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Viktor Chmyr; Artem Koriekhov; Serhii Psol; Serhii Partyka – Problems of Education in the 21st Century, 2024
Digital tools have become integral to training military engineers, and the introduction of a technology enhanced learning environment may improve the educational process at higher military educational institutions. This study explores the impact of digital transformations in military engineering education through a technology-enhanced learning…
Descriptors: Foreign Countries, Expertise, Military Personnel, Engineering
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Frady, Kristin – European Journal of Engineering Education, 2023
Virtual labs offer the promise of increasing and expanding learning opportunities, yet more needs to be understood about pedagogical implementation in higher education settings particularly within engineering technology (ET), vocational education and training (VET), and related sub-baccalaureate programmes. There is little empirical research on…
Descriptors: Engineering Education, Vocational Education, Postsecondary Education, Technology Integration
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Michelle Alvarado; Katie Basinger-Ellis; Behshad Lahijanian; Meserret Karaca; Diego Alvarado – Advances in Engineering Education, 2023
Student preferences for digital learning and the COVID-19 pandemic have increased demand for asynchronous learning activities, including pre-recorded video lectures. However, there are varying recommendations and a lack of data-driven results for how long video lectures should be. This study has two purposes: (1) To determine and understand…
Descriptors: Student Attitudes, Engineering Education, Electronic Learning, Educational Technology
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Gabriele Bertozzi; Claudia Paciarotti; Massimiliano M. Schiraldi – European Journal of Engineering Education, 2024
Serious games are instructional tools that harmonise different pedagogical approaches and pursue specific behavioural and learning outcomes. Characterised by flexibility and complexity, serious games can draw from a vast number of elements and game mechanics. We argue that such adaptability requires specific pedagogical competencies from designers…
Descriptors: Engineering Education, Educational Games, Design, Student Motivation
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Gyeong-Geon Lee; Wonhyeong Jang – Educational Technology & Society, 2024
This study conceptualized Technology-Enhanced Distance Laboratory (TEDL) as a subset of Non-Traditional Laboratory (NTL) to best describe global STEM education practices after the COVID-19 pandemic. We systematically gathered and examined 141 empirical TEDL studies reported from March 2020 to August 2022. Most studies were contextually rooted in…
Descriptors: COVID-19, Pandemics, STEM Education, Laboratory Procedures
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Rajlaxmi Chouhan – Learning: Research and Practice, 2024
This paper presents simple and intuitive strategies for effective online assessment of a freshman engineering course. The proposed strategies for unproctored online exams include creating multiple sets with identical options, using image-format questions, maintaining short duration of exam, and employing a rotational assignment. Unlike a…
Descriptors: Engineering Education, Tests, Electronic Learning, Supervision
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Kwak, Seok Joo; Mondisa, Joi-Lynn – International Association for Development of the Information Society, 2021
Open-access online courses, called massive open online courses (MOOCs), have received much attention from higher education institutions and course designers for their potential to reshape learning opportunities. Among the challenges in learning from MOOCs or in an online setting is that students may have insufficient prerequisite knowledge about…
Descriptors: Engineering Education, Undergraduate Students, Individualized Instruction, Educational Technology
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Özdemir, Ibrahim Halil; Sarsar, Firat; Andiç-Çakir, Özge – Open Journal for Educational Research, 2021
The usage of videos in undergraduate students' engineering education has gained importance in recent years. Videos, which are used as a supportive tool in traditional engineering education, have become a source of information in online learning environments. The aim of this study is to examine the effects of educational videos on engineering…
Descriptors: Undergraduate Students, Engineering Education, Technology Uses in Education, Video Technology
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Olutayo Oyeyemi Oyerinde; Ada Mukanya Dienga – Tuning Journal for Higher Education, 2023
The COVID-19 pandemic has impacted the higher education sector significantly. It forced the stakeholders to do new things and brought many innovations to educational activities. As the pandemic hit the shores of many countries, among other things and sectors, education activities were disrupted. Many, not well-advanced universities in terms of…
Descriptors: Influences, COVID-19, Pandemics, Higher Education
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Carranza Rogerio, Brenda; Yan, Yu; Cooper, Eric Wallace – International Journal of Technology in Education, 2023
The growing integration of technology into education, particularly in the STEM fields, has tended to focus on its objective advantages, ignoring its affective potential. To explore this potential, based on some principles of "Kansei/Affective Engineering," an initial analysis was conducted considering 501 interventions in a conversation…
Descriptors: Affective Behavior, Feedback (Response), STEM Education, Electronic Learning
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Fateme Moradi; Zahra Rahimi; Zohreh Nekouee – Tuning Journal for Higher Education, 2023
The prevalence of the COVID-19 pandemic and its consequences, such as the closure of educational centers and the requirement to use virtual education, have all challenged students' learning. Students' mathematical misunderstandings can be regarded as one such challenge. While such problems may also occur in face-to-face training, where teachers…
Descriptors: Engineering Education, Problem Solving, Error Correction, COVID-19
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Davy Tsz Kit Ng – Interactive Learning Environments, 2023
There is a strong need for educators to change the way they conduct aviation education to bring up future professionals in the industry. To cope with the COVID-19 challenge, creative online distance learning approaches become necessary. This article shows how an online lab approach offers social and cognitive support for engineering students to…
Descriptors: Laboratories, Electronic Learning, Aviation Education, Engineering Education
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Albeshree, Fouzeh; Al-Manasia, Malik; Lemckert, Charles; Liu, Shuangzhe; Tran, Dat – International Journal of Mathematical Education in Science and Technology, 2022
Improving the mathematical skills of undergraduate Engineering and Information Technology (EIT) students has been an enduring challenge for educators. Lecturers continually implement new strategies that try to overcome the challenges encountered in teaching university students with varying levels of success being encountered. This paper provides…
Descriptors: Mathematics Instruction, Teaching Methods, Engineering Education, Technology Education
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M. Huerta-Gomez-Merodio; M. A. Fernández-Ruiz; M. V. Requena-Garcia-Cruz – European Journal of Education, 2024
Research on improving engineering skills in students advocates for high-quality teaching practices as well as the implementation of digitally enhanced management systems, such as e-Learning. Furthermore, COVID-19 led to several changes in education, such as switching drastically from face to face to emergency remote and later hybrid teaching. This…
Descriptors: Electronic Learning, Blended Learning, Engineering Education, Skill Development
Association Supporting Computer Users in Education, 2022
ASCUE, the Association Supporting Computer Users in Education, is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as CUETUG, the College and University Eleven-Thirty Users'…
Descriptors: Computer Uses in Education, Undergraduate Students, Student Attitudes, Computer Software
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