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Showing 1 to 15 of 17 results Save | Export
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Santoso, Harry B.; Batuparan, Alivia Khaira; Isal, R. Yugo K.; Goodridge, Wade H. – Journal of Educators Online, 2018
Student Centered e-Learning Environment (SCELE) is a Moodle-based learning management system (LMS) that has been modified to enhance learning within a computer science department curriculum offered by the Faculty of Computer Science of large public university in Indonesia. This Moodle provided a mechanism to record students' activities when…
Descriptors: Case Studies, Educational Environment, Student Centered Learning, Electronic Learning
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Magdin, Martin – Turkish Online Journal of Educational Technology - TOJET, 2016
In the last decade, e-learning has been a standard part of the educational process at all types of schools--primary, secondary, and high schools. When used, e-learning can achieve significant savings not only in terms of time as well as operating costs. However, e-learning is also often criticized. This is mainly due to direct absence of teachers…
Descriptors: Electronic Learning, Notetaking, Courseware, Usability
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Kocakoyun, Senay; Bicen, Huseyin – Cypriot Journal of Educational Sciences, 2017
In this study, a mobile application was developed for courses at undergraduate level. The application has not only been developed and used, but has also been used practically for 8 weeks. In other words, the findings are based on a practical experience rather than a theoretical basis. This study aimed to determine the opinions of students who…
Descriptors: Undergraduate Students, Computer Software Evaluation, Computer System Design, Courseware
Mota, José Miguel; Ruiz-Rube, Iván; Dodero, Juan Manuel; Figueiredo, Mauro – International Association for Development of the Information Society, 2016
Augmented Reality (AR) technology allows the inclusion of virtual elements on a vision of actual physical environment for the creation of a mixed reality in real time. This kind of technology can be used in educational settings. However, the current AR authoring tools present several drawbacks, such as, the lack of a mechanism for tracking the…
Descriptors: Virtual Classrooms, Computer System Design, Computer Software Evaluation, Computer Software
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Kayal, Soumen; Das, Baisakhi – International Journal of Web-Based Learning and Teaching Technologies, 2017
One of the most impressive uses of information and communication technology is the advent of e-learning. The current E-learning system mainly plays a role of learning assistance such as providing learning content or learning information, and sometime it provides channels or platform in the learning environment for discussion and interaction. In…
Descriptors: Electronic Learning, Foreign Countries, Courseware, Open Source Technology
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Waragai, Ikumi; Raindl, Marco; Ohta, Tatsuya; Miyasaka, Kosuke – Research-publishing.net, 2016
This paper presents the prototype of a Mobile Language Learning Environment (MLLE) allowing learners of German at a Japanese university to map classroom learning content onto the pathways of their everyday lives, turning places they come by into mnemonic "loci", and thus changing their daily commute into a learning trail. Even though the…
Descriptors: Mnemonics, Electronic Learning, German, Concept Mapping
Rattanarungrot, Sasithorn; White, Martin; Newbury, Paul – International Association for Development of the Information Society, 2014
This paper describes the design of our service-oriented architecture to support mobile multiple object tracking augmented reality applications applied to education and learning scenarios. The architecture is composed of a mobile multiple object tracking augmented reality client, a web service framework, and dynamic content providers. Tracking of…
Descriptors: Handheld Devices, Electronic Learning, Learning Experience, Educational Experience
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Tatli, Zeynep; Ayas, Alipasa – Turkish Online Journal of Distance Education, 2012
The lab applications, which were started to be applied through mid 19th century, not only provide a new point of view but also bring about a new dimension to the lessons. At early times they were used to prove theoretical knowledge but lately they turned into environments where students freely discover knowledge as an individual or in groups. The…
Descriptors: Constructivism (Learning), Experimental Groups, Control Groups, Chemistry
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Cocea, M.; Weibelzahl, S. – IEEE Transactions on Learning Technologies, 2011
Learning environments aim to deliver efficacious instruction, but rarely take into consideration the motivational factors involved in the learning process. However, motivational aspects like engagement play an important role in effective learning-engaged learners gain more. E-Learning systems could be improved by tracking students' disengagement…
Descriptors: Prediction, Electronic Learning, Online Courses, Delivery Systems
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Pereira, Clement; Taylor, Jacqui; Jones, Michael – Journal of Adult and Continuing Education, 2009
Constant and continued upgrade of skills and qualifications is imperative in a knowledge society (Davies, 1998; David and Foray, 2003), however identifying and using effective (maximise retention/recall) and efficient (minimise time to learn) learning practices is often a challenge. Spacing Effect is a robust phenomenon that suggests that the…
Descriptors: Adult Learning, Electronic Learning, Learning Strategies, Regression (Statistics)
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Subramaniam, Nantha Kumar; Kandasamy, Maheswari – Australasian Journal of Educational Technology, 2011
This study explores the use of the virtual classroom which has been created in "myVLE", a learning management system used by the Open University Malaysia (OUM). The virtual classroom in "myVLE" is an asynchronous-based online learning environment that delivers course materials to learners and provides collaboration and…
Descriptors: Electronic Learning, Delivery Systems, Management Systems, Independent Study
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Wu, Tin-Yu; Chao, Han-Chieh – International Journal of Distance Education Technologies, 2008
This article develops an environment for mobile e-learning that includes an interactive course, virtual online labs, an interactive online test, and lab-exercise training platform on the fourth generation mobile communication system. The Next Generation Learning Environment (NeGL) promotes the term "knowledge economy." Inter-networking…
Descriptors: Electronic Learning, Educational Environment, Multimedia Materials, Computer Networks
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Paramythis, Alexandros; Loidl-Reisinger, Susanne – Electronic Journal of e-Learning, 2004
This paper examines the sufficiency of existing e-Learning standards for facilitating and supporting the introduction of adaptive techniques in computer-based learning systems. To that end, the main representational and operational requirements of adaptive learning environments are examined and contrasted against current eLearning standards. The…
Descriptors: Electronic Learning, Educational Environment, Academic Standards, Design Requirements
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Lambeir, Bert; Ramaekers, Stefan – E-Learning, 2006
This article focuses on the changing concepts of the university student and teacher, of learning and teaching, and of the university as such because of the use and integration of electronic learning environments. This mode of digital learning implies important changes in established practices in which students and teachers inevitably take part.…
Descriptors: Electronic Learning, Online Courses, Educational Environment, Educational Practices
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Olsevicova, Kamila – Electronic Journal of e-Learning, 2006
Topic Maps, ISO/IEC 13250 standard, are designed to facilitate the organization and navigation of large collections of information objects by creating meta-level perspectives of their underlying concepts and relationships. The underlying structure of concepts and relations is expressed by domain ontologies. The Topics Maps technology can become…
Descriptors: Doctoral Dissertations, Concept Mapping, Computer System Design, Electronic Learning
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