Publication Date
In 2025 | 1 |
Since 2024 | 9 |
Since 2021 (last 5 years) | 15 |
Since 2016 (last 10 years) | 31 |
Since 2006 (last 20 years) | 67 |
Descriptor
Cooperative Learning | 68 |
Electronic Learning | 68 |
Learning Experience | 68 |
Foreign Countries | 33 |
Computer Mediated… | 22 |
Student Attitudes | 21 |
Online Courses | 19 |
Teaching Methods | 18 |
College Students | 16 |
Distance Education | 16 |
Educational Technology | 14 |
More ▼ |
Source
Author
Aleksic-Maslac, Karmela | 2 |
Juric, Visnja | 2 |
Magzan, Masha | 2 |
Schellens, Tammy | 2 |
Valcke, Martin | 2 |
Zhu, Chang | 2 |
Aborisade, Peter | 1 |
Abril, Andres | 1 |
Adeline, Christine M. | 1 |
Afam Uzorka | 1 |
Agam Syahrial | 1 |
More ▼ |
Publication Type
Education Level
Audience
Location
China | 5 |
Spain | 4 |
United Kingdom | 4 |
United States | 4 |
Australia | 3 |
Philippines | 3 |
Belgium | 2 |
Canada | 2 |
Colombia | 2 |
Croatia | 2 |
Denmark | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Learning and Study Strategies… | 1 |
Myers Briggs Type Indicator | 1 |
Program for International… | 1 |
What Works Clearinghouse Rating
Xiangping Cui; Chen Du; Jun Shen; Susan Zhang; Juan Xu – IEEE Transactions on Learning Technologies, 2024
Research shows that gamified learning experiences can effectively improve the outstanding issues of students in online learning, such as lack of continuous motivation and easy burnout, thereby improving the effectiveness of online learning. However, how to enhance the gamified learning experience in online learning, and what impact there is…
Descriptors: Gamification, Learning Experience, Electronic Learning, Instructional Effectiveness
Agam Syahrial – Learning Assistance Review, 2024
Collaborative tutor training can help tutors tackle challenges in providing peer assistance. This study follows educational design research approach. The purpose of this study are twofold. This study investigates how collaborative tutor training can be facilitated through Community of Inquiry guided instructional design and explores how tutors…
Descriptors: Tutors, Cooperative Learning, Electronic Learning, Instructional Design
Almås, Håvard; Pinkow, Felix; Giaever, Fay – Smart Learning Environments, 2023
While the use of games for learning in higher education is well established, existing research provides limited understanding of individual experiences that shape engagement and learning in collaborative learning games. Insights into players' individual experiences can, however, contribute to a more nuanced utilization of learning games and to…
Descriptors: Game Based Learning, Learning Experience, College Students, Cooperative Learning
Cristian Pliscoff; Pablo Sanabria-Pulido – Teaching Public Administration, 2025
How can Latin American students learn more effectively how different governments address similar public problems? This region shares similarities in terms of culture and history. However, Latin American students study only their public policies and public administration based on the notion that each administrative system has its own…
Descriptors: Foreign Countries, Public Administration Education, Undergraduate Students, Learning Experience
Wangda Zhu; Ying Hua – Interactive Learning Environments, 2024
During the COVID-19 quarantine, we conducted a field-setting pre/post-test randomized experiment (n = 115), creating a community using the social media application Instagram to enhance students' interactions with their peers and immediate physical environments in a large, introductory online course in environmental psychology. We used the…
Descriptors: Learning Experience, Social Networks, Social Media, Cooperative Learning
Tolentino, Julius Ceazar G.; De Leon-Pineda, Josephine Luz – International Journal of Adult Education and Technology, 2022
This study explored the perceptions of pre-service physical educators (PSPEs) on the KaPEhan strategy, a collaborative virtual platform session to complement classroom-based instruction. This study made use of a qualitative action research design. The action undertaken was implemented among PSPEs of a teacher education institution in Pampanga,…
Descriptors: Cooperative Learning, Electronic Learning, Student Attitudes, Preservice Teachers
Joshi, Noopur; Lau, Siu-Kit – Interactive Learning Environments, 2023
Extensive research on process-oriented guided inquiry learning (POGIL) has addressed its impact on student performance but little attention has been devoted to approaches to learning and performance on delayed tests. The use of POGIL in online education must also be explored. This research concerns changes in students' approaches to learning and…
