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Danielle N. Barrett – ProQuest LLC, 2021
The capstone included a web portal for a virtual health community to be used for diabetes education in Cooperative Extension programming, which focuses on incorporating good nutrition practices and behavior changes to manage or prevent diabetes. Diabetes is complex and requires a detailed understanding of the disease and the techniques used to…
Descriptors: Extension Education, Technology Uses in Education, Curriculum Implementation, Outreach Programs
Chua, Christopher; Archog, Joseph – Electronic Journal of e-Learning, 2018
As the power of Learning Management System (LMS) in supporting classroom instruction has been observed in Higher Education Institutions (HEIs), only a few have been documented in military environment using this kind of learning technology. This paper is the first attempt to investigate the satisfaction of air force officers on the use of Squadron…
Descriptors: Military Training, Military Personnel, Student Satisfaction, Virtual Classrooms
Kidd, Terry, Ed.; Morris, Lonnie R., Jr., Ed. – IGI Global, 2017
Incorporating new methods and approaches in learning environments is imperative to the development of education systems. By enhancing learning processes, education becomes more attainable at all levels. "The Handbook of Research on Instructional Systems and Educational Technology" is an essential reference source for the latest scholarly…
Descriptors: Guides, Educational Technology, Instructional Systems, Research
Warburton, Steven – British Journal of Educational Technology, 2009
"Second Life" (SL) is currently the most mature and popular multi-user virtual world platform being used in education. Through an in-depth examination of SL, this article explores its potential and the barriers that multi-user virtual environments present to educators wanting to use immersive 3-D spaces in their teaching. The context is set by…
Descriptors: Teaching Methods, Computer Assisted Instruction, Computers, Internet
Suzuki, Katsuaki – International Journal on E-Learning, 2009
This article describes the creation of a fully online master's program for e-learning specialist training. This program is the first of its kind in Japan. As background information, Japan's general trends in e-learning are described, including activities of the e-Learning Consortium Japan and National Institute of Multimedia in Education. Such…
Descriptors: Instructional Design, Curriculum Design, Masters Programs, Foreign Countries
Weschke, Barbara; Canipe, Stephen – Journal of College Teaching & Learning, 2010
The presentation will trace the experiences of two program directors from Walden University and their examination of issues involved with faculty assessment. Their experiences were used to create a simple but effective and workable model for faculty assessment and development. Once a presentation of how data were obtained, and analyzed, to create…
Descriptors: Faculty Evaluation, College Faculty, Curriculum Implementation, Program Descriptions
Reilly, Benjamin – History Teacher, 2008
In fall of 2004, Carnegie Mellon University embarked on a bold educational experiment, the establishment of an overseas branch campus at Education City in the Persian Gulf state of Qatar. Carnegie Mellon's decision to open up shop in the Middle East was by no means unique; indeed, Carnegie Mellon is just one of a growing number of institutions to…
Descriptors: Multicampus Colleges, Arabs, Information Technology, Foreign Countries
Wang, Yuanqiong; Braman, James – Journal of Information Systems Education, 2009
Second Life is a three-dimensional (3D) electronic environment where members can socialize, hold virtual meetings, or conduct economic transactions. Utilizing virtual environments like Second Life is believed to provide educators with a new medium for teaching and information dissemination that bypasses the normal boundaries associated with…
Descriptors: Student Surveys, Learning Motivation, Virtual Classrooms, Learning Experience
Dreher, Carl; Reiners, Torsten; Dreher, Naomi; Dreher, Heinz – Journal of Information Systems Education, 2009
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 applications such as Facebook and MySpace are used ubiquitously in the general population, and Virtual Worlds are becoming increasingly popular in business, for example via simulations in Second Life. However the capacity of Virtual Worlds is…
Descriptors: Sociocultural Patterns, Curriculum Design, Student Projects, Student Motivation
Ketelhut, Diane Jass; Nelson, Brian C. – Educational Research, 2010
Background: Most policy doctrines promote the use of scientific inquiry in the K-12 classroom, but good inquiry is hard to implement, particularly for schools with fiscal and safety constraints and for teachers struggling with understanding how to do so. Purpose: In this paper, we present the design of a multi-user virtual environment (MUVE)…
Descriptors: Suburban Schools, Student Attitudes, Virtual Classrooms, Science Curriculum
Merchant, Guy – Educational Research, 2010
Background: Although much has been written about the ways in which new technology might transform educational practice, particularly in the area of literacy learning, there is relatively little empirical work that explores the possibilities and problems--or even what such a transformation might look like in the classroom. 3D virtual worlds offer a…
Descriptors: Social Control, Educational Practices, Educational Change, Literacy
Wickersham, Leah E.; McGee, Patricia – Quarterly Review of Distance Education, 2008
This action research case study examines evidence of deeper learning principles as purposefully designed and evidenced in an online course and corroborated by the Distance Education Learning Environments Survey instrument. Findings indicate that even when deeper learning principles are used to design learning activities, other factors interact…
Descriptors: Instructional Design, Action Research, Distance Education, Online Courses
Armstrong, Helen L. – Journal of Information Technology Education, 2009
Lack of accessibility in the design of e-learning courses continues to hinder students with vision impairment. E-learning materials are predominantly vision-centric, incorporating images, animation, and interactive media, and as a result students with acute vision impairment do not have equal opportunity to gain tertiary qualifications or skills…
Descriptors: Industry, Distance Education, Pilot Projects, Educational Environment
Dooley, Kim E.; Lindner, James R.; Telg, Ricky W.; Irani, Tracy; Moore, Lori; Lundy, Lisa – Quarterly Review of Distance Education, 2007
This study was designed to measure instructional design competencies as a result of participation in a 9-month Web-based training program called "Roadmap to Effective Distance Education Instructional Design." The researchers used a self-assessment pre- and posttest to determine participant initial and final competence in 12 areas: adult…
Descriptors: Grounded Theory, Instructional Design, Distance Education, Adult Learning
Jamieson, Peter – Quarterly Review of Distance Education, 2004
Despite its primary function in the delivery of undergraduate and post-graduate programs, together with its role in generating new knowledge through research, the university is also a workplace for the academic staff and others who function within it. Historically, universities, in their role as employer, have a poor record in providing…
Descriptors: Electronic Learning, Online Courses, Foreign Countries, Faculty Development
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