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Alabbasi, Daniah – Turkish Online Journal of Distance Education, 2017
Teachers and educational institutions are attempting to find an appropriate strategy to motivate as well as engage students in the learning process. Institutions are encouraging the use of gamification in education for the purpose of improving the intrinsic motivation as well as engagement. However, the students' perspective of the issue is…
Descriptors: Graduate Students, Online Courses, Electronic Learning, Educational Games
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Ifijeh, Goodluck; Osinulu, Ifeakachuku; Esse, Ugwunwa; Adewole-Odeshi, Egbe; Fagbohun, Michael – International Journal of Progressive Education, 2015
This study investigated the availability and use of e-learning tools as emerging paradigms in Covenant University, Nigeria. The study population comprise of 7000 undergraduate students, out of which 1000 was used as sample. Questionnaire was used as data collecting tool for the study. A total of five hundred and eleven questionnaires were filled…
Descriptors: Educational Technology, Electronic Learning, Undergraduate Students, Investigations
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers