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Chaw, Lee Yen; Tang, Chun Meng – Electronic Journal of e-Learning, 2023
In addition to a face-to-face classroom learning environment, today's learners in higher education are likely to have also experienced a blended learning or an online learning environment. These learning environments not only differ in their delivery modes, but also learning activities, class interactions, assessment approaches, etc. Learners tend…
Descriptors: Student Attitudes, Educational Environment, College Students, In Person Learning
Grace Leah Akinyi; Robert Oboko; Lawrence Muchemi – Electronic Journal of e-Learning, 2024
The future of university learning in Sub-Saharan Africa has become increasingly digitally transformed by both e-Learning, and learning analytics, post-COVID-19 pandemic. Learning analytics intervention is critical for effective support of socially-shared regulated learning skills, which are crucial for twenty-first-century e-Learners.…
Descriptors: Electronic Learning, Student Attitudes, Learning Analytics, Feedback (Response)
The Implementation of Group Investigation E-Task in Activities Learning (GIETAL) in Higher Education
Ningsih, Sri Restu; Suryani, Ade Irma; Maulana, Ilham Tri – Electronic Journal of e-Learning, 2022
This study aimed to implement a learning model developed by the Group Investigation E-Task in Activities Learning (GIETAL) model for theoretical learning during the COVID-19 pandemic. The learning process that previously used conventional methods has been changed to online learning. For this reason, a practical and effective learning model is…
Descriptors: Cooperative Learning, Electronic Learning, Learning Activities, College Students
Joseph Osunde; Liz Bacon; Lachlan Mackinnon – Electronic Journal of e-Learning, 2023
Research has shown that e-learning games do not have the same level of appeal to girls, as they do to boys; particularly in the crucial 11-14 age group. In the United Kingdom, this is typically when they start to make subject choices that impact their future studies and careers. Given the shortage of females who choose computer science as a…
Descriptors: Educational Games, Electronic Learning, Gender Differences, Females
Javorcik, Tomas; Kostolanyova, Katerina; Havlaskova, Tatiana – Electronic Journal of e-Learning, 2023
Microlearning has become a promising modern and effective approach to the education of various groups in recent years. In order to be able to further develop microlearning and consider student individualities it is necessary to map their passage through a course in detail. The article presents the conclusions of a research carried out at the…
Descriptors: Learning Activities, Foreign Countries, Technology Uses in Education, Technological Literacy
Pozzi, Francesca; Manganello, Flavio; Passarelli, Marcello; Persico, Donatella; Romagnoli, Marta – Electronic Journal of e-Learning, 2023
According to the socio-constructivist theories of learning, collaborative learning allows negotiation of shared meanings and co-construction of new knowledge among peers. This approach fits particularly well with healthcare professional education needs, as these professionals often face challenging issues that require the ability to fully…
Descriptors: Cooperative Learning, Electronic Learning, Nursing Education, Literature Reviews
Gonzalo Alfonso Beltrán Alvarado; Adriana Patricia Huertas Bustos – Electronic Journal of e-Learning, 2024
The main objective of this study was the design and validation of a mobile learning environment (ML) based on Augmented Reality (AR) visualization with the purpose of developing skilled trades in the field of carpentry in indigenous populations. A pedagogical model focused on lifelong learning was used, in order to promote the acquisition of…
Descriptors: Indigenous Populations, Physical Environment, Simulated Environment, Synthesis
Raharjo, Satrio Raffani; Handayani, Putu Wuri; Putra, Panca Oktavia Hadi – Electronic Journal of e-Learning, 2021
E-learning through a learning management system (LMS) is expected to be a solution to the needs of distance learning, especially during a pandemic situation. However, learning through an LMS can lead to a lack of focus, reduced classroom efficiency, and a feeling of boredom for the user. One solution to this problem is to use gamification (e.g.,…
Descriptors: Active Learning, Game Based Learning, Integrated Learning Systems, Electronic Learning
Michael Bowles – Electronic Journal of e-Learning, 2024
Self-regulation of learning behaviour is particularly important when it comes to vocabulary learning for academic purposes in a second language because it often needs to be done on a regular and consistent basis and mostly in out-of-class, self-directed settings to be successful. Self-regulation is also vital when this learning takes place using…
Descriptors: Higher Education, Vocabulary Development, Second Language Learning, Self Control
Hambrock, Helga; de Villiers, Frelét – Electronic Journal of e-Learning, 2023
Since seamless learning (SL) is still a rather unknown concept in higher education many educators classify it under the same categories as mobile, blended, online or hybrid learning. The purpose of this study is firstly to clarify the historical evolvement of the seamless learning concept over the past decades and, to position the seamless…
Descriptors: Learning Experience, Higher Education, College Faculty, Teacher Attitudes
Souabi, Sonia; Retbi, Asmaâ; Idrissi, Mohammed Khalidi; Bennani, Samir – Electronic Journal of e-Learning, 2021
E-learning is renowned as one of the highly effective modalities of learning. Social learning, in turn, is considered to be of major importance as it promotes collaboration between learners. For properly managing learning resources, recommender systems have been implemented in e-learning to enhance learners' experience. Whilst recommender systems…
Descriptors: Artificial Intelligence, Information Systems, Electronic Learning, Social Development
Aisyah Saad Abdul Rahim; Kee Man Chuah – Electronic Journal of e-Learning, 2024
This research explores the development, execution, and student feedback on a multi-themed digital escape room (ER) activity, designed for teaching medicinal chemistry during the COVID-19 pandemic. It aimed to examine students' perceptions of the ER activity, focusing on its effectiveness in enriching students' understanding of medicinal chemistry…
Descriptors: Foreign Countries, Chemistry, Undergraduate Students, Pharmaceutical Education
Jayashanka, Rangana; Hettiarachchi, E.; Hewagamage, K. P. – Electronic Journal of e-Learning, 2022
During the COVID-19 pandemic period, all the Sri Lankan universities delivered lectures in fully online mode using Virtual Learning Environments. In fully online mode, students cannot track their performance level, their progress in the course, and their performances compared to the rest of the class. This paper presents research work conducted at…
Descriptors: Foreign Countries, Technology Uses in Education, Learning Analytics, Electronic Learning
Pingmuang, Pawarit; Koraneekij, Prakob – Electronic Journal of e-Learning, 2022
The purposes of this research were 1) to study the user experience and needs of EFL students and teachers in learning English writing skills; 2) t to design and develop a mobile-assisted language learning (MALL) application, teaching writing procedure, and writing activities; and 3) to implement a MALL application and, teaching writing procedure…
Descriptors: Handheld Devices, Second Language Learning, Gamification, Writing Skills
Mohammad Rayyan; Nimer Abusalim; Sarah Alshanmy; Sharif Alghazo; Ghaleb Rababah – Electronic Journal of e-Learning, 2023
The fusion of education with the digital world is still a developing and crucial phenomenon, especially in light of the growth of metaverse applications and the lingering effects of pandemic-induced educational changes. Learning about the efficacy of platforms like Gather.town becomes increasingly important in this situation. This study explores…
Descriptors: Discussion (Teaching Technique), Technology Uses in Education, Computer Simulation, Electronic Learning