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Angela S. Kelling; Nicholas J. Kelling – Teaching of Psychology, 2025
Background: Given the increased emphasis on active learning in psychology, it is important to use data to enhance these experiences. In learning courses, both live animals and virtual training laboratories have been found to enhance learning, but less research has examined student preferences. Generally, live rats are preferred, but students may…
Descriptors: Student Attitudes, Preferences, Science Laboratories, Computer Simulation
Zachary Daniels – Palgrave Macmillan, 2025
This book offers a groundbreaking resource designed to transform how experiential learning is integrated into educational settings across various disciplines. It offers a comprehensive resource for educators and practitioners who are committed to enhancing student engagement and learning outcomes through innovative, practical approaches. The…
Descriptors: Experiential Learning, Learner Engagement, Outcomes of Education, Educational Innovation
David Tomczyk; Atul Teckchandani – Management Teaching Review, 2025
Despite the many theories supporting experiential learning, there is little guidance on how to design effective experiential exercises. To address this gap, we adapt insights from gamification research to devise a step-by-step process that management instructors may use to design effective experiential exercises for use in face-to-face and virtual…
Descriptors: Experiential Learning, Gamification, In Person Learning, Electronic Learning
Monica Hill; Marina A. Hendricks; Sarah B. Cavanah; Piotr S. Bobkowski – Journalism and Mass Communication Educator, 2025
This study examined high school journalism educators' perspectives on field trips to attend workshops and conferences sponsored by college and university journalism programs. In-depth interviews were conducted with 29 educators from across the United States, representing a broad range of scholastic journalism programs, schools, and professional…
Descriptors: High School Teachers, Teacher Attitudes, Journalism Education, Field Trips
Soukaina Aziz – Higher Education, Skills and Work-based Learning, 2025
Purpose: The systematic review adheres to the methodology outlined in the practical guide by Petticrew and Roberts (2006). Following this approach, research questions were initially formulated, as detailed in the introduction section. Subsequently, databases were selected, and research terms were defined. The search, conducted in September 2023,…
Descriptors: Soft Skills, Skill Development, Higher Education, Educational Research
Baris Gür; N. Hande Kutbay; H. Güçlü Yavuzcan – Design and Technology Education, 2025
Following the COVID-19 pandemic, research on Virtual Design Studios (VDS) increased significantly, revealing mixed opinions about their limitations. This paper aims to present these contrasting views on VDS education, with a particular focus on peer-learning. While many studies argue that peer-learning diminishes significantly, or even disappears…
Descriptors: Design, Electronic Learning, COVID-19, Pandemics
Hugo Rozo; María Soledad Ramírez-Montoya – Australasian Journal of Educational Technology, 2025
"Remote education" is an alternative delivery modality for digital environments, responding to several societal requirements and the needs of today's education. Although the term has been used since the early 2000s, the COVID-19 pandemic forced it to emerge as a temporary alternative to continue the educational processes during…
Descriptors: Teaching Methods, Learning Strategies, Distance Education, Higher Education
Peter Edward Doe – Education in the Asia-Pacific Region: Issues, Concerns and Prospects, 2025
This book examines professional engineering education in the Asia-Pacific region in the context of the history of the Faculty of Engineering at the University of Tasmania. It chronicles the development of professional engineering education at the University of Tasmania following the establishment of schools/faculties of engineering in Australia…
Descriptors: Engineering Education, Foreign Countries, Universities, Educational History
Ching-Yi Chang; Hsiu-Ju Jen; Jie Chi Yang – Interactive Learning Environments, 2024
Nursing students participating in labor support training need to learn core clinical skills to assess the delivery process to reduce the risk and labor pain of pregnant women. We proposed an approach to integrate scenario game-based learning with the experiential learning strategy to facilitate nursing students' learning performance and six core…
Descriptors: Vignettes, Game Based Learning, Experiential Learning, Learning Strategies
Jannette Blennerhassett; Estelle Kyriacou; Catherine Hill; Adrian Pranata; Lisa O'Brien; Dannielle Dunlop – International Journal of Work-Integrated Learning, 2024
This mixed-methods observational pilot study compared clinician-supervisor and student satisfaction (surveys and semi-structured interviews), and final placement scores for two different physiotherapy clinical placement models: hybrid (half-onsite, half-remote) and traditional (onsite). All supervisors and students involved were invited to…
Descriptors: Physical Therapy, Allied Health Occupations Education, Experiential Learning, Satisfaction
Ming Wang; Jun Zhan; Tao Hu – Journal of Information Systems Education, 2024
This study introduces a modular teaching framework for business data analytics (BDA) curricula and programs. The framework integrates gamification features of the SAP business processes, ERPsim Games, and SAP data warehousing into the experiential learning of BDA curricula. The pedagogical practices of deploying the framework in an undergraduate…
Descriptors: Business Education, Data Analysis, Gamification, Experiential Learning
Moneera Abdulaziz Alsubaihi – ProQuest LLC, 2024
Societies are increasingly aware of the need to connect and communicate globally. Thus, navigating diverse cultural contexts becomes critical, which necessitates intercultural competence--the skill of effective communication and understanding across cultures. As the digital age reshapes our interactions, online learning platforms have emerged as…
Descriptors: Electronic Learning, Language Acquisition, Learning Activities, Intercultural Communication
Zamecnik, Andrew; Kovanovíc, Vitomir; Joksimovíc, Srécko; Grossmann, Georg; Ladjal, Djazia; Marshall, Ruth; Pardo, Abelardo – Journal of Computer Assisted Learning, 2023
Background: Maintaining cohesion is critical for teams to achieve shared goals and performance outcomes within a work-integrated learning (WIL) environment. Cohesion is an emergent state that develops over time, representing the synchrony of different behavioural interactions. Cohesive teams will exhibit such phenomena by their temporal…
Descriptors: Data Use, Group Dynamics, College Students, Cooperative Learning
Shelly Freyn; Mina Sedaghatjou; Jean Ellefson; Theresa Gunn – Journal of Education for Business, 2024
In this study, the CEEBL teaching framework is further explored across three academic levels of online business courses. These classes emphasize collaborative teamwork using hands-on activities with projects aimed at tackling real world challenges. Students form affinity groups to co-create solutions for the projects. The study covers the building…
Descriptors: Business Education, Electronic Learning, Cooperative Learning, Learner Engagement
Sini Davies; Pirita Seitamaa-Hakkarainen – International Journal of Technology and Design Education, 2025
This systematic literature review focuses on the research published on K-12 maker education in the early 2020s, providing a current picture of the field. Maker education is a hands-on approach to learning that encourages students to engage in collaborative and innovative activities, using a combination of traditional design and fabrication tools…
Descriptors: Literature Reviews, Elementary Secondary Education, Hands on Science, Experiential Learning

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