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Meccawy, Maram – International Journal of Educational Technology, 2017
Teaching computer coding to children from a young age provides with them a competitive advantage for the future in a continually changing workplace. Programming strengthens logical and critical thinking as well as problem-solving skills, which lead to creative solutions for today's problems. The Little Programmer is an application for mobile…
Descriptors: Foreign Countries, Computer Science Education, Programming, Handheld Devices
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Bower, Matt – Journal of Interactive Media in Education, 2016
Many recent technologies provide the ability to dynamically adjust the interface depending on the emerging cognitive and collaborative needs of the learning episode. This means that educators can adaptively re-design the learning environment during the lesson, rather than purely relying on preemptive learning design thinking. Based on a…
Descriptors: Electronic Learning, Instructional Design, Videoconferencing, Teleconferencing
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Nguyen, M. L.; Hui, Siu Cheung; Fong, A. C. M. – IEEE Transactions on Learning Technologies, 2013
Web-based testing has become a ubiquitous self-assessment method for online learning. One useful feature that is missing from today's web-based testing systems is the reliable capability to fulfill different assessment requirements of students based on a large-scale question data set. A promising approach for supporting large-scale web-based…
Descriptors: Computer Assisted Testing, Test Construction, Student Evaluation, Programming
Morris, Mitchell J. – ProQuest LLC, 2012
Quickly accessing the contents of a video is challenging for users, particularly for unstructured video, which contains no intentional shot boundaries, no chapters, and no apparent edited format. We approach this problem in the domain of lecture videos though the use of machine learning, to gather semantic information about the videos; and through…
Descriptors: Heuristics, Electronic Learning, Video Technology, Computer Interfaces
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Hwang, Gwo-Jen; Kuo, Fan-Ray; Yin, Peng-Yeng; Chuang, Kuo-Hsien – Computers & Education, 2010
In a context-aware ubiquitous learning environment, learning systems can detect students' learning behaviors in the real-world with the help of context-aware (sensor) technology; that is, students can be guided to observe or operate real-world objects with personalized support from the digital world. In this study, an optimization problem that…
Descriptors: Heuristics, Ecology, Natural Sciences, Mathematics
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Fournier, Jean-Pierre; Sansonnet, Jean-Paul – Interactive Technology and Smart Education, 2008
Purpose: This paper aims to sketch the emerging notion of auto-adaptive software when applied to e-learning software. Design/methodology/approach: The study and the implementation of the auto-adaptive architecture are based on the operational framework "ActiveTutor" that is used for teaching the topic of computer science programming in first-grade…
Descriptors: Electronic Learning, Distance Education, Heuristics, Computer Software