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Jennifer M. Varrichio – ProQuest LLC, 2022
The purpose of this study was to gather expert instructional designers' descriptions of their decision-making processes and procedures while designing and developing formative game-based activities for online courses in workplace environments. The question addressed by the study is "How do instructional designers describe their…
Descriptors: Game Based Learning, Electronic Learning, Workplace Learning, Instructional Design
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Greenhaw, Laura L.; Bastian, Kenzie J.; Hurdle, J. Clay – Journal of Leadership Education, 2023
COVID-19, by all accounts, forced higher education to shift to distance delivery. As a result, faculty attempted to innovate and integrate new teaching methods as courses moved online. We utilized an online, virtual reality game to teach team decision-making as a function of leadership. In teams, learners worked cooperatively, making decisions and…
Descriptors: Electronic Learning, Experiential Learning, Leadership Training, COVID-19
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Hwang, Gwo-Jen; Chang, Ching-Yi – Interactive Learning Environments, 2023
Training nursing students to make correct decisions when facing various nursing cases is an important and challenging objective. In the Objective Structured Clinical Examination (OSCE) program for nursing students, the educational aim is not only nursing skills, but also critical thinking for making correct decisions and treatments. In this study,…
Descriptors: Foreign Countries, Nursing Students, Nursing Education, Game Based Learning
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Seremet, Mehmet; Haigh, Martin; Cihangir, Emine – Journal of Geography in Higher Education, 2021
Geocapabilities developed during team project-based fieldwork add value to Tourism Geography service modules in professional Tourism and Hospitality Management curricula. This article is based on a case-study in Turkish Higher Education. Here, variations on the Prisoner's Dilemma were used to confront learners with some 'wicked problems' they may…
Descriptors: Thinking Skills, Problem Solving, Teamwork, Group Dynamics
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Clark, Daniel – Research in Learning Technology, 2022
This study presents an evaluation of an online game-based student access, retention, progression and attainment (ARPA) initiative at the University of Kent. The initiative, a narrative-based simulation of a condensed student journey from pre-enrolment to graduation, is designed to prepare and support students in their transition to and…
Descriptors: Evaluation Methods, Electronic Learning, Access to Education, School Holding Power
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Mack Shelley Ed.; Omer Tayfur Ozturk Ed.; Mustafa Lutfi Ciddi Ed. – International Society for Technology, Education, and Science, 2023
"Proceedings of International Conference on Education in Mathematics, Science and Technology" includes full papers presented at the International Conference on Education in Mathematics, Science and Technology (ICEMST) which took place on May 18-21, 2023 in Cappadocia, Turkey. The aim of the conference is to offer opportunities to share…
Descriptors: Conferences (Gatherings), Mathematics Education, Science Education, Technology Education