Publication Date
In 2025 | 52 |
Since 2024 | 254 |
Since 2021 (last 5 years) | 915 |
Since 2016 (last 10 years) | 1325 |
Since 2006 (last 20 years) | 1825 |
Descriptor
Academic Achievement | 1841 |
Electronic Learning | 1841 |
Foreign Countries | 709 |
Online Courses | 543 |
College Students | 466 |
Student Attitudes | 429 |
Distance Education | 408 |
COVID-19 | 345 |
Pandemics | 345 |
Undergraduate Students | 319 |
Educational Technology | 304 |
More ▼ |
Source
Author
Hwang, Gwo-Jen | 16 |
Watson, John | 8 |
Amos, Jason, Ed. | 5 |
Xu, Di | 5 |
Ellis, Robert A. | 4 |
Isaias, Pedro, Ed. | 4 |
Jaggars, Shanna Smith | 4 |
Kuo, Yu-Chun | 4 |
Tasir, Zaidatun | 4 |
Çebi, Ayça | 4 |
Anthonysamy, Lilian | 3 |
More ▼ |
Publication Type
Education Level
Audience
Policymakers | 31 |
Teachers | 15 |
Administrators | 12 |
Parents | 11 |
Practitioners | 10 |
Researchers | 6 |
Students | 3 |
Community | 2 |
Location
Turkey | 81 |
China | 60 |
Australia | 59 |
Taiwan | 48 |
California | 39 |
United States | 36 |
Indonesia | 32 |
Saudi Arabia | 31 |
Malaysia | 30 |
United Kingdom | 29 |
South Korea | 28 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 1 |
Meets WWC Standards with or without Reservations | 1 |
Does not meet standards | 3 |
Zi-Gang Ge; Qing Li – Education and Information Technologies, 2025
The present study explores the impact of different levels of competition involved in gamified learning on adult e-learners' intrinsic motivation, learning engagement, and language learning performance. One hundred and twenty participants were evenly and randomly assigned to two groups. A gamified learning procedure with a higher level of…
Descriptors: Gamification, Adult Students, Adult Learning, Electronic Learning
De-Chih Lee; Ching-Yi Chang – Education and Information Technologies, 2025
During the digital age, self-directed learning has emerged as an effective teaching strategy in designing class activities within the educational sphere, prompting an investigation into its impact on the effectiveness of instruction in the K-12 context. This article presents a meta-analysis aimed at examining the efficacy of self-directed learning…
Descriptors: Elementary School Students, Secondary School Students, Independent Study, Active Learning
Emine Cabi – Education and Information Technologies, 2025
Learning Management System (LMS) can track student interactions with digital learning resources during an online learning activity. Learners with different goals, motivations and preferences may exhibit different behaviours when accessing these materials. These different behaviours may further affect their learning performance. The purpose of this…
Descriptors: Academic Achievement, Electronic Learning, Learning Management Systems, Student Behavior
Kitiya Promsron; Prachyanun Nilsook; Pallop Piriyasurawong – International Education Studies, 2025
The COVID-19 pandemic forced school closures globally, leading to significant learning regression in academic performance, skills, and ethical development. This study aims to: 1) synthesize and develop an adaptive micro-learning model based on Dhamma principles using mixed reality (MR), 2) compare pre- and post-test results, and 3) assess the…
Descriptors: Learning Activities, Electronic Learning, Learning Modules, Citizenship Education
Jiahui Du; Khe Foon Hew; Long Zhang – Education and Information Technologies, 2025
Self-regulated learning (SRL) is a prerequisite for successful learning. However, studies have reported that many students struggle with self-regulation in online learning, indicating the need to provide students with additional support for SRL. This study adopted a design-based research methodology to iteratively design, implement, and evaluate…
Descriptors: Independent Study, Artificial Intelligence, Electronic Learning, Graduate Students
Ruben Till Wittrin; Benny Platte; Christian Roschke; Marc Ritter; Maximilian Eibl; Carolin Isabel Steiner; Volker Tolkmitt – IEEE Transactions on Learning Technologies, 2024
Virtual environments open up far-reaching possibilities with respect to knowledge impartation. Nevertheless, they have the potential to negatively influence learning behavior. As a possible positive determinant, especially in the digital context, the moment "game" can be listed. Accordingly, previous studies prove an overall positive…
Descriptors: Game Based Learning, Learning Motivation, Academic Achievement, Electronic Learning
