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Changliang Tan; Nada Dabbagh – International Journal of Web-Based Learning and Teaching Technologies, 2024
Kruskal algorithm, as a minimum spanning tree optimization analysis algorithm, has been well used in the field of industrial production to find the optimal parameters. In this study, an interactive teaching platform based on Kruskal algorithm is built based on the ecological aesthetic education theory. Secondly, based on multiple internet of…
Descriptors: Aesthetic Education, Experiential Learning, Educational Theories, Algorithms
Edwin Mwosa Kivuti; Dennis Kaburu; Kennedy Odhiambo Ogada – International Journal of Web-Based Learning and Teaching Technologies, 2024
This paper provides an approach to providing QOE enhancement for a multifaceted learning platform that includes streamed media content. We demonstrate how the QOE of a multifaceted platform can be enhanced using the Lighthouse tool. The Lighthouse tool helped improve the page load speed by 75%. We also demonstrate how the playback quality of the…
Descriptors: Multimedia Instruction, Electronic Learning, Experiential Learning, Video Technology
Zapata Rivera, Luis Felipe – ProQuest LLC, 2019
Hands-on laboratory experiences are a key part of all engineering programs. Currently there is high demand for online engineering courses, but offering lab experiences online still remain a great challenge. Remote laboratories have been under development for more than 20 years and are part of a bigger category, called online laboratories, which…
Descriptors: Engineering Education, Laboratories, Experiential Learning, Electronic Learning
Yeo, Narelle; Fuller, Brad; Kenway, Simon – Journal of University Teaching and Learning Practice, 2023
This research considers the synchronous creation of a faculty meta-ensemble emergent in the pivot to online music ensembles in 2021. The unit of study outline for Music Ensemble Performance mandates live ensembles in a Kolb-inspired experiential learning model, seemingly impossible to achieve in a pandemic. Eric Ries advocates for necessary change…
Descriptors: Instructional Design, Delivery Systems, Music Education, Music Activities
Theo Bastiaens, Editor – Association for the Advancement of Computing in Education, 2024
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in Brussels,…
Descriptors: Educational Technology, Foreign Countries, Elementary Secondary Education, Electronic Learning
Chandra A. P., Jagadeesh; Samuel, R. D. Sudhaker – International Journal of Distance Education Technologies, 2010
Attaining excellence in technical education is a worthy challenge to any life goal. Distance learning opportunities make these goals easier to reach with added quality. Distance learning in engineering education is possible only through successful implementations of remote laboratories in a learning-by-doing environment. This paper presents one…
Descriptors: Electronic Learning, Engineering Education, Distance Education, Technical Education
Williams, David, Ed.; Hricko, Mary, Ed.; Howell, Scott, Ed. – Information Science Publishing, 2006
"Online Assessment, Measurement and Evaluation: Emerging Practices" provides a view of the possibilities and challenges facing online educators and evaluators in the 21st Century. As technology evolves and online measurement and assessment follow, "Online Assessment, Measurement and Evaluation: Emerging Practices" uses…
Descriptors: Electronic Learning, Management Systems, Evaluators, Teacher Education Programs
Wagner, Christian; Ip, Rachael K. F. – Journal of Information Systems Education, 2009
Virtual worlds, computer-based simulated environments in which users interact via avatars, provide an opportunity for the highly realistic enactment of real life activities online. Unlike computer games, which have a pre-defined purpose, pay-off structure, and action patterns, virtual worlds can leave many of these elements for users to determine.…
Descriptors: Experiential Learning, Management Information Systems, Student Projects, Assignments