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Showing 1 to 15 of 461 results Save | Export
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Tobias Harald Popp; Heidi Schuhbauer – International Association for Development of the Information Society, 2023
Gamification is the use of game elements in a non-game context to encourage desired behaviours (Detering 2011a). It has been identified as a promising technique for improving user motivation on e-learning platforms. Since previous literature reviews and meta-analyses only considered gamification and learning effort without focusing directly on…
Descriptors: Literature Reviews, Gamification, Electronic Learning, Learning Management Systems
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Dovhaniuk, Ella; Thelen, Tobias – International Association for Development of the Information Society, 2022
In this paper, we present didactical, technical, and interaction design aspects of a learning environment for training academic text reading skills in higher education that is currently being developed. The concept is built on experience gained from a gamified learning environment for academic abilities in the domain of German orthography…
Descriptors: Gamification, Electronic Learning, Reading Instruction, Reading Skills
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Korepanova, Antonina; Pata, Kai – International Association for Development of the Information Society, 2023
Art education holds immense value, presenting students with complex problems and diverse solutions. While general art education has received attention from researchers, higher visual art education remains an under-discussed topic. This article aims to address this gap by examining the diversity of pattern elements that art teachers employ during…
Descriptors: Higher Education, Art Education, Visual Arts, Instructional Design
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Liat Eyal; Talia Traister – International Association for Development of the Information Society, 2024
Multicultural classes in academia present challenges, intensified further in the context of online learning. Addressing these disparities requires innovative solutions to the challenges stemming from the diverse cultural backgrounds, religious affiliations, age disparities, varying learning skills, and differences in technology access. This study…
Descriptors: Handheld Devices, Telecommunications, Multicultural Education, Electronic Learning
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Scaturro Heil, Margaret R. – International Association for Development of the Information Society, 2023
A required undergraduate computer science 15-week project course at North Carolina State University, Department of Computer Science, USA, has grown rapidly in 29 years from serving 3 student teams to up to 39 teams. To maintain the integrity of the award-winning program and to facilitate the collaboration of hundreds of students in an academic…
Descriptors: Undergraduate Students, Computer Science Education, Student Projects, Cooperative Learning
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Shu-Jing Wu; Feng-Lan Liu; Yan-Yu Xu; Tin-Chang Chang; Zeng-Han Lee – International Association for Development of the Information Society, 2023
This study aimed to build a model to detect the factors to enhance student engagement and learning development in mobile learning during the COVID-19 Pandemic. Data from a total of 400 junior-high-school students were collected in China in the fall semester of 2020, and a large proportion of students preferred accessing their study with cellphones…
Descriptors: Junior High School Students, Foreign Countries, Learner Engagement, Models
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Shamsul Arrieya Ariffin – International Association for Development of the Information Society, 2023
This study investigated the students' experience and impact of using Science, Technology, Engineering, and Mathematics (STEM) related subjects for mobile learning or mLearning. In this study, mobile learning student-generated activities (SGA) focused on Malaysian universities as a developing country. The study approach was a qualitative case study…
Descriptors: Foreign Countries, College Students, STEM Education, Electronic Learning
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Floris, Francesco; Marchisio, Marina; Sacchet, Matteo; Margaria, Tiziana; Rabellino, Sergio – International Association for Development of the Information Society, 2021
The transformation of higher education practices needs to be accompanied by the deployment of university guidance. This is especially important when activities have to be carried online and remotely. Online students expect to receive precise information to be successful learners, just as they would if they were in a face-to-face setting, but even…
Descriptors: Distance Education, Electronic Learning, School Orientation, Student Adjustment
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Sahin, Muhittin; Terzi Müftüoglu, Cennet; Ceylan, Savas; Atay, Salim – International Association for Development of the Information Society, 2022
Adults are independent learners and are expected to direct their own learning. Nowadays, there are many MOOC platforms preferred by adult learners. Many states have adapted to these developments and established an online learning platform in order to carry out the training and development activities of civil servants. The Presidency of the…
Descriptors: Adult Education, Electronic Learning, Distance Education, Independent Study
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Frederike Kossack; Eike Uttich; Beate Bender – International Association for Development of the Information Society, 2023
In Engineering Design education, huge numbers of students are a challenge in university teaching, especially since the students have an initially heterogeneous level of technical knowledge, which influences their acquisition of competences. In frontal classroom lectures, individual deficits can hardly be addressed and in self-study phases,…
Descriptors: Engineering Education, Heterogeneous Grouping, College Students, Individualized Instruction
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Sara Cruz; Alexandre Torres – International Association for Development of the Information Society, 2022
ArtSteps is an immersive virtual exhibit tool that is attractive and versatile; the user can present objects, artefacts, and art, whether it is work they have created or found in public resources. This paper presents an exploratory study on digital teacher empowerment using ArtSteps to promote innovative pedagogical methodologies involving Virtual…
Descriptors: Electronic Learning, Educational Environment, Computer Simulation, Digital Literacy
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Nofar Rimon; Iris Melamed Gorodesky; Goren Gordon; Einat Gonen – International Association for Development of the Information Society, 2022
Hebrew words are known to be composed of roots, entities of three or four consonants that are combined in different patterns. Roots form an integral part of Hebrew morphology and the knowledge of extracting them is essential for high-school matriculation exams. Even though these skills are formally taught starting from second-grade, students still…
Descriptors: Hebrew, Educational Technology, Morphology (Languages), Young Children
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Alice Barana; Antonino Cambria; Marina Marchisio Conte; Enrico Spinello – International Association for Development of the Information Society, 2024
As innovative activities and methodologies bloom in the panorama of education, three areas of particular interest in the security and defence education field are collaborative learning, blended learning, and internationalisation. These elements are the pillars of Blended Intensive Programmes (BIPs), short mobility activities that combine…
Descriptors: Blended Learning, Cooperative Learning, Global Approach, Learning Activities
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Verzosa, Debbie Marie B.; De Las Peñas, Ma. Louise Antonette N.; Sarmiento, Jumela F.; Aberin, Maria Alva Q.; Tolentino, Mark Anthony C.; Loyola, Mark L. – International Association for Development of the Information Society, 2021
The problem of rote-based learning in mathematics is well documented. Mobile technology can provide a potential solution, especially when application (app) design is based on sound pedagogical principles and gamification elements. However, an inventory of available mobile apps for mathematics reveals that many of the available apps are guided by a…
Descriptors: Electronic Learning, Handheld Devices, Thinking Skills, Elementary School Mathematics
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Mizrahi, Elinor; Danzig, Noa; Gordon, Goren – International Association for Development of the Information Society, 2022
In this contribution, we present a follow-up work-in-progress on an innovative system for facilitating small-group online discussions using an avatar during a video conference. A previous study has shown that the system had an effective, understandable, and more participatory interaction. Here, we examine long-term usage and its effects on…
Descriptors: Group Discussion, Artificial Intelligence, Videoconferencing, Facilitators (Individuals)
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