Alícia Villar-Aguilés; David Muñoz-Rodríguez – Journal of New Approaches in Educational Research, 2024
Expansion in higher education and changes in student profiles have led to an increase in non-linear trajectories that do not fit into a time frame considered standard. However, universities continue to establish success and failure parameters relating to performance indicators that do not consider the heterogeneity of trajectories. The theoretical…
Descriptors: In Person Learning, Electronic Learning, Higher Education, College Students
Ching-Yi Chang; Intan Setiani; Jie Chi Yang – Journal of Educational Computing Research, 2025
Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape…
Descriptors: Educational Games, Puzzles, Computer Assisted Instruction, Electronic Learning
Yang Tian; Tak Jie Chan; Sharifah Sofiah Syed Zainudin; Farhana Muslim Mohd Jalis – Journal of Educators Online, 2025
This study aims to identify the mediating effect of collaborative learning on the relationship between Learning Management System (LMS) usage and academic performance among undergraduate students in a public university through the constructivism theory. The study employed a purposive sampling survey method, and 381 valid respondents were…
Descriptors: Learning Management Systems, Cooperative Learning, Academic Achievement, Undergraduate Students
Merja Sinkkonen; Annukka Tapani – International Journal on Social and Education Sciences, 2024
Self-regulation is increasingly needed in education. This article aims to identify (what is) the core of the concept of self-regulated learning (SRL) and to analyse how SRL is used in different contexts. We studied 108 scientific articles published in scientific journals in the period 2016-2020. The keywords to search in the Scopus database were…
Descriptors: Student Centered Learning, Self Efficacy, Academic Achievement, Learning Strategies
Ching-Yi Chang; Hsiu-Ju Jen; Jie Chi Yang – Interactive Learning Environments, 2024
Nursing students participating in labor support training need to learn core clinical skills to assess the delivery process to reduce the risk and labor pain of pregnant women. We proposed an approach to integrate scenario game-based learning with the experiential learning strategy to facilitate nursing students' learning performance and six core…
Descriptors: Vignettes, Game Based Learning, Experiential Learning, Learning Strategies
Joshi, Noopur; Lau, Siu-Kit – Interactive Learning Environments, 2023
Extensive research on process-oriented guided inquiry learning (POGIL) has addressed its impact on student performance but little attention has been devoted to approaches to learning and performance on delayed tests. The use of POGIL in online education must also be explored. This research concerns changes in students' approaches to learning and…
Descriptors: Inquiry, Learning Processes, Academic Achievement, Cooperative Learning
Daner Sun; Chee-Kit Looi; Yuqin Yang; Fenglin Jia – British Journal of Educational Technology, 2025
Universities, significantly impacted by the shift to online learning during pandemic, must critically evaluate their teaching methods and outcomes to enhance performance in the post-pandemic era. However, there has been a limited examination of whether students achieved comparable levels in cognition and social interaction during the pandemic…
Descriptors: Academic Achievement, Computer Assisted Instruction, Cooperative Learning, Pandemics
Hatice Yildiz Durak – Education and Information Technologies, 2025
Feedback is critical in providing personalized information about educational processes and supporting their performance in online collaborative learning environments. However, giving effective feedback and monitoring its effects, which is especially important in online environments, is a complex issue. Although providing feedback by analyzing…
Descriptors: Feedback (Response), Online Systems, Electronic Learning, Learning Analytics
Mustafa Enes Isikgöz – Turkish Online Journal of Educational Technology - TOJET, 2024
In online learning as a form of distance education, "Learning Management Systems (LMS)" have become one of the most dynamic forms of higher education today. LMS components play an important role in assessing both the quality of online educational offerings and student performance. The focus of this study is whether LMS activities…
Descriptors: Learning Management Systems, Academic Achievement, Electronic Learning, Foreign Countries