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Tim Bauermeister; Nina Janßen; John-Oliver Engler – Education and Information Technologies, 2025
Digital learning environments such as virtual laboratories have been proposed to augment or even replace conventional forms of teaching in recent years. While there is some evidence on comparable learning outcomes between real and virtual labs, empirical evidence on the effectiveness of virtual labs as compared to conventional face-to-face…
Descriptors: Conventional Instruction, Electronic Learning, Case Studies, Foreign Countries
Naska Goagoses; Heike Winschiers-Theophilus; Selma Auala; Nicolas Pope; Erkki Rötkönen; Helvi Itenge; Calkin Suero Montero; Tomi Suovuo; Erkki Sutinen – Technology, Knowledge and Learning, 2025
Mixed reality (MR) provides new opportunities and affordances for fostering student engagement in remote learning. The current qualitative case study set out to (1) explore teachers' perspective of academic engagement in traditional classrooms, (2) explore how teachers' and students' envision engaging lessons using MR for remote learning, and (3)…
Descriptors: Distance Education, Computer Simulation, Learner Engagement, Teacher Attitudes
Isaac Wiafe; Akon Obu Ekpezu; Gifty Oforiwaa Gyamera; Fiifi Baffoe Payin Winful; Elikem Doe Atsakpo; Charles Nutropkor; Stephen Gulliver – Education and Information Technologies, 2025
The COVID-19 pandemic has propelled the use of technology in education through platforms such as YouTube and immersive technologies (e.g., virtual reality (VR) and augmented reality (AR)). Despite their potential to improve equity, access, engagement, and cognitive achievement, studies comparing their impacts on learning outcomes are scarce. This…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
Rosmansyah, Yusep; Achiruzaman, Mohamad; Hardi, Ariq Bani – Journal of Information Technology Education: Research, 2019
Aim/Purpose: This research proposed a 3D multiuser virtual learning environment (3DMUVLE) educational game design framework by combining ATMSG, ADDIE, E-Simulation, and 3D Open Simulator Technology Architecture. This paper focused on a case study of online training for food crops productivity data surveys. Background: The conventional online…
Descriptors: Virtual Classrooms, Educational Games, Computer Simulation, Data Collection
Ojo, Oluwasegun Matthew; Owolabi, Olabode Thomas – European Journal of Educational Sciences, 2020
The study investigated the relative effects of two activity-based instructional strategies on students' attitude towards Physics practical in secondary schools. The study adopted the quasi-experimental design of pretest, post-test and control group. The sample for the study comprised 74 Senior Secondary two (SS II) Physics students who were…
Descriptors: Foreign Countries, Teaching Methods, Learning Activities, Secondary School Students
Liu, Chiung-Lin – Interactive Learning Environments, 2017
This study used OpenTTD, a video game that supports in-depth experiential learning, to evaluate undergraduate students' opinions regarding supply chain and logistics management learning. The 101 undergraduate participants were assigned to either an experimental group or a control group. From the post-test questionnaires, the analytical results…
Descriptors: Undergraduate Students, Control Groups, Experimental Groups, Questionnaires
Faulconer, Emily K.; Gruss, Amy B. – International Review of Research in Open and Distributed Learning, 2018
The effectiveness of traditional face-to-face labs versus non-traditional online, remote, or distance labs is difficult to assess due to the lack of continuity in the literature between terminology, standard evaluation metrics, and the use of a wide variety non-traditional laboratory experience for online courses. This narrative review presents a…
Descriptors: Distance Education, Science Laboratories, Science Experiments, Laboratory Experiments
Lan, Yu-Ju; Fang, Shin-Yi; Legault, Jennifer; Li, Ping – Educational Technology Research and Development, 2015
In an increasingly multilingual world, it is important to examine methods that may lead to more efficient second language learning, as well as to analyze the mechanisms by which successful learning occurs. The purpose of the current study was to investigate how different learning contexts can impact the learning of Mandarin Chinese as a second…
Descriptors: Second Language Learning, Language Acquisition, Mandarin Chinese, Vocabulary Development
Catterson, Anna J. – ProQuest LLC, 2013
Instructional technology has evolved from blackboards with chalk to in some cases three-dimensional virtual reality environments in which students are interacting and engaging with other students worldwide. The use of this new instructional methodology, known as "virtual reality," has experienced substantial growth in higher education…
Descriptors: Computer Simulation, Career Education, Technical Education, Educational Technology
Moyer-Packenham, Patricia; Baker, Joseph; Westenskow, Arla; Anderson, Katie; Shumway, Jessica; Rodzon, Kati; Jordan, Kerry – Journal of Education, 2013
The study reported here examined virtual manipulatives as an instructional treatment in 17 third- and fourth-grade classrooms. Students were randomly assigned to two treatment groups: texts and physical manipulatives, and virtual manipulatives. Results revealed no significant differences in achievement between the treatments. Additional results…
Descriptors: Manipulative Materials, Computer Simulation, Educational Technology, Teaching Methods
Safar, Ammar H.; Al-Jafar, Ali A.; Al-Yousefi, Zainab H. – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This experimental research study scrutinized the effectiveness of using augmented reality (AR) applications (apps) as a teaching and learning tool when instructing kindergarten children in the English alphabet in the State of Kuwait. The study compared two groups: (a) experimental, taught using AR apps, and (b) control, taught using traditional…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Computer Oriented Programs
Vreman-de Olde, Cornelise; de Jong, Ton; Gijlers, Hannie – Educational Technology & Society, 2013
This study compares learning from designing instruction in the context of simulation-based inquiry learning with learning from expository teaching. The domain of instruction was the electricity domain of high-pass and
low-pass filters. Participants were students from a technical vocational school. In the experimental condition ("N" =…
Descriptors: Inquiry, Active Learning, Instructional Design, Computer Simulation
Codd, Anthony M.; Choudhury, Bipasha – Anatomical Sciences Education, 2011
The use of cadavers to teach anatomy is well established, but limitations with this approach have led to the introduction of alternative teaching methods. One such method is the use of three-dimensional virtual reality computer models. An interactive, three-dimensional computer model of human forearm anterior compartment musculoskeletal anatomy…
Descriptors: Anatomy, Computer Simulation, Computer Assisted Instruction, Electronic Learning
Martinez, Guadalupe; Naranjo, Francisco L.; Perez, Angel L.; Suero, Maria Isabel; Pardo, Pedro J. – Physical Review Special Topics - Physics Education Research, 2011
This study compared the educational effects of computer simulations developed in a hyper-realistic virtual environment with the educational effects of either traditional schematic simulations or a traditional optics laboratory. The virtual environment was constructed on the basis of Java applets complemented with a photorealistic visual output.…
Descriptors: Optics, Computer Simulation, Electronic Learning, Simulation
Hassell, Martin D.; Goyal, Sandeep; Limayem, Moez; Boughzala, Imed – Administrative Issues Journal: Education, Practice, and Research, 2012
The level of satisfaction and effectiveness of 3D virtual learning environments were examined. Additionally, 3D virtual learning environments were compared with face-to-face learning environments. Students that experienced higher levels of flow and presence also experienced more satisfaction but not necessarily more effectiveness with 3D virtual…
Descriptors: Electronic Learning, Virtual Classrooms, Conventional Instruction, Comparative Analysis
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