NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Teachers1
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 68 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Amarpreet Gill; Derek Irwin; Linjing Sun; Dave Towey; Gege Zhang; Yanhui Zhang – IEEE Transactions on Learning Technologies, 2025
The rapid changes in technology available for teaching and learning have led to a wide variety of potential tools that can be deployed to support a student's education experience. This article examines the learning interfaces for pedagogical virtual reality (VR) environments, including immersive VR (iVR). It also looks at how microlearning (ML)…
Descriptors: Computer Simulation, Learning Activities, Electronic Learning, Learning Modules
Peer reviewed Peer reviewed
Direct linkDirect link
De Back, Tycho T.; Tinga, Angelica M.; Louwerse, Max M. – Interactive Learning Environments, 2023
Immersive virtual environments hold unexplored potential to scaffold and stimulate learning in multiple ways for the purpose of increasing potential learning gains. Yet, the number of implementations in educational settings remains very limited. One reason for limited implementation of immersive virtual environment applications may be a lack of…
Descriptors: Cooperation, Educational Environment, Electronic Learning, Distance Education
Peer reviewed Peer reviewed
Direct linkDirect link
Alblehai, Fahad – Education and Information Technologies, 2022
Virtual learning environments have been recognized as an area of particular importance by which educators can use to improve desirable learning behaviours. Investigating the impact of different virtual environments on learners' behaviours has become the centre of attention of researchers, especially during COVID-19. The homophily effect of…
Descriptors: Computer Simulation, Electronic Learning, Educational Environment, Learning Activities
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Victor del Carmen Avendano Porras; Iris Alfonzo Albores; Sergio Andres Correal Cuervo – Turkish Online Journal of Distance Education, 2025
This research aimed to explore the dimensions and implications of the early use and integration of metaverses in public high schools in the region of the Altos de Chiapas, Mexico, through a sequential mixed methods approach. Initially, a standardized survey was administered to a stratified probabilistic sample of 1402 students from various schools…
Descriptors: Foreign Countries, Distance Education, Indigenous Populations, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Rustam Shadiev; Xun Wang; Shusheng Shen – Education and Information Technologies, 2025
In an increasingly globalized world, developing intercultural competence in higher education is highly valued. While there has been a shift towards remote intercultural learning methods, these approaches often lack authentic and immersive experiences. To address this gap, the present study uses spherical video-based virtual reality (SVVR) to…
Descriptors: Foreign Countries, Higher Education, Computer Simulation, Simulated Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Li Xiangming; Ke Wang; Yincheng Wang; Jibo He; Jingshun Zhang – Asia-Pacific Education Researcher, 2024
The inconsistent findings about learning outcomes in VR (virtual reality) learning necessitate further robustness of empirical data. This article addressed this gap by comparing the learning outcomes across VR, phone, and mobile learning on two dimensions: recall accuracy and recall speed, as well as learners' attitudes. Additionally, this paper…
Descriptors: Computer Simulation, Usability, Educational Environment, Vocabulary Development
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Thiti Jantakun; Thada Jantakoon; Rukthin Laoha – Journal of Education and Learning, 2024
A scientometric analysis and systematic review of an immersive virtual learning environment (IVLE) designed to improve the development of hard skills comprised this study. The review focused on the period between 2016 and 2023 and was conducted using the Scopus database. This study employed a scientometrics analysis and systematic review…
Descriptors: Educational Environment, Electronic Learning, Skill Development, Literature Reviews
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sara Cruz; Alexandre Torres – International Association for Development of the Information Society, 2022
ArtSteps is an immersive virtual exhibit tool that is attractive and versatile; the user can present objects, artefacts, and art, whether it is work they have created or found in public resources. This paper presents an exploratory study on digital teacher empowerment using ArtSteps to promote innovative pedagogical methodologies involving Virtual…
Descriptors: Electronic Learning, Educational Environment, Computer Simulation, Digital Literacy
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Altinpulluk, Hakan; Yildirim, Yusuf – Turkish Online Journal of Distance Education, 2023
This study aims to make a bibliometric analysis of the augmented reality articles carried out with the experimental method between 2012 and 2022 in the Scopus database. To realize the aim of the research, 255 articles published between 2012-2022 were reached. The bibliometric data of 255 articles from the Scopus database were analyzed using VOS…
Descriptors: Bibliometrics, Computer Simulation, Educational Research, Research Methodology
Peer reviewed Peer reviewed
Direct linkDirect link
Verónica Marín Díaz; Begoña Esther Sampedro; Inmaculada Aznar; Juan Manuel Trujillo – Education & Training, 2023
Purpose: The beliefs about this subject of N = 223 secondary education teachers were collected through an ex post facto research method using a descriptive and correlational design and a 27-item questionnaire. Design/methodology/approach: The arrival of online learning, in this case m-learning, to secondary education, has made educators in this…
Descriptors: Computer Simulation, Technology Integration, Handheld Devices, Secondary School Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Yu-Yin Wang; Yu-Wei Chuang – Interactive Learning Environments, 2024
A review of the literature shows that much academic effort has been expended studying information system usage and information technology adoption. However, these theories/models based on psychological research are not specific to the virtual reality context and may not fully capture the nature of virtual reality-based learning system (VR-BLS)…
Descriptors: Computer Simulation, Electronic Learning, Technology Uses in Education, Learning Management Systems
Peer reviewed Peer reviewed
Direct linkDirect link
Aleshia Hayes; Kevin T. Martinez; Beth Karlin; Patience Wieland; Krisstal Clayton; Iqbal Rubaiyat – International Journal on E-Learning, 2024
VR has been widely acknowledged for its capacity to allow perspective-taking, increase empathy, engage learners, and facilitate experiential learning; however, the availability, accessibility, and limitations of the content have slowed implementation. One instance of this can be seen in implementing XR content to engage global citizens with…
Descriptors: Computer Simulation, Visual Aids, Video Technology, Behavior Change
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Maria Soledad Ramirez-Montoya; Sandra Martinez-Perez; Laura Patricia Zepeda-Orantes – Journal of Technology and Science Education, 2024
In the field of complexity, new methodologies emerge, such as horizon architecture, which help to focus solutions that can be integrated to foster innovation in university education. Technologies are also opening up opportunities for training, such as virtual and augmented reality. This article aims to answer the question: What innovations do…
Descriptors: Computer Simulation, Architecture, Educational Innovation, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Tracy Bobko; Mikiko Corsette; Minjuan Wang; Erin Springer – IEEE Transactions on Learning Technologies, 2024
This article discusses the transformative impact of technology on knowledge acquisition and sharing, focusing on the emergence of the metaverse as a virtual community with vast potential for virtual learning. Learning in the metaverse is found to enhance engagement, motivation, and retention, while fostering 21st-century skills. It also offers…
Descriptors: Educational Innovation, Computer Simulation, Technology Uses in Education, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Mugur V. Geana; Dan Cernusca; Pan Liu – Journal of Computer Assisted Learning, 2024
Background: Education is, after gaming, the second largest sector embracing augmented reality (AR) at an accelerated pace, yet studies on AR's potential as an efficient learning environment had mixed results. Objectives: This study's primary objective is to test students' interaction with graphical 3D elements in AR and its impact on information…
Descriptors: Learner Engagement, Computer Simulation, Technology Uses in Education, Information Dissemination
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5