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Tina Zorrilla Rivera – ProQuest LLC, 2022
School Wide Positive Behavior Intervention and Supports is a framework by which schools can assess and develop a system of preventative strategies to decrease the likelihood of problematic behaviors. SWPBIS provides for a three tiered system of interventions with increasing supports and complexity to meet students' needs at each level. CICO was…
Descriptors: Productivity, Distance Education, Computer Mediated Communication, Virtual Classrooms
Howard, Barbara; Ilyashenko, Natalia; Jacobs, Lynette – Perspectives in Education, 2023
Scholars from three universities in three different parts of the world--North America, Africa, and Eurasia--across different cultures, disciplines, and contexts, collaborated with the objective of advancing transversal skills and intercultural competences through immersing their students in international virtual teamwork. Students and lecturers…
Descriptors: Foreign Countries, Higher Education, Universities, International Cooperation
Neff, Victoria; Negoescu, Ana; Vanek, Jen – COABE Journal: The Resource for Adult Education, 2021
This article describes an innovative workplace English initiative that aims to improve access to English language instruction for immigrant workers. Developed by the National Immigration Forum, Skills and Opportunity for the New American Workforce (SONAW) is a first-of-its-kind, blended training program comprising 40% face-to-face instruction and…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Immigrants
Munoz-Cristobal, Juan A.; Asensio-Perez, Juan I.; Martinez-Mones, Alejandra; Prieto, Luis P.; Jorrin-Abellan, Ivan M.; Dimitriadis, Yannis – IEEE Transactions on Learning Technologies, 2018
Technology offers rich opportunities for learning across different physical and virtual spaces. However, most of current across-spaces proposals are either highly teacher-centered, inflexible in the students' self-management of learning artifacts during the enactment, or allow the teacher little/no control of such students' management of…
Descriptors: Computer Uses in Education, Technology Integration, Pilot Projects, Electronic Learning
Bohorquez Sotelo, Maria Cristina; Rodriguez Mendoza, Brigitte Julieth; Vega, Sandra Milena; Roja Higuera, Naydu Shirley; Barbosa Gomez, Luisa Fernanda – International Association for Development of the Information Society, 2016
In the present paper we describe the analysis of qualitative and quantitative data from asynchronous learning networks, the virtual forums that take place in VirtualNet 2.0, the platform of the University Manuela Beltran (UMB), inside the course of Educommunication, from the master of Digital technologies applied to education. Here, we performed a…
Descriptors: Communications, Foreign Countries, Virtual Classrooms, Asynchronous Communication
Project Tomorrow, 2015
The Speak Up National Research Project annually polls K-12 students, parents and educators about the role of technology for learning in and out of school. For the past twelve years, Project Tomorrow's® annual Speak Up Research Project has provided schools and districts nationwide and throughout the globe with new insights into how today's students…
Descriptors: Electronic Learning, Elementary School Students, Secondary School Students, Computer Uses in Education
Project Tomorrow, 2016
The Speak Up National Research Project annually polls K-12 students, parents and educators about the role of technology for learning in and out of school. For the past thirteen years, Project Tomorrow's® annual Speak Up Research Project has provided schools and districts nationwide and throughout the globe with new insights into how today's…
Descriptors: Computer Uses in Education, Video Technology, Computer Games, Animation
Hanewald, Ria – Turkish Online Journal of Distance Education, 2013
The purpose of this paper is to present selected literature on learners and collaborative learning in virtual worlds. Research in virtual worlds on collaborative learners is gradually emerging and will gain in significance, particularly in online and distance education environments. It will be argued that the design and functionality of virtual…
Descriptors: Cooperative Learning, Electronic Learning, Distance Education, Educational Environment
Friesen, Norm – Peter Lang New York, 2011
This book examines how common e-learning technologies open up compelling, if limited, experiential spaces for users, similar to the imaginary worlds opened up by works of fiction. However, these experiential worlds are markedly different from the "real" world of physical objects and embodied relations. This book shows these differences to be of…
Descriptors: Electronic Learning, Computer Uses in Education, Fiction, Multiple Literacies
Boyer, David Matthew – ProQuest LLC, 2011
This study examines player activity in a game-based virtual learning environment as a means toward evaluating instructional and game design. By determining the goals embedded in project development and the availability and structure of in-game activities, the first part of this research highlights opportunities for players to engage with learning…
Descriptors: Formative Evaluation, Educational Environment, Internet, Learner Engagement
Kennedy, Kathryn; Archambault, Leanna – Journal of Teacher Education, 2012
Enrollment in K-12 online learning is growing at an exponential rate throughout the United States. Currently, all 50 states offer K-12 online learning opportunities. Some states such as Michigan, Alabama, New Mexico, and Idaho have passed legislative measures requiring K-12 students to complete at least one online learning experience by the time…
Descriptors: Electronic Learning, Preservice Teacher Education, Preservice Teachers, Teacher Education Programs
Muldoon, Nona; Kofoed, Jennifer – International Journal on E-Learning, 2011
The research reported in this paper is part of an ongoing investigation into the design of a technology-enhanced learning environment that draws from approaches embodied in the situated learning theory. In this learning context, Second Life machinima (animated artefact filmed in a 3D virtual environment) is used as an anchor to mediate authentic…
Descriptors: Electronic Learning, Virtual Classrooms, Computer Simulation, Internet
Gros, Begona; Garcia, Iolanda; Escofet, Anna – International Review of Research in Open and Distance Learning, 2012
In the last decade, an important debate about the characteristics of today's students has arisen due to their intensive experience as users of ICT. The main belief is that frequent use of technologies in everyday life implies competent users able to transfer their digital skills to learning activities. However, empirical studies developed in…
Descriptors: Student Attitudes, Teaching Methods, Virtual Universities, Computer Use
Aji, Sandeep – Educational Technology, 2016
One of the most explosive areas of growth in the field of higher education is currently in emerging international markets. In developing nations, lack of access to high-quality teachers and educational materials is often the key obstacle preventing students from gaining the skills and knowledge they need to pursue new opportunities and advance in…
Descriptors: Higher Education, Video Technology, Teaching Methods, Technology Uses in Education
Butler, Kevin – District Administration, 2010
A classroom lecture at Capistrano Connections Academy in Southern California involves booting up the home computer, logging on to a Web site, and observing a teacher conducting a PowerPoint presentation of that day's lesson entirely online. Through microphone headsets, students can watch on their home computers, respond to the teacher's questions,…
Descriptors: Electronic Learning, Charter Schools, Parent Role, Educational Administration