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Showing 1 to 15 of 24 results Save | Export
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John Soboslai – Journal of Interactive Learning Research, 2025
Traditional methods of teaching religion often fail to capture the sensory and spatial dimensions of religious practices, leaving students with abstract understandings disconnected from lived experiences. This study pilots the use of extended reality resources--immersive 360-degree videos, enhanced video interviews, and virtual tours--as tools for…
Descriptors: Computer Simulation, Educational Resources, Teaching Methods, Religion Studies
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Nancy Wolfe; Devon Duhaney – Journal of Interactive Learning Research, 2025
Podcasts are increasingly being used for educational purposes within and outside of the classroom. In the English as a New Language (ENL) classroom, podcasts have been used as a source of authentic auditory input to supplement traditional pedagogical materials. The creation of podcasts by learners has been widely used to encourage language…
Descriptors: Student Developed Materials, Educational Technology, Computer Mediated Communication, Computer Assisted Instruction
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Conley, Quincy; Lutz, Heather S.; Padgitt, Amanda J. – Journal of Interactive Learning Research, 2017
Online learning has never been more popular than it is today. Due to the rapid growth of online instruction at colleges and universities, questions about the effectiveness of online courses have been raised. In this paper, we suggest guidelines for the selection and application of social media tools. In addition to describing the potential…
Descriptors: Educational Environment, Electronic Learning, Educational Technology, Technology Uses in Education
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Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork
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Copper, Jenna – Journal of Interactive Learning Research, 2018
Considering the prevalence of mobile technologies among secondary students, this case study examined a new mode for reflective writing: mobile journaling. Because reflective writing is spontaneous and continuous, mobile journaling, using a mobile device to record, store, and share personal reflections, is an innovative approach to improve the…
Descriptors: Electronic Learning, Handheld Devices, Technology Uses in Education, Journal Writing
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Rachael Blasiman; Sheren Elsayed-Farag; Kristine Harrington – Journal of Interactive Learning Research, 2024
Hyflex describes a course format that combines both online and in-person elements, allowing students the flexibility to attend class in person, participate remotely in real-time (synchronously), or complete all coursework at their own pace (asynchronously). This study was conducted to explore student and instructor experiences with Hyflex…
Descriptors: Blended Learning, In Person Learning, Electronic Learning, Student Attitudes
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Roh, Jaemin; Kim, Taewoong – Journal of Interactive Learning Research, 2019
This case study (n=5) explored how second language (L2) learners perceive changes in their learning autonomy in a technology-integrated, 3rd-year university Korean language class. The curriculum integrated three Web 2.0 tools (VoiceThread, Padlet, and a Grammar/Spell checker) and one mobile tool (Urimal 365: a synchronous chatting service for…
Descriptors: Computer Assisted Instruction, Handheld Devices, Electronic Learning, Second Language Learning
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Kristen M. Brown; Julianne Perretta; Geoffrey Miller; Gregory Gilbert; Mindi Anderson; Catherine Horvath; Nancy Sullivan; Justin Jeffers; Sandra Swoboda; Nicole Shilkofski; Dierra Green; Shawna Mudd – Journal of Interactive Learning Research, 2023
Background: Current methods for interprofessional education (IPE) incorporating simulation for team training poses challenges. Frequent challenges to traditional approaches include adequate time, resources, simulation space, equipment, and trained faculty. Multi-player virtual reality (VR) may be a solution. Methods: A quantitative,…
Descriptors: Professional Education, Interprofessional Relationship, Medical Students, Nursing Students
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Hamilton, Eric – Journal of Interactive Learning Research, 2015
Educational technologies have advanced one of the most important visions of educational reformers, to customize formal and informal learning to individuals. The application of a complex systems framework to the design of learning ecologies suggests that each of a series of ten desirable and malleable features stimulates or propels the other ten,…
Descriptors: Systems Approach, Individualized Instruction, Educational Technology, Communities of Practice
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Kang, Myunghee; Hahn, Jungsun; Chung, Warren – Journal of Interactive Learning Research, 2015
The Technology Enhanced Student Centered Learning (TESCL) Model in this study presents the core factors that ensure the quality of learning in a technology-supported environment. Although the model was conceptually constructed using a student-centered learning framework and drawing upon previous studies, it should be validated through real-world…
Descriptors: Educational Technology, Student Centered Curriculum, Educational Environment, Models
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Liu, Min; Navarrete, Cesar; Maradiegue, Erin; Wivagg, Jennifer – Journal of Interactive Learning Research, 2014
Educators have become increasingly interested in the learning benefits that mobile technology can provide to students in and out of classrooms. While there is considerable enthusiasm for using mobile devices to support learning with their multimedia capabilities, portability, connectivity, and flexibility, there is a paucity of research evidence…
Descriptors: Electronic Learning, English (Second Language), Case Studies, Handheld Devices
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Commendador, Kathleen; Chi, Robert – Journal of Interactive Learning Research, 2013
This study was undertaken to better understand the nature of nursing students' perspectives toward simulative learning modality for gaining pre-clinical experience via self-paced cognitive tool--Avatar. Findings indicates that participants engaged in synchronous Avatar learning environment had higher levels of appreciation toward Avatar learning…
Descriptors: Nursing Students, Student Attitudes, Computer Simulation, Electronic Learning
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Cho, Moon-Heum; Demei, Shen; Laffey, James – Journal of Interactive Learning Research, 2010
The purpose of this study was to determine the extent to which students' self-regulated learning predicts peer social presence, instructor social presence, sense of connectedness, and sense of learning in asynchronous online learning environments. Self-regulated learning has been measured with self-regulation for learning tasks (SRLT) and…
Descriptors: Electronic Learning, Computer Mediated Communication, Online Courses, Interaction
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Ma, Yuxin; Harmon, Stephen W. – Journal of Interactive Learning Research, 2009
Design-based research is a burgeoning research paradigm holding the promise of introducing more socially responsible studies to transform education. However, there is a lack of methodological standards and established research processes to inform this type of study. Although there are general principles and procedures on design-based research,…
Descriptors: Research and Development, Case Studies, Research Methodology, Guidelines
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Thornton, Kate; Yoong, Pak – Journal of Interactive Learning Research, 2011
The purpose of this research was to explore the use of ICT to support leadership learning within an education context. Leadership development opportunities that encourage reflection, the development of self-awareness, the sharing of practice, and that support the transfer of learning back to the workplace are challenging to fit into the life of…
Descriptors: Foreign Countries, Communities of Practice, Transfer of Training, Leadership Training
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