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Kelly Clarke – ProQuest LLC, 2024
This applied dissertation was designed to determine if cooperative learning strategies increased student engagement in a virtual elementary classroom. The purposes of this study were (a) to determine whether the implementation of cooperative learning strategies increased student engagement and (b) to explore student perceptions of engagement. In…
Descriptors: Learner Engagement, Electronic Learning, Cooperative Learning, Student Attitudes
Shelly Freyn; Mina Sedaghatjou; Jean Ellefson; Theresa Gunn – Journal of Education for Business, 2024
In this study, the CEEBL teaching framework is further explored across three academic levels of online business courses. These classes emphasize collaborative teamwork using hands-on activities with projects aimed at tackling real world challenges. Students form affinity groups to co-create solutions for the projects. The study covers the building…
Descriptors: Business Education, Electronic Learning, Cooperative Learning, Learner Engagement
K. Ann Renninger; Gertraud Benke; Ricardo Böheim; Julien Corven; Maria Consuelo De Dios; Maeve R. Hogan; Moe Htet Kyaw; Ana G. Michels; Marina Nakayama; Pablo E. Torres; Helena Werneck; Feven Yared – Frontline Learning Research, 2025
Collaborative problem solving (CPS) has been shown to both engage and benefit students' learning of mathematics. However, there is evidence that group work is not always easy to facilitate, in part because educators lack details about learners' engagement during group work: the processes of problem solving involved, and how these are engaged. In…
Descriptors: Cooperative Learning, Middle School Students, Problem Solving, Mathematics Education
Christian Dalsgaard; Thomas Ryberg – Research in Learning Technology, 2023
The paper presents a theoretical framework of four digital learning spaces: Individual space, Working group, Community of interest, and Open connections. The theoretical framework aims to highlight the unique potentials of digital technologies to expand learning activities. More specifically, the framework contributes with descriptions of specific…
Descriptors: Technology Uses in Education, Electronic Learning, Virtual Classrooms, Independent Study
Beck Wells, Melissa – Smart Learning Environments, 2022
Universal design for learning (UDL) in higher education may be a useful tool in supporting the heterogenous higher education student population, specifically in supporting student academic outcomes and retention. With more students enrolling in digital formatted education, specifically international students, a strong framework must be established…
Descriptors: Higher Education, Access to Education, Academic Achievement, Undergraduate Students
Charles Montel; Benjamin Cartiaux; Giovanni Mogicato – Anatomical Sciences Education, 2025
Anatomy plays a key role in veterinary training, and alternatives to traditional teaching methods, such as game-based learning and escape rooms, are emerging as innovative and effective methods. However, the effectiveness of these approaches, particularly in areas such as veterinary anatomy, remains under-researched. The aim of this study was to…
Descriptors: Instructional Effectiveness, Educational Games, Electronic Learning, Virtual Classrooms
Sujia Gan; Chin Ee Loh – Changing English: Studies in Culture and Education, 2024
This article adopts a Bakhtinian understanding of dialogue to explore the affordances of virtual book clubs, and how they can foster dialogues and encourage dialogic thinking in students. Drawing on a qualitative case study of 11-year-old students participating in an online book club, we explore how digital book clubs open dialogic spaces for…
Descriptors: Books, Clubs, Virtual Classrooms, Interpersonal Communication
Kurianski, Kristin M.; Marzocchi, Alison S.; Soto, Roberto C. – International Journal of Mathematical Education in Science and Technology, 2022
Among many consequences of the pandemic was an abrupt switch to virtual instruction coupled with feelings of isolation around mandated lockdowns. This situation pushed us to humanize our mathematics classes in ways we had not done previously. Our takeaway from this experience is that community building must be done intentionally and actively. The…
Descriptors: Humanization, Mathematics Instruction, Teaching Methods, Electronic Learning
Cho, I-Hsuan; Yeo, Jun-Hui; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Collaborative learning helps to construct a learning situation in which students solve problems together, and their learning effectiveness is promoted. However, collaborative learning often has the problem of unequal participation of learners. Therefore, this study combines the collaborative learning mode of the virtual environment of digital…
Descriptors: Elementary School Students, Grade 4, Virtual Classrooms, Electronic Learning
Khan, Muzammal Ahmad – Education Sciences, 2021
This rapid systematic review aims to examine emerging evidence on the effects of COVID-19 on educational institutions and assess the prevalence of e-learning changes in the sector. This paper reviews literature on learning, teaching, and assessment approaches adopted since the COVID-19 outbreak, and assesses the impact on the sector, staff, and…
Descriptors: COVID-19, Pandemics, Higher Education, Electronic Learning
Mik Fanguy; Raisa Kharbash – Journal of Chemical Education, 2023
The paper describes guidelines for the planning, organization, and implementation of virtual activities within a metaverse environment, aiming to familiarize students with key concepts related to hard and soft acids and bases (HSAB) theory. The guidelines are based on experience gained during an online lesson given in January of 2022 for 188…
Descriptors: Foreign Countries, Chemistry, Science Instruction, Technology Uses in Education
Carsten Lecon – Athens Journal of Education, 2024
In this paper, we describe a teaching scenario using a virtual environment (known also in the context of the 'metaverse'). This is motivated by the challenges that arise during the pandemic. More and more teaching scenarios are transferred to online learning settings, which allow learning at any time and at any time. One of the possibilities are…
Descriptors: Electronic Learning, Virtual Classrooms, Computer Simulation, Artificial Intelligence
Wuri Prima Kusumastuti – ProQuest LLC, 2024
The field of autonomous language learning in second language acquisition has experienced significant growth since its introduction by Holec in the 1980s. Several studies have explored how to promote learning autonomy in various spaces, including online learning environments. However, research related to autonomous language learning in online…
Descriptors: Personal Autonomy, Social Media, Second Language Learning, Language Acquisition
Saleeb, Noha – International Journal of Information and Learning Technology, 2021
Purpose: One of the misconceptions of teaching and learning for practical-based programmes, such as engineering, sciences, architecture, design and arts, is the necessity to deliver via face-to-face physical modality. This paper refutes this claim by providing case studies of best practices in delivering such courses and their hands-on skillsets…
Descriptors: Learning Analytics, Computer Simulation, Educational Environment, Electronic Learning
Anastasakis, Marinos; Lerman, Stephen – International Journal of Science and Mathematics Education, 2022
Research exploring undergraduates' tool preferences in tertiary mathematics is currently limited. In this paper, we explore the tools mathematics and engineering students use when studying mathematics and the ways undergraduates combine these tools. Results from our survey (N = 628) showed that students in our sample use mostly their notes, the…
Descriptors: Undergraduate Students, College Mathematics, Engineering Education, Study Habits