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Amarpreet Gill; Derek Irwin; Linjing Sun; Dave Towey; Gege Zhang; Yanhui Zhang – IEEE Transactions on Learning Technologies, 2025
The rapid changes in technology available for teaching and learning have led to a wide variety of potential tools that can be deployed to support a student's education experience. This article examines the learning interfaces for pedagogical virtual reality (VR) environments, including immersive VR (iVR). It also looks at how microlearning (ML)…
Descriptors: Computer Simulation, Learning Activities, Electronic Learning, Learning Modules
Aleksandra Stalmach; Paola D'Elia; Sergio Di Sano; Gino Casale – Open Education Studies, 2024
This study investigates 14 digitally enhanced learning methods, shedding light on students with special educational needs (SEN) in inclusive digital learning environments. We seek to fill the gap in the literature by specifically investigating methods suitable for students with SEN. A survey among experts has been carried out to assess learning…
Descriptors: Inclusion, Learning Processes, Special Needs Students, Educational Technology
Jati Ariati; Thomas Pham; Jane S. Vogler – Active Learning in Higher Education, 2025
Serving as a prominent framework for online learning, the Community of Inquiry (CoI), identifies three factors critical to learning in online environments: teaching presence, cognitive presence, and social presence. However, application of the CoI framework to face-to-face classes has not been broadly or systematically explored, despite…
Descriptors: Electronic Learning, Constructivism (Learning), Educational Environment, In Person Learning
W. Alex Foxworthy; William McCarter – Inquiry: The Journal of the Virginia Community Colleges, 2025
Self-directed learning enables students to take charge of their educational journey by selecting their own paths, thereby fostering intrinsic motivation. Traditional educational models often rely on extrinsic motivators like grades and rewards, whereas self-directed approaches emphasize personal satisfaction and curiosity. Review of existing…
Descriptors: Independent Study, Motivation, Student Satisfaction, Personality Traits
Holmsten Stephanie Seidel – Journal of Political Science Education, 2024
Decades of research suggest that interactive classrooms enhance student engagement and improve comprehension. Team-Based Learning (TBL) is an educational strategy used first in medical settings and business schools and then expanded to social sciences and humanities that emphasizes small-group, active-learning, where most classroom time is devoted…
Descriptors: Electronic Learning, In Person Learning, Teamwork, Political Science
Juiching Chiang – Education and Information Technologies, 2025
The purpose of this study was to implement an effective online learning environment based on self-determination theory (SDT) and to develop eighteen main elements of the conceptual environment. The significant difference between SDT and other motivation theories is that SDT emphasizes on how to internalize motivation, and it explores the…
Descriptors: Self Determination, Electronic Learning, Need Gratification, Personal Autonomy
Aleshia Hayes; Kevin T. Martinez; Beth Karlin; Patience Wieland; Krisstal Clayton; Iqbal Rubaiyat – International Journal on E-Learning, 2024
VR has been widely acknowledged for its capacity to allow perspective-taking, increase empathy, engage learners, and facilitate experiential learning; however, the availability, accessibility, and limitations of the content have slowed implementation. One instance of this can be seen in implementing XR content to engage global citizens with…
Descriptors: Computer Simulation, Visual Aids, Video Technology, Behavior Change
Camille Dickson-Deane; Patricia Grant; Dauran McNeil – Distance Learning, 2024
Recognizing that online teaching and learning is placed within an environment where neither the teacher nor the student has complete-control is the first step to actioning capabilities towards a humanized environment. The tool that is typically used in higher education, the learning management system (LMS), has a design that constrains learning…
Descriptors: Learning Management Systems, Empathy, Personal Autonomy, Electronic Learning
Victor del Carmen Avendano Porras; Iris Alfonzo Albores; Sergio Andres Correal Cuervo – Turkish Online Journal of Distance Education, 2025
This research aimed to explore the dimensions and implications of the early use and integration of metaverses in public high schools in the region of the Altos de Chiapas, Mexico, through a sequential mixed methods approach. Initially, a standardized survey was administered to a stratified probabilistic sample of 1402 students from various schools…
Descriptors: Foreign Countries, Distance Education, Indigenous Populations, High School Students
Hamed Hosseini Zarrabi; Morteza Rezaei-Zadeh; Abasalt Khorasani – Technology, Pedagogy and Education, 2024
While effective interaction is the most important element of any learning environment, its importance in e-learning has been often ignored. As a result, many e-learning environments suffer from lack of impactful interactions, leading to diminished student engagement. This study aims to address this gap by investigating methods to optimise…
Descriptors: Teaching Methods, Problem Solving, Interaction, Electronic Learning
Princess Gerbie C. Durante – Problems of Education in the 21st Century, 2024
Given the growing trend of delivering classes through online and virtual environments, it is vital to gain a nuanced understanding of students' online research learning experiences, the factors that contributed to their choice of learning modality, the challenges they encountered, and the effective online research teaching practices and strategies…
Descriptors: Student Research, Computer Mediated Communication, Asynchronous Communication, Synchronous Communication
Yasin Yalçin; Vanessa P. Dennen – Education and Information Technologies, 2024
Online learning environments offer flexibility for learners who would like to study at a distance. However, research informs us that online learners are usually less likely to complete the learning experience and more likely to drop out compared to learners studying in traditional face-to-face learning environments. One major factor for low…
Descriptors: College Students, Electronic Learning, Student Satisfaction, Learning Experience
Adil Boughida; Mohamed Nadjib Kouahla; Yacine Lafifi – Education and Information Technologies, 2024
In e-learning environments, most adaptive systems do not consider the learner's emotional state when recommending activities for learning difficulties, blockages, or demotivation. In this paper, we propose a new approach of emotion-based adaptation in e-learning environments. The system will allow recommendation resources/activities to motivate…
Descriptors: Psychological Patterns, Electronic Learning, Educational Environment, Models
Özgür Aydin; Talha Murathan – Malaysian Online Journal of Educational Technology, 2024
This study aims to examine the perceptions and effectiveness evaluations of blended learning environments among university students majoring in sports education at Inönü University and Firat University. The research, conducted in the 2022-2023 academic year, is descriptive using quantitative methods, with a sample of 674 students from the…
Descriptors: Blended Learning, Undergraduate Students, Athletics, Evaluation
Chaw, Lee Yen; Tang, Chun Meng – Electronic Journal of e-Learning, 2023
In addition to a face-to-face classroom learning environment, today's learners in higher education are likely to have also experienced a blended learning or an online learning environment. These learning environments not only differ in their delivery modes, but also learning activities, class interactions, assessment approaches, etc. Learners tend…
Descriptors: Student Attitudes, Educational Environment, College Students, In Person Learning