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Baptiste Van Eeckhout; Nicolas Michinov; Karine Le Rudulier – Journal of Creative Behavior, 2025
For several decades, brainstorming in groups and its variants have been widely examined in research as a technique to produce ideas. The way to stimulate elaboration by linking ideas to those previously given by others during a brainstorming session is a challenge for researchers and practitioners aiming to go beyond idea generation. Despite…
Descriptors: Brainstorming, Creative Thinking, Creativity, Group Activities
Yiqiu Zhou; Jina Kang; Yeyu Wang; Muhammad Ashiq – Educational Technology Research and Development, 2025
The complex processes of collaborative knowledge construction require a multimodal approach to capture the interplay between learners, tools, and the environment. While existing studies have recognized the importance of considering multiple modalities, there remains a need for a comprehensive framework that explicitly models the dynamics of…
Descriptors: Cooperative Learning, Computer Simulation, Astronomy, Network Analysis
Komang Setemen; I. Gede Sudirtha; I. Wayan Widiana – Journal of Technology and Science Education, 2023
The results of online learning were not optimal, as evidenced by the unsatisfactory learning outcomes. These issues influenced students who had a poor understanding of concepts and those who were quick to learn. It was the reason for the study that aims to analyze the effectiveness of study, explore, implement, evaluate (SEIE) model e-learning…
Descriptors: Electronic Learning, Models, Problem Based Learning, Active Learning
Muh. Makhrus; Satutik Rahayu; Didik Santoso; Syarful Annam – Educational Process: International Journal, 2025
Background/purpose. This research aims to analyze the influence and test the effectiveness of using an e-module based on sustainable development goals (SDGs) with the conceptual change model-cognitive conflict approach (CCM-CCA) integrated with local wisdom on students' critical thinking skills. Materials/methods. This research employed a…
Descriptors: Electronic Learning, Learning Modules, Sustainable Development, Concept Formation
Hodi Elias Tsamago; Anass Bayaga – South African Journal of Education, 2024
The relation between learners' metacognitive skills and conceptual understanding is often portrayed as an input-output relation when dealing with science, technology, engineering, and mathematics (STEM) and non-STEM disciplines. However, studies indicate that not all pedagogies yield positive correlations between learners' metacognitive skills and…
Descriptors: Foreign Countries, High School Students, Grade 11, Science Instruction
Jenny Koce Matitaputty; Nanda Saputra; Loso Judijanto; Nugroho Susanto; Muhammad Hanif; Jems Sopacua; Muhammad Rijal Fadli – Journal of Education and Learning (EduLearn), 2024
Digital history-based project-based learning (PjBL) in history learning is a learning medium that can provide a special attraction for students who can improve historical concept skills and historical awareness. However, there are still many teachers who have not used it, so it is very important to study it. This research aims to analyze the…
Descriptors: Active Learning, Student Projects, High School Seniors, Foreign Countries
Hanni Muukkonen; Anu Kajamaa – Journal of the Learning Sciences, 2024
Background: Higher education is expected to prepare students with interdisciplinary learning (IDL), which is important for their educational and working life opportunities. The cocreation of knowledge in interdisciplinary teams offers multiple opportunities for the emergence of collective knowledge objects (KOs) and knowledge practices (KPs).…
Descriptors: Epistemology, Interdisciplinary Approach, Simulation, Higher Education
Sirin Küçük-Avci; Özcan Erkan Akgün; Fatime Balkan-Kiyici – Education and Information Technologies, 2024
This study aimed to juxtapose the impacts of the Problem-Based Learning (PBL) methodology implemented within a three-dimensional (3D) virtual environment against PBL in a conventional face-to-face setting, along with a control group, on students' learning performance, conceptual comprehension, and spatial aptitude. The investigation concentrated…
Descriptors: Problem Based Learning, Educational Technology, Electronic Learning, In Person Learning
Fernando Veiga; Alain Gil-Del-Val; Edurne Iriondo; Urko Eslava – International Journal of Technology and Design Education, 2025
This paper presents the experimental work developed to measure the learning process through concept map analysis. The development of a concept map is requested by the students for each chapter or theme of the subject. As a result, maps from engineering courses have been analyzed. The measurements carried out consider several parameters, such as…
Descriptors: College Students, Engineering Education, Concept Mapping, Learning Processes
Mahmuda Ma'arif; Ridwan Santoso; Dikdik Baehaqi Arif; Zalik Nuryana – Journal of Education and Learning (EduLearn), 2025
This study aims to compare the impact of hybrid learning and online learning on students' understanding of concepts at the college level. The type of research used in this study was a quasi-experimental control group design. This research data collection technique was obtained from 100 students who attended civic education lectures. The number of…
Descriptors: Foreign Countries, College Students, Citizenship Education, Blended Learning
Michelle Pauley Murphy; Woei Hung – Advances in Physiology Education, 2024
Physiology concepts, such as acid-base balance, may be difficult for students to understand. Systems modeling, a cognitive tool, allows students to visualize their mental model of the problem space to enhance learning and retention. We performed a within-subjects three-period randomized control comparison of systems modeling versus written…
Descriptors: Undergraduate Study, Physiology, Learning Processes, Retention (Psychology)
Moffett, Jenny; Cassidy, Dara – Online Learning, 2023
There is increasing interest in the application of game-based learning approaches to education. Educators across a wide range of contexts are using digital games such as educational escape rooms to promote learner motivation and support skills development. Whilst the literature describes multiple game-based learning theories that can underpin such…
Descriptors: Educational Games, Puzzles, Design, Thinking Skills
Dea Yuliyanti; Widi Purwianingsih; P. Peristiwati – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
Post-pandemic policies encourage teachers and students to carry out learning in offline, where they used to go online before. One learning strategy that can be applied in this condition is blended learning, which combines the advantages of offline and online learning. In improving the quality of learning outcomes and developing students'…
Descriptors: Persuasive Discourse, Blended Learning, In Person Learning, Electronic Learning
Ramesh Dhungana – Physical Review Physics Education Research, 2025
The rapid shift to remote instruction during the COVID-19 pandemic required widespread adoption of synchronous virtual modalities such as Zoom in higher education. This study directly compares student conceptual learning outcomes in two parallel sections of an introductory physics course--one taught face-to-face (F2F) and the other synchronously…
Descriptors: Technology Uses in Education, In Person Learning, Electronic Learning, College Students
Rikke Maagaard Gregersen – Digital Experiences in Mathematics Education, 2024
The study advances the instrumental approach to mathematics education (Drijvers et al., 2013; Trouche, 2003), aiming to elucidate the interplay between students' reasoning competency, conceptual knowledge and tool utilisation in dynamic digital geometry and algebra environments. The dynamic properties of these environments pose a nuanced…
Descriptors: Grade 7, Mathematics Education, Electronic Learning, Technology Uses in Education

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