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Showing all 10 results Save | Export
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Sarah Alturkustani; Ashley Durfee; Olivia F. O'Leary; Siobhain M. O'Mahony; Conor O'Mahony; Mutahira Lone; Andreea Factor – Anatomical Sciences Education, 2025
Anatomy is fundamental to medical disciplines. However, its complexity can be challenging to learners, and traditional anatomy teaching may not be easily accessible. Virtual Reality has the potential to supplement anatomy education, but its effectiveness depends on students' willingness to accept it. This study aimed to measure students'…
Descriptors: Student Attitudes, Computer Simulation, Anatomy, Electronic Learning
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Lau, Siong-Hoe; Woods, Peter C. – British Journal of Educational Technology, 2009
Many organisations and institutions have integrated learning objects into their e-learning systems to make the instructional resources more efficient. Like any other information systems, this trend has made user acceptance of learning objects an increasingly critical issue as a high level of learner satisfaction and acceptance reflects that the…
Descriptors: Electronic Learning, Student Attitudes, Intention, Information Systems
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Liaw, Shu-Sheng; Hatala, Marek; Huang, Hsiu-Mei – Computers & Education, 2010
Mobile devices could facilitate human interaction and access to knowledge resources anytime and anywhere. With respect to wide application possibilities of mobile learning, investigating learners' acceptance towards it is an essential issue. Based on activity theory approach, this research explores positive factors for the acceptance of m-learning…
Descriptors: Electronic Learning, Knowledge Management, Interaction, Adoption (Ideas)
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Kebritchi, Mansureh – British Journal of Educational Technology, 2010
Even though computer games hold considerable potential for engaging and facilitating learning among today's children, the adoption of modern educational computer games is still meeting significant resistance in K-12 education. The purpose of this paper is to inform educators and instructional designers on factors affecting teachers' adoption of…
Descriptors: Instructional Design, Elementary Secondary Education, Computers, Educational Games
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Johnson, E. Marcia; Cowie, Bronwen; De Lange, Willem; Falloon, Garry; Hight, Craig; Khoo, Elaine – Australasian Journal of Educational Technology, 2011
In response to recent social, economic, and pedagogical challenges to tertiary-level teaching and learning, universities are increasingly investigating and adopting e-learning as a way to engage and motivate students. This paper reports on the first year of a two-year (2009-2010) qualitative multiple case study research project in New Zealand.…
Descriptors: Foreign Countries, Case Studies, Adoption (Ideas), Program Implementation
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Eow, Yee Leng; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan – Computers & Education, 2010
Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of secondary school children. The study applied randomised subjects, with control group experimental design,…
Descriptors: Control Groups, Research Design, Human Capital, Computer Assisted Instruction
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O'Connor, Eileen – Journal of Educational Technology Systems, 2011
Given the challenges facing higher education in the fast-changing educational and social environment, what can be learned from an instructor who has braved the rapidly changing stream of technologies and has subsequently developed a personal and productive approach to using emerging technologies to teach better and farther? What aspects of…
Descriptors: Student Attitudes, Distance Education, Online Courses, Social Environment
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the 12th International Conference on Mobile Learning 2016, which was organized by the International Association for Development of the Information Society, in Vilamoura, Algarve, Portugal, April 9-11, 2016. The Mobile Learning 2016 Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Foreign Countries, Conferences (Gatherings), Conference Papers, Telecommunications
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Ruthven, Kenneth – Journal of Educational Computing Research, 2008
This article examines three important facets of the incorporation of new technologies into educational practice, focusing on emergent usages of the mathematical tools of computer algebra and dynamic geometry. First, it illustrates the interpretative flexibility of these tools, highlighting important differences in ways of conceptualizing and…
Descriptors: Mathematics Education, Educational Practices, Geometry, Algebra
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Weller, Martin – Journal of Computing in Higher Education, 2007
This paper examines the concept of learning objects, the advantages they offer, and related issues. Learning objects focus on content, while the Learning Design specification addresses pedagogy. Underlying both of these approaches is the motivation to reuse, which has cost and quality benefits. Despite these benefits, adoption of the two…
Descriptors: Instructional Design, Cost Effectiveness, Electronic Learning, Educational Technology