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Fengjiao Tu; Linjing Wu; Kinshuk; Junhua Ding; Haihua Chen – Education and Information Technologies, 2025
With the development of information and communication technology, project-based learning (PBL) has become an important pedagogical approach. Group leaders are critical in PBL, and prestige influences learner leadership. Regulation affects learners' prestige, but research on their relationship is lacking. Through content analysis and epistemic…
Descriptors: Learning Processes, Reputation, Active Learning, Student Projects
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Ilham Marnola; I Nyoman Sudana Degeng; Saida Ulfa; Henry Praherdhiono – Journal of Educators Online, 2025
This research aims to develop an online Project-Based Collaborative Learning (PBL) model design by utilizing an asynchronous Online Discussion Forum (ODF) that can systematically direct teachers or lecturers as facilitators in learning, and how experts think about the design. Using the Research and Development (R&D) method, this design was…
Descriptors: Instructional Design, Models, Active Learning, Student Projects
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Oleksandra Poquet; Sven Trenholm; Marc Santolini – Educational Technology Research and Development, 2024
Interpersonal online interactions are key to digital learning pedagogies and student experiences. Researchers use learner log and text data collected by technologies that mediate learner interactions online to provide indicators about interpersonal interactions. However, analytical approaches used to derive these indicators face conceptual,…
Descriptors: Computer Mediated Communication, Interpersonal Communication, Online Courses, Discussion
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Evmorfia Konstantinidou; Ilias Mavroidis – European Journal of Open, Distance and E-Learning, 2025
This study investigates the readiness for online education of the active employees of the Independent Authority for Public Revenue (IAPR) of the Hellenic Republic and its relationship with their level of emotional intelligence. The aim of the present work is to provide usable data to the designers of online programmes as well as to the trainers,…
Descriptors: Emotional Intelligence, Electronic Learning, Learning Readiness, Job Training
Jennifer M. Vandiver – ProQuest LLC, 2024
The present study investigated the experiences of educators who taught in the virtual world Second Life®. Second Life has shown promise in the field of higher education but identified gaps exist: the identification of a set of best practices, a foundational theory, and educators' experiences using Second Life in higher education. Using a single…
Descriptors: Teacher Attitudes, Computer Games, Computer Mediated Communication, Technology Integration
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Shuzhou Lin; Wei Wei – Cogent Education, 2024
The benefits of using social annotations to promote collaborative learning experiences have been investigated in the context of digital reading and listening, while its implications in multimedia learning contexts remain unclear. To investigate the influence of social annotations on multimedia language learning, we invited 16 African participants…
Descriptors: Foreign Countries, Foreign Students, Second Language Learning, Chinese
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Fengjuan Chen; Si Zhang; Qingtang Liu; Shufan Yu; Xiaojuan Li; Xinxin Zheng – Education and Information Technologies, 2025
Though online peer assessment is recognized as a critical factor in enhancing learning performance, pedagogical strategies and analysis of students' peer assessment at the group level, rather than the individual level, are underexplored. Online group assessment (OGA) focuses on assessing peer-group work in an online environment. A total of 64…
Descriptors: Peer Evaluation, Performance, Learning Processes, Computer Mediated Communication
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Perry, Shannon A. B. – Journal of Transformative Education, 2023
This literature review explores how various challenges and possibilities of enacting collaborative inquiry (CI) in online contexts intersect with this holistic action research method's aims of transforming participant being, knowing, and doing. This article asks how digital tools and virtual platforms enable and constrain the democratic…
Descriptors: Cooperative Learning, Inquiry, Electronic Learning, Transformative Learning
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Ai-Chu Elisha Ding – Distance Learning, 2024
The rapid evolution of communication technologies, compounded by the impact of the COVID-19 pandemic, has significantly expanded the utilization of virtual learning formats such as online, blended, and hybrid learning across various educational levels and settings. Nevertheless, the shift to virtual learning has presented challenges for many…
Descriptors: Translation, Multilingualism, Electronic Learning, Second Language Learning
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Princess Gerbie C. Durante – Problems of Education in the 21st Century, 2024
Given the growing trend of delivering classes through online and virtual environments, it is vital to gain a nuanced understanding of students' online research learning experiences, the factors that contributed to their choice of learning modality, the challenges they encountered, and the effective online research teaching practices and strategies…
Descriptors: Student Research, Computer Mediated Communication, Asynchronous Communication, Synchronous Communication
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Stewart, Nicole K.; Smith, Richard – Communication Teacher, 2023
Courses: Communication Theory, Information Society, Digital Cultures. Objectives: Students will demonstrate an ability to use mobile technologies, understand gaming cultures, and explore how everyday gaming connects to mobile issues.
Descriptors: Video Games, Electronic Learning, Distance Education, Game Based Learning
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Nancy Wolfe; Devon Duhaney – Journal of Interactive Learning Research, 2025
Podcasts are increasingly being used for educational purposes within and outside of the classroom. In the English as a New Language (ENL) classroom, podcasts have been used as a source of authentic auditory input to supplement traditional pedagogical materials. The creation of podcasts by learners has been widely used to encourage language…
Descriptors: Student Developed Materials, Educational Technology, Computer Mediated Communication, Computer Assisted Instruction
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Esther Sackett; Lisa M. Amoroso – Management Teaching Review, 2024
Challenged by COVID-19, we sought ways to increase engagement in the virtual classroom, capitalizing on a popular multiplayer game to teach persuasion to undergraduate students. In the game "Among Us[R]," players ("Crewmates") work together to repair their spaceship before it explodes while being attacked by other players…
Descriptors: Electronic Learning, Video Games, Computer Games, Game Based Learning
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Suwicha Wittayakom; Chintana Kanjanavisutt; Methinee Wongwanich Rumpagaporn – Higher Education Studies, 2024
This systematic literature review explores the implementation and effectiveness of active learning approaches in online training environments. The rapid growth of online education necessitates strategies that enhance learner engagement and improve educational outcomes. The review identifies various active learning techniques, such as discussions,…
Descriptors: Online Courses, Training, Active Learning, Learning Strategies
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Lanqin Zheng; Yunchao Fan; Bodong Chen; Zichen Huang; LeiGao; Miaolang Long – Education and Information Technologies, 2024
Online collaborative learning has been broadly applied in higher education. However, learners face many challenges in collaborating with one another and coregulating their learning, leading to low group performance. To address the gaps, this study proposed an artificial intelligence (AI)-enabled feedback and feedforward approach that not only…
Descriptors: Artificial Intelligence, Feedback (Response), Electronic Learning, Cooperative Learning
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