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Fan Xu; Ana-Paula Correia – Journal of Computing in Higher Education, 2024
As online learning has become an inevitable trend in the post-peak era of the COVID-19 pandemic, distributed pair programming (DPP) is gaining momentum in both education and industry. DDP serves as a collaborative programming approach and also benefits the development of computational thinking, a fundamental skill in today's world. This study…
Descriptors: Programming, Computer Science Education, Cooperative Learning, Learning Activities
Juliane Fleissner-Martin; Jürgen Paul; Franz X. Bogner – Research in Science Education, 2025
This study analyses the coherent integration of creativity into science education modules for eighth-grade students to enhance competence development. The learning modules' content covered a basic ecological unit about forests, applied as digital or analog lesson. By utilizing the creativity subscales 'Act' and 'Flow' its analysis resulted in a…
Descriptors: Creativity, Science Education, Middle School Students, Cognitive Development
Asma Hadyaoui; Lilia Cheniti-Belcadhi – Journal of Computer Assisted Learning, 2024
Background: Project-based collaborative learning (PBCL) is a technique that supports knowledge and skill development through complex, real-world projects. Understanding factors that influence group performance in PBCL, such as gender composition, is crucial. Objectives: This study investigates the impact of gender composition on group performance…
Descriptors: Gender Differences, Skill Development, Cooperative Learning, Active Learning
Theo Bastiaens, Editor – Association for the Advancement of Computing in Education, 2024
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in Brussels,…
Descriptors: Educational Technology, Foreign Countries, Elementary Secondary Education, Electronic Learning
Joseph Osunde; Liz Bacon; Lachlan Mackinnon – Electronic Journal of e-Learning, 2023
Research has shown that e-learning games do not have the same level of appeal to girls, as they do to boys; particularly in the crucial 11-14 age group. In the United Kingdom, this is typically when they start to make subject choices that impact their future studies and careers. Given the shortage of females who choose computer science as a…
Descriptors: Educational Games, Electronic Learning, Gender Differences, Females
Lissette Martinez – ProQuest LLC, 2024
A quantitative predictive correlational study was conducted to find to what extent, if any, gender and adult student status, individually or in combination, moderates the predictive relationships between resilience and self-regulated strategies of Goal Setting (GS), Environment Structuring (ES), Task Strategies (TS), Time Management (TM), Help…
Descriptors: Community College Students, Adult Students, Resilience (Psychology), Learning Strategies
Javorcik, Tomas; Kostolanyova, Katerina; Havlaskova, Tatiana – Electronic Journal of e-Learning, 2023
Microlearning has become a promising modern and effective approach to the education of various groups in recent years. In order to be able to further develop microlearning and consider student individualities it is necessary to map their passage through a course in detail. The article presents the conclusions of a research carried out at the…
Descriptors: Learning Activities, Foreign Countries, Technology Uses in Education, Technological Literacy
Lung-Chun Chang; Cheng-Chi Yeh; Hon-Ren Lin – Education and Information Technologies, 2025
The COVID-19 pandemic and advances in technology have resulted in the emergence of online learning as a new trend in the educational sector. However, during online learning, if students cannot seek immediate assistance from teachers, the use of suitable teaching models and easy-to-understand teaching materials is crucial. To address problems…
Descriptors: Programming, Human Body, Recognition (Psychology), Visual Perception
Haripin; Sony Warsono – International Journal of Information and Learning Technology, 2024
Purpose: The purpose of this study is to examine the acceptance factors of e-learning among students in high schools. In this study, researchers used a combination of system acceptance models, namely UTAUT2 and TOE. The UTAUT2 framework is used to explore technology acceptance from the context of individual behavior, while TOE is used to…
Descriptors: Electronic Learning, High School Students, Learning Management Systems, Educational Technology
Gonul Ozsari; Cengiz Hakan Aydin – Open Learning, 2024
Technological advances allow open and distance learning (ODL) providers to offer all kinds of interaction opportunities for their students. In Turkey, different institutions adopt different interaction types in ODL services mostly because of legal procedures and a shortage of experience in ODL. Learning more about students' preferences and needs…
Descriptors: Distance Education, Interaction, Educational Technology, Electronic Learning
Zheng, Xin; Luo, Lisha; Liu, Chenlu – Asia-Pacific Education Researcher, 2023
Facilitating undergraduates' self-regulated learning (SRL) is the key to successful online learning, and teachers' various feedback plays an important role. Through an investigation on Chinese university students' online learning experience, the study found students' SRL strategies differences in terms of students' gender, grades and achievement…
Descriptors: Undergraduate Students, Electronic Learning, Independent Study, Feedback (Response)
Ayse Alkan – International Journal of Technology in Education and Science, 2025
COVID-19's impact catalyzed the integration of distance education into our lives, shaping a crucial facet of modern learning. Initially, students, educators, and administrators encountered diverse challenges in navigating this paradigm shift. Swiftly addressing these hurdles promises enhanced efficacy in remote education. This research, blending…
Descriptors: Student Adjustment, Distance Education, Elementary Secondary Education, College Students
Yingqi Tang; Hungwei Tseng; Yu-Chun Kuo; Hsin-Te Yeh; Jianfang Liu – Online Learning, 2025
Through a hierarchical multiple regression analysis, this study investigated how dimensions of online learning readiness and online connectedness influence students' intentions to continue to take online courses. Data from 369 students who took at least one online course at a four-year public university showed that online learning readiness had a…
Descriptors: Success, Electronic Learning, Learning Readiness, Online Courses
Bakan, Ufuk; Han, Turgay; Bakan, Ugur – Knowledge Management & E-Learning, 2022
Although previous studies have investigated the effect of digital games on learning foreign languages, no research has examined how effective they are on learners' perceptions regarding foreign language communicative competence development. The purpose of this study is to investigate how the use of a Massive Multiplayer Online Role-Playing Game…
Descriptors: Computer Games, English (Second Language), Second Language Learning, Second Language Instruction
Du, Xu; Zhang, Mingyan; Shelton, Brett E.; Hung, Jui-Long – Interactive Learning Environments, 2022
The study proposes two new measures, time and location entropy, to depict students' physical spatio-temporal contexts when engaged in an online course. As "anytime, anywhere" access has been touted as one of the most attractive features of online learning, the question remains as to the success of students when engaging in online courses…
Descriptors: Electronic Learning, Online Courses, Access to Education, Learning Processes