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Jorge Carlos Sanabria-Zepeda; Pamela Geraldine Olivo-Montaño; Inna Artemova; Amadeo José Argüelles-Cruz – Journal of Technology and Science Education, 2024
This study proposes a narrative pedagogical model for creating and developing case studies that highlight the challenges and issues surrounding the megatrends of the Fourth Industrial Revolution, specifically "People and the Internet." This proposal, framed in an online learning environment, represents the second stage of an educational…
Descriptors: Educational Trends, Trend Analysis, Artificial Intelligence, Technology Uses in Education
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Gary A. Olson; Heather Lynn Johnson; Rebecca Robinson; Robert Knurek; Kristin A. Whitmore – PRIMUS, 2024
Inverse and injective functions are topics in most college algebra courses. Yet, current materials and course structures may not afford students' conceptual understanding of these important ideas. We describe how students' work with digital activities, "techtivities," linking two different looking graphs that represent relationships…
Descriptors: College Mathematics, Algebra, Mathematics Instruction, Mathematical Concepts
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Fateme Moradi; Zahra Rahimi; Zohreh Nekouee – Tuning Journal for Higher Education, 2023
The prevalence of the COVID-19 pandemic and its consequences, such as the closure of educational centers and the requirement to use virtual education, have all challenged students' learning. Students' mathematical misunderstandings can be regarded as one such challenge. While such problems may also occur in face-to-face training, where teachers…
Descriptors: Engineering Education, Problem Solving, Error Correction, COVID-19
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Robson M. Araujo-Junior; Alec M. Bodzin – Interactive Learning Environments, 2024
Digital game-based and gamified technologies hold much promise to promote the development of learners' conceptual knowledge. This efficacy study used desktop virtual reality (dVR) to investigate how the place-based digital gameful learning experience (DGLE) "Watershed Explorers", implemented as a curriculum enhancement activity, impacted…
Descriptors: Game Based Learning, Place Based Education, Learning Experience, Middle School Students
Rajagopal Sankaranarayanan – ProQuest LLC, 2022
Teaching and learning in introductory programming courses is an overwhelming task for many course instructors and learners. Given the rise of digital and technological advancements, it is only wise to use these affordances for education. Microlearning is a successful technology-enhanced learning format with many features that might help…
Descriptors: Introductory Courses, Databases, Programming, Concept Formation
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Rikke Maagaard Gregersen – Digital Experiences in Mathematics Education, 2024
The study advances the instrumental approach to mathematics education (Drijvers et al., 2013; Trouche, 2003), aiming to elucidate the interplay between students' reasoning competency, conceptual knowledge and tool utilisation in dynamic digital geometry and algebra environments. The dynamic properties of these environments pose a nuanced…
Descriptors: Grade 7, Mathematics Education, Electronic Learning, Technology Uses in Education
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Elina Malleus; Grete Arro; Triinu Jesmin; Esta Kaal; Mihkel Kangur; Arko Olesk; Liisa Puusepp; Jaanus Terasmaa; Terje Väljataga – Environmental Education Research, 2024
When teaching about complex phenomena (e.g. concepts related to the natural environment), good quality questioning could lead to a more profound conceptual change. However, asking questions that help students to construct new knowledge is a challenge for many educators. To help promote better questioning, we analyzed the kind of questions (N =…
Descriptors: Environmental Education, Concept Formation, Attitude Change, Questioning Techniques
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Yvoni Pavlou; Zacharias C. Zacharia; Marios Papaevripidou – Science Education, 2024
This study aimed to investigate whether the presence (when using physical manipulatives [PMs]) or absence (when using virtual manipulatives [VMs]) of haptic sensory feedback (i.e., open-ended haptic manipulation of physical materials with the use of the hands) during experimentation can impact preschoolers' conceptual understanding of concepts…
Descriptors: Manipulative Materials, Preschool Children, Electronic Learning, Sensory Experience
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Hanni Muukkonen; Anu Kajamaa – Journal of the Learning Sciences, 2024
Background: Higher education is expected to prepare students with interdisciplinary learning (IDL), which is important for their educational and working life opportunities. The cocreation of knowledge in interdisciplinary teams offers multiple opportunities for the emergence of collective knowledge objects (KOs) and knowledge practices (KPs).…
Descriptors: Epistemology, Interdisciplinary Approach, Simulation, Higher Education
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Tseng, Chun-Hsiung; Lin, Hao-Chiang Koong; Chen, Yung-Hui; Lin, Jia-Rou; Huang, Andrew Chih-Wei – Cogent Education, 2022
Past researches show that personality trait is a strong predictor for one's academic performance. Today, mature and verified marker systems for assessing personality traits already exist. However, marker systems-based assessing methods have their own limitations. For example, dishonest responses cannot be avoided. In this research, the goal is to…
Descriptors: Student Characteristics, Personality Traits, Correlation, Physiology
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Sirin Küçük-Avci; Özcan Erkan Akgün; Fatime Balkan-Kiyici – Education and Information Technologies, 2024
This study aimed to juxtapose the impacts of the Problem-Based Learning (PBL) methodology implemented within a three-dimensional (3D) virtual environment against PBL in a conventional face-to-face setting, along with a control group, on students' learning performance, conceptual comprehension, and spatial aptitude. The investigation concentrated…
Descriptors: Problem Based Learning, Educational Technology, Electronic Learning, In Person Learning
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Alabdulaziz, Mansour Saleh; Alhammadi, Ali Abdullah – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This research aimed to measure the effectiveness of using thinking maps through the Edmodo network to develop achievement and mathematical connections skills among middle school students. Background: One of the most important and major problems in education is reduced levels of academic achievement among students generally and in…
Descriptors: Educational Technology, Technology Integration, Social Networks, Electronic Learning
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Meagher, Michael S.; Lovett, Jennifer; McCulloch, Allison – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
Middle school students (n=144) worked with an applet specially designed to introduce the concept of function without using algebraic representations. The purpose of the study was to examine whether the applet would help students to understand function as a relationship between a set of inputs and a set of outputs and to begin to develop a…
Descriptors: Middle School Students, Concept Formation, Mathematical Concepts, Educational Technology
Bobbie Seyedmonir – ProQuest LLC, 2018
The purpose of this study was twofold: (1) to determine the effectiveness of virtual laboratories relative to traditional or blended laboratories in the attainment of conceptual knowledge and skill in microscopy; and (2) to explore how such technologies are integrated in real world classrooms. Four sections of a non-major's introductory biology…
Descriptors: Laboratory Equipment, Laboratory Experiments, Technology Integration, Biology
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Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork
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