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Alhawiti, Mohammed M.; Abdelhamid, Yasser – Journal of Education and e-Learning Research, 2017
With the advent of web based learning and content management tools, e-learning has become a matured learning paradigm, and changed the trend of instructional design from instructor centric learning paradigm to learner centric approach, and evolved from "one instructional design for many learners" to "one design for one learner"…
Descriptors: Electronic Learning, Student Centered Learning, Instructional Design, Individualized Instruction
Langton, Matthew; Manwaring, Kristine; Fry, Leanna; West, Richard E. – Educational Technology, 2015
The authors examined articles published in the "Journal of Computing in Higher Education" between 2003 and 2012 with the purpose of determining the main themes of these articles, the types of research published, the major contributing authors, and the most-cited articles. An analysis was made of 129 original papers published by…
Descriptors: Educational Technology, Educational Research, Higher Education, Journal Articles
Su, C. Y.; Chiu, C. H.; Wang, T. I. – Journal of Computer Assisted Learning, 2010
This study incorporates the 5E learning cycle strategy to design and develop Sharable Content Object Reference Model-conformant materials for elementary science education. The 5E learning cycle that supports the constructivist approach has been widely applied in science education. The strategy consists of five phases: engagement, exploration,…
Descriptors: Electronic Learning, Constructivism (Learning), Elementary School Science, Learning Processes
Reiners, Torsten; Dreher, Heinz – Journal of Information Technology Education, 2009
In modern learning environments, the lecturer or educational designer is often confronted with multi-national student cohorts, requiring special consideration regarding language, cultural norms and taboos, religion, and ethics. Through a somewhat provocative example we demonstrate that taking such factors into account can be essential to avoid…
Descriptors: Student Diversity, Culturally Relevant Education, Profiles, Cultural Differences
Jovanovic, Jelena; Gasevic, Dragan; Knight, Colin; Richards, Griff – Educational Technology & Society, 2007
This paper presents an ontology-based framework aimed at explicit representation of context-specific metadata derived from the actual usage of learning objects and learning designs. The core part of the proposed framework is a learning object context ontology, that leverages a range of other kinds of learning ontologies (e.g., user modeling…
Descriptors: Educational Technology, Teaching Methods, Instructional Design, Electronic Learning
Torrente, Javier; Moreno-Ger, Pablo; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2009
Game-based learning is becoming popular in the academic discussion of Learning Technologies. However, even though the educational potential of games has been thoroughly discussed in the literature, the integration of the games into educational processes and how to efficiently deliver the games to the students are still open questions. This paper…
Descriptors: Electronic Learning, Educational Games, Models, Barriers
IGI Global, 2018
The rapid growth in online and virtual learning opportunities has created culturally diverse classes and corporate training sessions. Instruction for these learning opportunities must adjust to meet participant needs. "Online Course Management: Concepts, Methodologies, Tools, and Applications" is a comprehensive reference source for the…
Descriptors: Online Courses, Electronic Learning, Distance Education, Educational Trends
The Social Semantic Web in Intelligent Learning Environments: State of the Art and Future Challenges
Jovanovic, Jelena; Gasevic, Dragan; Torniai, Carlo; Bateman, Scott; Hatala, Marek – Interactive Learning Environments, 2009
Today's technology-enhanced learning practices cater to students and teachers who use many different learning tools and environments and are used to a paradigm of interaction derived from open, ubiquitous, and socially oriented services. In this context, a crucial issue for education systems in general, and for Intelligent Learning Environments…
Descriptors: Models, Interaction, Educational Technology, Design Requirements
Sasaki, Shiori; Watagoshi, Kiku; Takano, Kosuke; Hirashima, Kazuo; Kiyoki, Yasushi – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to present the design and implementation of music courseware that features a music search system that uses impression keywords. The paper applies the courseware to "Kansei" (sensibility) development for elementary and junior high school students. The objectives of this courseware are to cultivate…
Descriptors: Foreign Countries, Music Education, Elementary School Teachers, Elementary School Students
Harvey, Brian – International Review of Research in Open and Distance Learning, 2005
Reusable learning objects are an approach that is receiving a significant amount of attention in distance-based and online education (see Reports # 11, 40, and 46 in this series). They have the potential to provide cost-effective, personalised instruction with a short development time. Instructional design principles, however, must play an…
Descriptors: Instructional Design, Distance Education, Evaluation, Metadata
Friesen, Norm – International Review of Research in Open and Distance Learning, 2004
A wide range of projects and organizations is currently making digital learning resources (learning objects) available to instructors, students, and designers via systematic, standards-based infrastructures. One standard that is central to many of these efforts and infrastructures is known as Learning Object Metadata (IEEE 1484.12.1-2002, or LOM).…
Descriptors: Educational Technology, Metadata, Resource Units, Surveys
Dietze, Stefan; Gugliotta, Alessio; Domingue, John – Journal of Interactive Media in Education, 2007
IMS Learning Design (IMS-LD) is a promising technology aimed at supporting learning processes. IMS-LD packages contain the learning process metadata as well as the learning resources. However, the allocation of resources--whether data or services--within the learning design is done manually at design-time on the basis of the subjective appraisals…
Descriptors: Learning Strategies, Learning Processes, Metadata, Resource Allocation
Linsey, Tim; Tompsett, Christopher – Educational Technology & Society, 2007
It seems a foregone conclusion that repositories for reusable learning objects (RLOs), based on common standards and supported by suitable search facilities, will foster a global economic market in the production of RLOs. Actual reuse will support producers of high-quality RLOs, and other producers will be unable to compete, i.e. competition…
Descriptors: Search Engines, Instructional Materials, Economic Factors, Competition
Limanauskiene, Virginija; Stuikys, Vytautas – Electronic Journal of e-Learning, 2009
With the expansion of e-learning, the understanding and evaluation of already created e-learning environments is becoming an extremely important issue. One way to dealing with the problem is analysis of case studies, i.e. already created environments, from the reuse perspective. The paper presents a general framework and model to assess UNITE, the…
Descriptors: Electronic Learning, Communication Problems, Computer Assisted Instruction, Editing
Cristea, Alexandra I. – Educational Technology & Society, 2004
Semantic Web and Adaptive Hypermedia come from different backgrounds, but it turns out that actually, they can benefit from each other, and that their confluence can lead to synergistic effects. This encounter can influence several fields, among which an important one is Education. This paper presents an analysis of this encounter, first from a…
Descriptors: Semantics, Hypermedia, Internet, Programming Languages
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