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Jingjing Xu; Zhongling Pi; Meng Liu; Chaoqun Ye; Weiping Hu – Instructional Science: An International Journal of the Learning Sciences, 2025
Discussion has become a crucial method of interactive learning in online collaborative environments. This study aims to identify the impact of different task motivation compositions and learning scaffolding on attention, learning performance, and behavioral patterns. The 90 Chinese undergraduate and graduate students (M[subscript age]=20.38,…
Descriptors: Foreign Countries, Undergraduate Students, Graduate Students, Scaffolding (Teaching Technique)
Yu, Fahong; Chen, Meijia; Zhu, Qiang; Yu, Bolin; Liu, Jianhua; Cai, Zhaoquan – International Journal of Distance Education Technologies, 2023
Aimed to adapt the experimental teaching to keeping up with the actual application of the experimental scene, an experimental teaching based on virtual-real combination for mobile communication was proposed in this article, which realized the collaborative mode of combining online virtual operations and real operations. The virtual experiments…
Descriptors: Computer Simulation, Handheld Devices, Telecommunications, Computer Mediated Communication
Fazal, Tanisha M.; Sanchez, Maria – Journal of Political Science Education, 2023
We report on the development and use of a course-long, online simulation in a recent, upper-level undergraduate course on the International Relations of COVID-19. We demonstrate how to conduct a simulation in an entirely online environment by including a description of our processes and logistical advice, guidance, and specific examples. This…
Descriptors: Computer Simulation, International Relations, COVID-19, Pandemics
Ece Apan; Muharrem Özdemir – Turkish Online Journal of Educational Technology - TOJET, 2024
The use of virtual museums in cultural transfer is an interdisciplinary approach of significant importance. Virtual museums play a crucial role in cultural transfer by digitally preserving cultural heritage. This article examines the educational role of virtual museums as a key tool in cultural transfer, particularly in the context of representing…
Descriptors: Role of Education, Museums, Electronic Learning, Cultural Education
Avatars vs. Video Presence: Effects of Instructor Presence on Cognitive Load in Video-Based Learning
Yuli Sutoto Nugroho; Marie-Luce Bourguet; Hamit Soyel; Isabelle Mareschal – Electronic Journal of e-Learning, 2025
This study examines the impact of instructor presence on cognitive load and learning outcomes in video-based learning environments, addressing a significant gap in optimising instructional design for digital education. Utilising eyetracking technology to measure pupil dilation, a reliable proxy for cognitive load, this research compares three…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Video Technology
Sprenger, David A.; Schwaninger, Adrian – International Journal of Educational Technology in Higher Education, 2021
Digital technologies have gained much popularity in education thanks to the cost efficiency they gain through scalability. While the acceptance of some of these new digital technologies has been investigated, there are few direct comparisons. The most established model for measuring acceptance is the technology acceptance model, which can predict…
Descriptors: Educational Technology, Audience Response Systems, Electronic Learning, Lecture Method
Sprenger, David A.; Schwaninger, Adrian – British Journal of Educational Technology, 2023
The technology acceptance model (TAM) uses perceived usefulness and perceived ease of use to predict the intention to use a technology which is important when deciding to invest in a technology. Its extension for e-learning (the general extended technology acceptance model for e-learning; GETAMEL) adds subjective norm to predict the intention to…
Descriptors: Video Technology, Demonstrations (Educational), Prediction, Intention
Safadel, Parviz; Hwang, Scott N.; Perrin, Joy M. – TechTrends: Linking Research and Practice to Improve Learning, 2023
This paper presents a novel implementation of a three-dimensional Virtual Librarian Chatbot using IBM Watson artificial intelligence technology and virtual reality. In this method, participants interact with virtual librarian chatbots by asking specific questions about the library system. This research investigated the factors used in the…
Descriptors: Librarians, Electronic Learning, Computer Simulation, Computer Mediated Communication
Wafa Mohammed Aldighrir; Fatima's Mohamed Asiri – Journal of Computer Assisted Learning, 2025
Background: As educational institutions increasingly operate as multicultural hubs, leaders must navigate the complexities of cultural differences, language barriers and diverse learning styles in digital environments. These challenges are amplified by the lack of non-verbal cues and the asynchronous nature of online communication, which can lead…
Descriptors: Foreign Countries, Test Construction, Measures (Individuals), Test Validity
Victoria M. Bryan, Editor; Cat Stanfield, Editor – National Collegiate Honors Council, 2024
This volume is intended as an argument for honors education in online spaces--an opportunity to demonstrate how courses and programming can operate virtually while maintaining the rigor, innovation, and community on which honors education prides itself. Online honors courses may not have been the most popular, but those invested in that work knew…
Descriptors: Honors Curriculum, Electronic Learning, Online Courses, Computer Simulation
Tekin, Murat; Uysal, Ibrahim – International Journal of Curriculum and Instruction, 2023
As a requirement of our era, digital competence and e-learning have become basic competencies. The importance of these concepts has become clearer in medical education, especially with the COVID-19 pandemic. This period also triggered the transformation in education with technology. This study aimed to examine the relationship between medical…
Descriptors: Medical Education, Medical Students, Electronic Learning, Student Attitudes
Yong, Yoo Ji; Lee, Jee Hyun; Kim, Yeon Soo – Cypriot Journal of Educational Sciences, 2022
This study was intended to hear from experts. Meta-classroom is a university curriculum in the field of culture and arts. The research area is a Korean university lecture room. The target audience is the master's program, doctoral program and related experts, and the departments are performing arts, media communication, and film department.…
Descriptors: Higher Education, Graduate Study, College Faculty, Artificial Intelligence
Liu, Yingjie; Butzlaff, Alice – Journal of Computer Assisted Learning, 2021
Background: Virtual reality can be a useful substitute to improve nursing education outside of the hospital setting. In the wake of COVID-19, an opportunity to compare a virtual reality activity for nursing students in the traditional classroom and in an online environment took place. Objectives: The goal of this study was to examine the effects…
Descriptors: Computer Simulation, Simulated Environment, Hospitals, Nursing Education
Alice Gruber; Silvia Canto; Kristi Jauregi-Ondarra – ReCALL, 2023
Mentored online intercultural interaction offers foreign language learners the opportunity to develop different competences, including intercultural, linguistic, and digital competence (O'Dowd, 2021). Such virtual exchange (VE) projects typically involve computer-mediated communication via, for example, Zoom. However, the use of high-immersion…
Descriptors: Computer Simulation, Computer Mediated Communication, Computer Uses in Education, Interpersonal Relationship
Chen, Julian ChengChiang – Australian Review of Applied Linguistics, 2021
This study intends to examine English as a foreign language (EFL) learners' attitudes toward practicing English in Second Life (SL) and to unpack the effects of avatar identities on EFL learners' sense of self-efficacy and language practices. Nine EFL learners worldwide participated in a task-based course in SL, using avatars to carry out…
Descriptors: Computer Simulation, Identification (Psychology), Self Efficacy, Language Usage

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