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Lee, Wei Ching; Tan, Bernard Cheng Yian – Journal of Workplace Learning, 2023
Purpose: The purpose of this study is to scrutinise individual learning strategies in their workplace when they were experiencing digital innovation. Moreover, the respective enablers and challenges of each category of strategies were explored to conceptualise supporting features needed in the digital learning environment.…
Descriptors: Workplace Learning, Learning Strategies, Electronic Learning, Innovation
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Lockridge, Rochelle; Levine, Alan; Funes, Mariana – Journal of Interactive Media in Education, 2014
This case study illustrates how DS106, a computer science course in Digital Storytelling from the University of Mary Washington (UMW) and accessible as an open course on the web, is being explored in a corporate environment at 3M, an American multinational corporation based in St. Paul, Minnesota, to build community, collaboration, and more…
Descriptors: Case Studies, Corporate Education, Computer Science Education, Story Telling
Chen, Tzu-Ling; Chen, Tzu-Jung – Online Submission, 2006
The purpose of this study aims to examine adult learner's perception related to e-learning effectiveness. The model of diffusion of innovations (DOI) was used as the research framework and quantitative research methodology employing survey techniques was applied to collect the data. The targeted population identified in this study includes adult…
Descriptors: Workplace Learning, Electronic Learning, Adult Students, Government Employees