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Emine Kandin; Emine Sendurur – Interactive Learning Environments, 2023
The aim of this study is to investigate the effects of the integration of goal-based scenario (GBS) approach into a block-based coding instruction. Scratch platform was used to find out the effects of GBSs on programming skills of students, who did not have any programming experience. GBSs were used during practice and the development in students'…
Descriptors: Objectives, Grade 5, Programming, Programs
Senthil Kumaran, V.; Malar, B. – Interactive Learning Environments, 2023
Churn in e-learning refers to learners who gradually perform less and become lethargic and may potentially drop out from the course. Churn prediction is a highly sensitive and critical task in an e-learning system because inaccurate predictions might cause undesired consequences. A lot of approaches proposed in the literature analyzed and modeled…
Descriptors: Electronic Learning, Dropouts, Accuracy, Classification
Jing Chen; Ruiqi Wang; Bei Fang; Chen Zuo – Interactive Learning Environments, 2024
Online learning has developed rapidly and billions of learners have participated in various courses. However, the high dropout rate is universal and learning performance is not satisfactory. Fortunately, learners have posted a large number of reviews which express their feedback opinions. The fine-grained aspects and opinions existing in reviews…
Descriptors: Online Courses, Feedback (Response), Opinions, Algorithms
Verena Watzek; Martin Rehm; Regina H. Mulder – Interactive Learning Environments, 2024
Emotions in online collaboration have been largely neglected or considered as a static phenomenon. Therefore, the present study aims to explore dynamics of emotional reactions in online collaboration of Communities of Learners (CoL) based on the Emotions as Social Information (EASI) Theory. In addition, relationships between emotional reactions…
Descriptors: Outcomes of Education, Electronic Learning, Communities of Practice, Emotional Experience
Yun-Qi Bai; Jia-Wen Jiang – Interactive Learning Environments, 2024
The research on the influencing factors of the use of digital learning resources is the focus of this field. Although a large number of empirical studies involve the discussion of influencing factors, the conclusions of different studies are also different. Through meta-analysis, taking 146 effect values and 9996 independent research objects in 19…
Descriptors: Educational Technology, Educational Resources, Influences, Intention
Abbas, Yawar; Martinetti, Alberto; Nizamis, Kostas; Spoolder, Steven; van Dongen, Leo A. M. – Interactive Learning Environments, 2023
In response to the industrial world becoming more complex and the recent social distancing caused by the COVID-19 outbreak, emerging technologies such as Virtual Reality (VR) are gaining importance for industrial training. The novelty, however, does not lie in the sole use of VR-based technology but rather in its adaptive and flexible nature. This…
Descriptors: Teaching Methods, Computer Simulation, Industrial Training, Electronic Learning
Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
Hanxiang Du; Wanli Xing; Bo Pei – Interactive Learning Environments, 2023
Participating in online communities has significant benefits to students learning in terms of students' motivation, persistence, and learning outcomes. However, maintaining and supporting online learning communities is very challenging and requires tremendous work. Automatic support is desirable in this situation. The purpose of this work is to…
Descriptors: Electronic Learning, Communities of Practice, Automation, Artificial Intelligence
Yan Hua Chen; Kai Zhang – Interactive Learning Environments, 2024
The paper investigates the effect of introducing a course in Web Development for Chinese students on their academic achievements and the basic competencies, using traditional and online approaches. For the experimental learning purposes, 300 students were selected from three universities located in China's largest cities: Shanghai, Beijing, and…
Descriptors: Universities, Foreign Countries, Web Sites, Academic Achievement
Fatih Kalemkus; Müzeyyen Bulut-Özek – Interactive Learning Environments, 2024
The purpose of this research is to examine the effects of online project-based learning on students' metacognitive awareness. The participants of the research were 53 students attending 6th grade. The research was carried out using the mixed method approach and it was conducted with the action research model. Pre-test and post-test quantitative…
Descriptors: Student Projects, Grade 6, Middle School Students, Metacognition
De Back, Tycho T.; Tinga, Angelica M.; Louwerse, Max M. – Interactive Learning Environments, 2023
Immersive virtual environments hold unexplored potential to scaffold and stimulate learning in multiple ways for the purpose of increasing potential learning gains. Yet, the number of implementations in educational settings remains very limited. One reason for limited implementation of immersive virtual environment applications may be a lack of…
Descriptors: Cooperation, Educational Environment, Electronic Learning, Distance Education
Hang Zeng; Jiutong Luo – Interactive Learning Environments, 2024
Distance learning and online learning have become the new educational paradigm. Based on synchronicity, online learning environments can be classified into synchronous and asynchronous online learning. However, previous evidence demonstrating the effects of these two online learning modalities on students' academic achievement has been…
Descriptors: Distance Education, Electronic Learning, Asynchronous Communication, Synchronous Communication
Dinara Nurmukhanbetova; Kyrykbay Muskunov – Interactive Learning Environments, 2024
The aim of the study was to determine the conditions for improving athletes' training effectiveness at the final stage of staying in the mountainous terrain and in the first days of reacclimatization. The study also aimed to identify the effectiveness of digital education tools as an improvement of athletes' sports performance. The study covered…
Descriptors: Physical Education, Athletics, Training, Competition
Deneil D. Christian; Kenny A. Hendrickson; Ameeta Jadav – Interactive Learning Environments, 2024
Cameras may be viewed as an essential tool in online synchronous classes. They may give a sense of connectedness between the students and faculty. In fact, social presence is considered a vital factor in distance education. In our study, we examine faculty's perception of accepted reasons for students to turn off their cameras and perceived…
Descriptors: Video Technology, Electronic Learning, Synchronous Communication, College Faculty
Xueli Liu; Xin Shao – Interactive Learning Environments, 2024
Individuals can learn the art of playing a musical instrument not only in the classroom but also remotely. The main purpose of the paper is to identify the possibilities of an educational online piano course for Chinese students. In the work, it was determined which of the online applications are the most popular in the world for learning. The…
Descriptors: Electronic Learning, Music Education, Foreign Countries, Computer Oriented Programs