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Showing 1 to 15 of 108 results Save | Export
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Borden, Jeff D., Ed. – IGI Global, 2022
For many years, there has been a quest to discover the best teaching and learning methods in order to strengthen the classroom and the mind. Researchers now know more than ever before about the brain's impact on learning, historical triggers that lead to deep learning, and how to scale education with technology. Yet much of what is known is…
Descriptors: Educational Practices, Electronic Learning, Educational Technology, Instructional Design
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Lin, Yao-San; Lim, Jie Ni; Wu, Yung-Sen – Education Sciences, 2022
The Chinese language is the mother tongue that most students in Singapore need to master. However, for many local students, due to the use of English as the main language in Singapore's families and the living environment, the time and frequency of using Chinese and the exposure to Chinese characters are relatively insufficient, which leads to a…
Descriptors: Game Based Learning, Educational Technology, Electronic Learning, Alphabets
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Stahl, Gerry – Education Sciences, 2021
The Coronavirus pandemic has thrown public schooling into crisis, trying to juggle shifting instructional modes: classrooms, online, home-schooling, student pods, hybrid and blends of these. This poses an urgent need to redesign curriculum using available technology to implement approaches that incorporate the findings of the learning sciences,…
Descriptors: Curriculum Development, Mathematics Curriculum, Blended Learning, Cooperative Learning
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Yuwamon Prasretsung; Naruemon Thepnuan; Duangkamol Kaewdaeng – Turkish Online Journal of Educational Technology - TOJET, 2024
The objectives of this research were to: 1) develop online lessons with the Google Classroom application on computer system operation for secondary 2 (Grade 8) students; 2) study pre-test and post-test academic achievement; and 3) study the students' satisfaction with the online lessons with the Google Classroom application on computer system…
Descriptors: Computer Software, Electronic Learning, Computers, Curriculum Development
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Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
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Hassman, Bailey; Carlson, Kristy; Smith, Michelle Howell; Fox, Derrick; Dargin, Troy; Tu, Alex; Dowdall, Jayme – Educational Research: Theory and Practice, 2023
The COVID-19 pandemic required choral music educators to abruptly shift their curriculums, expectations, and perspectives to effectively deliver content and meet their student's educational and emotional needs during this unprecedented time in education. This qualitative study highlights the voices of high school choral music educators to gain…
Descriptors: Music Education, Singing, COVID-19, Pandemics
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Sharon Yee – Teachers College Record, 2024
Background/Context: COVID-19 changed how students learn, the challenges they face both in and out of the classroom, and the ways they access and engage with higher education. COVID-19 also highlighted inequalities in higher education. In response, faculty have also had to change their pedagogical approaches. Purpose/Focus of Study: This article…
Descriptors: COVID-19, Pandemics, Educational Change, Hispanic American Students
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Guomin Chen; Yingwei Jin; Pengrun Chen – Education and Information Technologies, 2024
The incorporation of metaverse technology in education, particularly within standardized state educational frameworks, holds promise for significant improvements in learning outcomes. This study aimed to assess the effectiveness of integrating an online metaverse platform into state educational services, thereby fostering the development of…
Descriptors: Foreign Countries, Middle School Students, High School Students, Grade 7
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Qi An – Education and Information Technologies, 2024
This study aims to explore the impact of a digital learning program on the motivation and well-being of students in the art industry in China. The use of competitive digital tools as a means of self-expression contributes to effective academic performance and employment. The study covered 82 first-year students from the [The Guangzhou Academy of…
Descriptors: Program Effectiveness, Technology Uses in Education, Educational Technology, Information Technology
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Shalsa Billa Ardhana Neswary; Binar Kurnia Prahani – Anatolian Journal of Education, 2023
The merdeka curriculum is a curriculum whose learning structure is divided into two main activities, namely learning that refers to student learning outcomes in each subject and projects to strengthen the Pancasila student profile. A digital pocketbook is an electronic book that contains information in the form of text or images that can be…
Descriptors: Science Curriculum, Physics, Electronic Learning, Electronic Publishing
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Robert Jesiolowski; Monique Jesiolowski – International Society for Technology, Education, and Science, 2023
Today more than ever before, we have access to new technologies which provide unforeseen opportunities for educators to pursue new innovations in online education. Pursuing innovation is a complex process! It starts with an idea, but that needs to be coupled with the right team of experts willing to take big risks and put in the hard work to build…
Descriptors: Game Based Learning, Computer Games, Educational Games, Artificial Intelligence
Sinai Benitez – ProQuest LLC, 2024
The purpose of this study was to understand special education (SPED) teachers' creativity as they integrated new technologies to teach autistic spectrum disorder (ASD) learners during the coronavirus (COVID-19) shutdowns of schools in the U.S. The theoretical orientation was the componential theory of creativity (CTC), which identifies components…
Descriptors: Creativity, Educational Innovation, COVID-19, Pandemics
Crystal Gerald – ProQuest LLC, 2022
The purpose of this qualitative, descriptive study was to explore how community college instructors described the influence of their technological and pedagogical knowledge in online course design at a community college in the Southeastern United States. The identified theoretical framework for this study was Koehler and Mishra's (2006) TPACK…
Descriptors: Community Colleges, Faculty, Electronic Learning, Curriculum Development
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Hani Yousef Jarrah – Interactive Learning Environments, 2024
The pandemic brought a massive shift in traditional education strategies. Educational literature is focusing on case studies for online-learning platforms. This research aims to break down the adaptations in teaching styles and curriculums across different countries due to the worldwide shift towards newer technology and learning mediums to…
Descriptors: COVID-19, Pandemics, College Faculty, College Students
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Goode, Joel; Flint, Rebecca – Teaching Science, 2021
At Lockyer District High School, the inquiry-based learning undertaken by the STEM Signature Program is complementary to the general capabilities, particularly: critical and creative thinking; information and communication technology; and personal and social capability. In this STEM program, numerous different digital technologies were used to…
Descriptors: STEM Education, Learner Engagement, 21st Century Skills, Active Learning
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