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Ching-Yi Chang; Hsiu-Ju Jen; Jie Chi Yang – Interactive Learning Environments, 2024
Nursing students participating in labor support training need to learn core clinical skills to assess the delivery process to reduce the risk and labor pain of pregnant women. We proposed an approach to integrate scenario game-based learning with the experiential learning strategy to facilitate nursing students' learning performance and six core…
Descriptors: Vignettes, Game Based Learning, Experiential Learning, Learning Strategies
Dirk Tempelaar; Bart Rienties; Bas Giesbers; Quan Nguyen – Journal of Learning Analytics, 2023
Learning analytics needs to pay more attention to the temporal aspect of learning processes, especially in self-regulated learning (SRL) research. In doing so, learning analytics models should incorporate both the duration and frequency of learning activities, the passage of time, and the temporal order of learning activities. However, where this…
Descriptors: Time Factors (Learning), Learning Analytics, Models, Statistical Analysis
Rebecca Clayton Bernard; Gilles Kermarrec – European Journal of Psychology of Education, 2025
This study examined how peer assessment and self-assessment influence higher education students' use of three modes of regulation of learning (self-regulation, co-regulation, and socially shared regulation) in an online collaborative task during the COVID-19 epidemic. Twenty-one first-year undergraduate students were assigned to one of three…
Descriptors: College Freshmen, Peer Evaluation, Peer Relationship, Student Evaluation
Claire V. Harper; Lucy M. McCormick; Linda Marron – International Journal of Educational Technology in Higher Education, 2024
The COVID-19 pandemic caused a rapid seismic shift to online delivery in otherwise face-to-face higher education settings worldwide. This quantitative research study sought to investigate the effect of different delivery styles and assessment types on student outcomes. Specifically, grades achieved by first year undergraduate Biological Science…
Descriptors: College Freshmen, Foreign Countries, Grades (Scholastic), Pandemics
Tyjuanna R. LaBennett – ProQuest LLC, 2024
The problem addressed through this study was the absence of a critical examination of laboratory exercises used with first-year nonbiology majors and the deployment of virtual laboratories in the biology department at the project site university without critical analyses associated with the efficacy of virtual labs. Grounded in Mayer's cognitive…
Descriptors: Science Laboratories, Laboratory Experiments, Science Education, Electronic Learning
Nick Young; Emma Rawlings Smith; Kieran Hodgkin – Journal of Further and Higher Education, 2024
This article reports on a study which evaluated five dimensions of first-year university students' engagement in Welsh universities during the COVID-19 pandemic. The study utilises a student engagement scale which was previously used with undergraduate students in Australian universities. Our findings provide insights on five dimensions of student…
Descriptors: Learner Engagement, College Freshmen, Foreign Countries, COVID-19
Squire, Nikki – Technology, Knowledge and Learning, 2023
Digital game-based learning (DGBL) is becoming a prominent innovative approach used in higher education to gamify the learning experience. Research studies using DGBL as a framework for game design has shown promising results in increasing student engagement, motivation, interaction, satisfaction, and most of all, learning outcomes among…
Descriptors: Undergraduate Students, Game Based Learning, Audience Response Systems, Distance Education
Aleksandra Stevanovic; Radoslav Božic; Mirjana Štrboja – Interactive Learning Environments, 2024
In this research, the students' achievements in learning Calculus, before and during COVID-19 crisis, are analyzed and compared. Two groups of students, the experimental and the control one, were monitored. Both groups worked in three corresponding subgroups (traditional, hybrid and online) in the frame of different learning environment. The…
Descriptors: Educational Environment, Academic Achievement, Calculus, COVID-19
Laura Martín-Martínez; Esther Vela; Vanesa Sainz – Journal of Educators Online, 2024
The present study aims to determine if the successful implementation of a blended learning methodology is more dependent on the course subject matter or on the teacher. Using the Evaluation Scale on the Influence of Course Subject and Teachers on B-learning, we analyzed five factors: Expectations, Web Tools 2.0, Feedback, Cooperative/collaborative…
Descriptors: Blended Learning, Expectation, Web 2.0 Technologies, Feedback (Response)
Jian-Wei Lin; Hong-Ren Chen – Journal of Computer Assisted Learning, 2024
Background: Team-based learning (TBL) is a widely recognised pedagogical strategy used in diverse fields and courses. Despite the success of TBL, certain concerns have arisen regarding social loafing within group collaboration contexts; this loafing can reduce the overall effectiveness of learning. Objectives: This study addressed the…
Descriptors: Teamwork, Group Instruction, Consciousness Raising, Electronic Learning
Charles Montel; Benjamin Cartiaux; Giovanni Mogicato – Anatomical Sciences Education, 2025
Anatomy plays a key role in veterinary training, and alternatives to traditional teaching methods, such as game-based learning and escape rooms, are emerging as innovative and effective methods. However, the effectiveness of these approaches, particularly in areas such as veterinary anatomy, remains under-researched. The aim of this study was to…
Descriptors: Instructional Effectiveness, Educational Games, Electronic Learning, Virtual Classrooms
Michael Wong; Shahad Al-Saqqar; Jennifer Nash; Ali Al-Humuzi; Mark Dottori; Margaret Secord – Collected Essays on Learning and Teaching, 2024
Literature suggests post-secondary students feel disengaged and socially isolated while learning virtually, especially during the COVID-19 pandemic. Here we explored whether a sense of belonging is differentially achieved in an inquiry-based course between two different delivery formats: virtual and blended (combination of virtual and in-person).…
Descriptors: Electronic Learning, Blended Learning, College Freshmen, Health Sciences
Renato L. Previdelli; Emma Boardman; Michael Frill; Stephen Frean; Sarah B. Channon – Anatomical Sciences Education, 2024
An innovative series of dissections of the canine abdomen was created to facilitate social distancing in the dissection room following COVID-19 restrictions imposed in the UK. In groups of six, first-year veterinary students took turns dissecting selected parts of the canine abdomen while maintaining social distancing and documenting their work…
Descriptors: Laboratory Procedures, Cooperative Learning, Collaborative Writing, Web Sites
Utamachant, Piriya; Anutariya, Chutiporn; Pongnumkul, Suporn – Smart Learning Environments, 2023
Apart from good instructional design and delivery, effective intervention is another key to strengthen student academic performance. However, intervention has been recognized as a great challenge. Most instructors struggle to identify at-risk students, determine a proper intervention approach, trace and evaluate whether the intervention works.…
Descriptors: Intervention, Learning Analytics, Learning Management Systems, Programming
Yves Kreis; Ben Haas; Robert Weinhandl; Zsolt Lavicza – Cogent Education, 2024
This article explores the transition from traditional to hybrid and fully online flipped classroom models in the Bachelor of Educational Sciences program at the University of Luxembourg, focusing on the mathematics education of pre-service elementary school teachers. Over eight years (2014-2022), the program evolved from teacher-centred lectures…
Descriptors: Lecture Method, In Person Learning, Electronic Learning, Flipped Classroom