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Showing 1 to 15 of 22 results Save | Export
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Semiral Öncü; Merve Çolakoglu; Huseyin Colak – Journal of Educational Technology and Online Learning, 2024
The purpose of this study was to investigate whether taking a course online or face-to-face matters in terms of student engagement and achievement. Gender differences were also examined. The level of student engagement in an information technology course in a freshman sample from a school of education was surveyed and compared in two consecutive…
Descriptors: Undergraduate Students, Information Technology, Computer Science Education, In Person Learning
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Joseph Osunde; Liz Bacon; Lachlan Mackinnon – Electronic Journal of e-Learning, 2023
Research has shown that e-learning games do not have the same level of appeal to girls, as they do to boys; particularly in the crucial 11-14 age group. In the United Kingdom, this is typically when they start to make subject choices that impact their future studies and careers. Given the shortage of females who choose computer science as a…
Descriptors: Educational Games, Electronic Learning, Gender Differences, Females
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Fan Xu; Ana-Paula Correia – Journal of Computing in Higher Education, 2024
As online learning has become an inevitable trend in the post-peak era of the COVID-19 pandemic, distributed pair programming (DPP) is gaining momentum in both education and industry. DDP serves as a collaborative programming approach and also benefits the development of computational thinking, a fundamental skill in today's world. This study…
Descriptors: Programming, Computer Science Education, Cooperative Learning, Learning Activities
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Asma Hadyaoui; Lilia Cheniti-Belcadhi – Journal of Computer Assisted Learning, 2024
Background: Project-based collaborative learning (PBCL) is a technique that supports knowledge and skill development through complex, real-world projects. Understanding factors that influence group performance in PBCL, such as gender composition, is crucial. Objectives: This study investigates the impact of gender composition on group performance…
Descriptors: Gender Differences, Skill Development, Cooperative Learning, Active Learning
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Zahedi, Leila; Batten, Jasmine; Ross, Monique; Potvin, Geoff; Damas, Stephanie; Clarke, Peter; Davis, Debra – Journal of Computing in Higher Education, 2021
Underrepresentation of women in computer science (CS) increasingly demands the necessity to find and enhance current learning engagement approaches to bring more women into computing fields. Some researchers have been exploring the influence of gamification on female students as one of these possible learning engagement strategies. Gamification…
Descriptors: Game Based Learning, Computer Science Education, Females, Self Concept
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Lane, Mathew; Hui, Wendy; Murcia, Karen; Wongthongtham, Pornpit – International Association for Development of the Information Society, 2019
This article is an exploratory analysis and comparison of the demographic distributions of data collected from the 2016 New Coder Survey, with that obtained from the Integrated Postsecondary Education Data System (IPEDS). In comparing the data sets, the findings suggest that overall females were more likely to engage in online self-paced coding…
Descriptors: Electronic Learning, Coding, Computer Science Education, Postsecondary Education
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Peslak, Alan; Kovalchick, Lisa; Wang, Wenli; Kovacs, Paul – Information Systems Education Journal, 2018
This study examines the effectiveness of on-ground, online, and the hybrid delivery methods through a quantitative survey of students who were enrolled in Computer Information Systems courses at three universities during the 2016-2017 academic year. The results of the survey indicate that respondents preferred the on-ground course delivery method…
Descriptors: Blended Learning, Electronic Learning, Conventional Instruction, Web Based Instruction
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Kreth, Quintin; Spirou, Mary Eve; Budenstein, Sarabeth; Melkers, Julia – Computer Science Education, 2019
Background & Context: As graduate programs in computing expand to online environments, existing research is limited in its ability to inform both practical and theoretical understandings of the factors influencing student success. Objective: We explore student perceptions of their learning environment at the understudied intersection of online…
Descriptors: Prior Learning, Self Efficacy, Graduate Students, Electronic Learning
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Kurt, Adile Askim; Emiroglu, Bülent Gürsel – Malaysian Online Journal of Educational Technology, 2018
The objective of the present study was to examine students' online information searching strategies, their cognitive absorption levels and the information pollution levels on the Internet based on different variables and to determine the correlation between these variables. The study was designed with the survey model, the study group included 198…
Descriptors: Online Searching, Information Seeking, Search Strategies, Internet
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Yalman, Murat; Basaran, Bulent; Gonen, Selahattin – European Journal of Contemporary Education, 2017
Also, e-learning environments, which integrate technology into education, have now become widespread and popular. Examining how students use this education management system is fairly important for the success of this system, and any possible results to be obtained are significant. For this purpose, the present study was conducted with 348…
Descriptors: Undergraduate Students, Student Satisfaction, Electronic Learning, Foreign Countries
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Liew, Tze Wei; Tan, Su-Mae; Jayothisa, Chandrika – Educational Technology & Society, 2013
The present study examined the impact of peer-like and expert-like agent stereotypes, as operationalized by agent's image and voice, on learners' agent perceptions, task-related attitudes, and learning achievement. 56 university freshmen (23 males and 33 females) interacted with either the peer-like agent (female college student) or the…
Descriptors: Foreign Countries, College Freshmen, Student Attitudes, Academic Achievement
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Pukkaew, Chadchadaporn – International Review of Research in Open and Distance Learning, 2013
This study assesses the effectiveness of internet-based distance learning (IBDL) through the VClass live e-education platform. The research examines (1) the effectiveness of IBDL for regular and distance students and (2) the distance students' experience of VClass in the IBDL course entitled Computer Programming 1. The study employed the common…
Descriptors: Foreign Countries, Distance Education, Electronic Learning, Instructional Effectiveness
Dedic, Velimir; Markovic, Suzana – European Journal of Open, Distance and E-Learning, 2012
Implementing Web-based educational environment requires not only developing appropriate architectures, but also incorporating human factors considerations. User interface becomes the major channel to convey information in e-learning context: a well-designed and friendly enough interface is thus the key element in helping users to get the best…
Descriptors: Computer Interfaces, Computer Science Education, Programming, Correlation
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Nunes, Miguel Baptista, Ed.; McPherson, Maggie, Ed.; Kommers, Piet, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2017
These proceedings contain the papers of the International Conference e-Learning 2017, which was organised by the International Association for Development of the Information Society, 20-22 July, 2017. This conference is part of the Multi Conference on Computer Science and Information Systems 2017, 20-23 July, which had a total of 652 submissions.…
Descriptors: Electronic Learning, Online Courses, Teaching Methods, Information Literacy
Lan, Yu-Feng; Tsai, Pei-Wei – Online Submission, 2011
This study developed a mobile-memo system that supports the knowledge acquisition and posting-question to assist learners' learning in a ML (mobile learning) environment. To understand the effectiveness of our proposed system, the data were collected from the system logs, such as the elements of multimedia used in posting-question and a…
Descriptors: Foreign Countries, Electronic Learning, Learning Activities, Handheld Devices
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