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Amarpreet Gill; Derek Irwin; Linjing Sun; Dave Towey; Gege Zhang; Yanhui Zhang – IEEE Transactions on Learning Technologies, 2025
The rapid changes in technology available for teaching and learning have led to a wide variety of potential tools that can be deployed to support a student's education experience. This article examines the learning interfaces for pedagogical virtual reality (VR) environments, including immersive VR (iVR). It also looks at how microlearning (ML)…
Descriptors: Computer Simulation, Learning Activities, Electronic Learning, Learning Modules
Ruben Till Wittrin; Benny Platte; Christian Roschke; Marc Ritter; Maximilian Eibl; Carolin Isabel Steiner; Volker Tolkmitt – IEEE Transactions on Learning Technologies, 2024
Virtual environments open up far-reaching possibilities with respect to knowledge impartation. Nevertheless, they have the potential to negatively influence learning behavior. As a possible positive determinant, especially in the digital context, the moment "game" can be listed. Accordingly, previous studies prove an overall positive…
Descriptors: Game Based Learning, Learning Motivation, Academic Achievement, Electronic Learning
David P. Reid; Timothy D. Drysdale – IEEE Transactions on Learning Technologies, 2024
The designs of many student-facing learning analytics (SFLA) dashboards are insufficiently informed by educational research and lack rigorous evaluation in authentic learning contexts, including during remote laboratory practical work. In this article, we present and evaluate an SFLA dashboard designed using the principles of formative assessment…
Descriptors: Learning Analytics, Laboratory Experiments, Electronic Learning, Feedback (Response)
Xiangping Cui; Chen Du; Jun Shen; Susan Zhang; Juan Xu – IEEE Transactions on Learning Technologies, 2024
Research shows that gamified learning experiences can effectively improve the outstanding issues of students in online learning, such as lack of continuous motivation and easy burnout, thereby improving the effectiveness of online learning. However, how to enhance the gamified learning experience in online learning, and what impact there is…
Descriptors: Gamification, Learning Experience, Electronic Learning, Instructional Effectiveness
Mao, Shun; Zhan, Jieyu; Wang, Yizhao; Jiang, Yuncheng – IEEE Transactions on Learning Technologies, 2023
For offering adaptive learning to learners in intelligent tutoring systems, one of the fundamental tasks is knowledge tracing (KT), which aims to assess learners' learning states and make prediction for future performance. However, there are two crucial issues in deep learning-based KT models. First, the knowledge concepts are used to predict…
Descriptors: Intelligent Tutoring Systems, Learning Processes, Prediction, Prior Learning
Imhof, Christof; Comsa, Ioan-Sorin; Hlosta, Martin; Parsaeifard, Behnam; Moser, Ivan; Bergamin, Per – IEEE Transactions on Learning Technologies, 2023
Procrastination, the irrational delay of tasks, is a common occurrence in online learning. Potential negative consequences include a higher risk of drop-outs, increased stress, and reduced mood. Due to the rise of learning management systems (LMS) and learning analytics (LA), indicators of such behavior can be detected, enabling predictions of…
Descriptors: Prediction, Time Management, Electronic Learning, Artificial Intelligence
Krieter, Philipp – IEEE Transactions on Learning Technologies, 2022
The time students spend in a learning management system (LMS) is an important measurement in learning analytics (LA). One of the most common data sources is log files from LMS, which do not directly reveal the online time, the duration of which needs to be estimated. As this measurement has a great impact on the results of statistical models in…
Descriptors: Integrated Learning Systems, Learning Analytics, Electronic Learning, Students
Shadiev, Rustam; Liu, Jiawen; Cheng, Pei-Yu – IEEE Transactions on Learning Technologies, 2023
In traditional English as a foreign language (EFL) speaking classes, students have insufficient time and opportunities to practice (Zhan et al., 2015). In addition, they lack cultural and communicative contexts (Ko et al., 2021) to improve their speaking skills. Furthermore, a large number of students, especially in Asian countries, have low…
Descriptors: Electronic Learning, Handheld Devices, Second Language Learning, English (Second Language)
Weijiao Huang; Khe Foon Hew – IEEE Transactions on Learning Technologies, 2025
In an online learning environment, both instruction and assessments take place virtually where students are primarily responsible for managing their own learning. This requires a high level of self-regulation from students. Many online students, however, lack self-regulation skills and are ill-prepared for autonomous learning, which can cause…
Descriptors: Independent Study, Interpersonal Relationship, Electronic Learning, Computer Software
Qin Ni; Yifei Mi; Yonghe Wu; Liang He; Yuhui Xu; Bo Zhang – IEEE Transactions on Learning Technologies, 2024
Learning style recognition is an indispensable part of achieving personalized learning in online learning systems. The traditional inventory method for learning style identification faces the limitations such as subject and static characteristics. Therefore, an automatic and reliable learning style recognition mechanism is designed in this…
Descriptors: Cognitive Style, Electronic Learning, Prediction, Identification
Kim, Hodam; Chae, Younsoo; Kim, Suhye; Im, Chang-Hwan – IEEE Transactions on Learning Technologies, 2023
Owing to the rapid development of information and communication technologies, online or mobile learning content is widely available on the Internet. Unlike traditional face-to-face learning, online learning exhibits a critical limitation: real-time interactions between learners and teachers are generally not feasible in online learning. To…
Descriptors: College Students, Control Groups, Attention, Comprehension
Behzad Mirzababaei; Viktoria Pammer-Schindler – IEEE Transactions on Learning Technologies, 2024
In this article, we investigate a systematic workflow that supports the learning engineering process of formulating the starting question for a conversational module based on existing learning materials, specifying the input that transformer-based language models need to function as classifiers, and specifying the adaptive dialogue structure,…
Descriptors: Learning Processes, Electronic Learning, Artificial Intelligence, Natural Language Processing
Teemu H. Laine; Woohyun Lee – IEEE Transactions on Learning Technologies, 2024
The metaverse is a network of interoperable and persistent 3-D virtual worlds where users can coexist and interact through mechanisms, such as gamification, nonfungible tokens, and cryptocurrencies. Although the metaverse is a theoretical construct today, many collaborative virtual reality (CVR) applications have emerged as potential components of…
Descriptors: Computer Simulation, Simulated Environment, College Students, Student Attitudes
Ramos, Ilmara Monteverde Martins; Ramos, David Brito; Gadelha, Bruno Freitas; de Oliveira, Elaine Harada Teixeira – IEEE Transactions on Learning Technologies, 2021
Forming groups in distance education is challenging for teachers because, with this modality, only 20% of the classes are held in person with the students. Thus, it is essential to achieve satisfactory results with automated approaches that can help teachers. In this article, an automated approach is proposed to assist teachers in recommending…
Descriptors: Cooperative Learning, Integrated Learning Systems, Electronic Learning, Distance Education
Marc Burchart; Joerg M. Haake – IEEE Transactions on Learning Technologies, 2024
In distance education courses with a large number of students and groups, the organization and facilitation of collaborative writing tasks are challenging. Teachers need support for planning, specification, execution, monitoring, and evaluation of collaborative writing tasks in their course. This requires a collaborative learning platform for…
Descriptors: Writing Instruction, Distance Education, Large Group Instruction, Learning Management Systems