Descriptors: Inquiry, Learning Processes, Academic Achievement, Cooperative Learning
Bai, Shurui; Hew, Khe Foon; Gonda, Donn Emmanuel; Huang, Biyun; Liang, Xinyi – International Journal of Educational Technology in Higher Education, 2022
We used the design-based research approach to test and refine a theoretically grounded goal-access-feedback-challenge-collaboration gamification model. The testbed was a 10-week, university-level e-learning design course offered in two consecutive semesters. In Study 1, we implemented the initial goal-access-feedback-challenge-collaboration model…
Descriptors: Game Based Learning, Models, Fantasy, Electronic Learning
Joe Campbell; Kylienne Shaul; Kristina M. Slagle; David Sovic – International Journal of Sustainability in Higher Education, 2024
Purpose: Prior research suggests that collaboration is key to sustainable community development and environmental management, and peer-to-peer learning (P2PL) may facilitate community building and collaborative learning skills. This study aims to examine the effect of P2PL on the enhancement of environmental management and sustainable development…
Descriptors: Community Development, Sustainable Development, Electronic Learning, In Person Learning
Nadia Wall; Jillee A. Walter; Lauren E. Stephens – Schole: A Journal of Leisure Studies and Recreation Education, 2024
The COVID-19 pandemic highlighted the need for and value of delivering high quality online learning experiences. Engaging students in an online environment poses unique challenges, such as cultivating a community of shared learning, encouraging student buy-in, and focusing student attention, which may be more easily achieved in an in-person…
Descriptors: Electronic Learning, Learning Experience, Educational Quality, Instructional Design
Saleeb, Noha – International Journal of Information and Learning Technology, 2021
Purpose: One of the misconceptions of teaching and learning for practical-based programmes, such as engineering, sciences, architecture, design and arts, is the necessity to deliver via face-to-face physical modality. This paper refutes this claim by providing case studies of best practices in delivering such courses and their hands-on skillsets…
Descriptors: Learning Analytics, Computer Simulation, Educational Environment, Electronic Learning
Kayleen Wood – Accounting Education, 2024
This paper traces the researcher's development of, and reflection on, the experience of developing a gamified learning experience for the time value of money, as a pedagogical resource for student learning and engagement with threshold concepts. A constructivist methodology was adopted to support the social and collaborative activity of learning…
Descriptors: Gamification, Accounting, Business Administration Education, Fundamental Concepts
Afam Uzorka; Kagezi Kalabuki – Education and Information Technologies, 2024
In the context of Ugandan higher education, this study investigates the revolutionary effects of technology developments in educational leadership on student experiences and outcomes. A purposive sampling strategy was used to select 161 participants from 12 universities in Uganda, focusing on those with significant influence and expertise in…
Descriptors: Technological Advancement, Technology Uses in Education, Instructional Leadership, Student Experience
Princess Gerbie C. Durante – Problems of Education in the 21st Century, 2024
Given the growing trend of delivering classes through online and virtual environments, it is vital to gain a nuanced understanding of students' online research learning experiences, the factors that contributed to their choice of learning modality, the challenges they encountered, and the effective online research teaching practices and strategies…
Descriptors: Student Research, Computer Mediated Communication, Asynchronous Communication, Synchronous Communication
Solodka, Anzhelika; Ruskulis, Liliia; Demianenko, Olha; Zaskaleta, Svitlana – Arab World English Journal, 2022
Mobile-assisted language learning (MALL) is a new channel of learning languages. The usage of MALL instructional design integrates mobile devices with educational scenarios of teaching foreign languages. The study explores the central issue of how MALL instructional course design could help students to construct an out-of-class MALL experience.…
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Student Attitudes