behavior Patterns, Electronic Learning, Higher Education
Qi An – Education and Information Technologies, 2024
This study aims to explore the impact of a digital learning program on the motivation and well-being of students in the art industry in China. The use of competitive digital tools as a means of self-expression contributes to effective academic performance and employment. The study covered 82 first-year students from the [The Guangzhou Academy of…
Descriptors: Program Effectiveness, Technology Uses in Education, Educational Technology, Information Technology