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Showing 1 to 15 of 92 results Save | Export
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Ana E. Redstone; Tian Luo – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article focuses on the practical implementation of Universal Design for Learning (UDL) in an online computer science course, articulating the collaborative efforts between the instructional designer (the first author) and the faculty member to redesign the course using UDL principles. Specific instances of redesigned learning modules and…
Descriptors: Electronic Learning, Computer Science, Student Empowerment, Higher Education
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Ghai, Akanksha; Tandon, Urvashi – Education and Information Technologies, 2023
The current study investigates the interaction of Gamification, and Instructional Design to enhance the Usability of e-Learning in higher education programs. The study also examines the mediating role of Instructional design. Data were collected from a self-structured questionnaire from the academicians and was analyzed through Structural Equation…
Descriptors: Gamification, Instructional Design, Usability, Electronic Learning
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Fatih Balaman; Muhammet Bas – Interactive Learning Environments, 2023
This study is aimed to develop a scale that measures university students' perception of using e-learning platforms by using the Technology Acceptance Model (TAM). The sample consisted of 636 university students. The Exploratory Factor Analysis (EFA) results revealed 5-factors on a 6-items scale. The five factors that were revealed on the EFA…
Descriptors: Electronic Learning, Computer Attitudes, College Students, Usability
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Jahnke, Isa – International Journal of Information and Learning Technology, 2023
Purpose: Fischer "et al." (2022) present a framework for rethinking education, including broad design components such as learning-on-demand or learning takes place in the context of authentic problems. How can we bring those design components into practice? I argue that the design of innovative learning approaches for the digital age…
Descriptors: Electronic Learning, Learning Experience, Instructional Design, Evaluation Methods
Kristina Marie Noriega – ProQuest LLC, 2023
The purpose of this proposal was to examine how User Experience (UX) design principles can enhance traditional instructional design techniques in an online learning environment. Much of traditional instructional design methods come from a pre-internet era in an age in which online learning is growing exponentially (Troop et al., 2020).…
Descriptors: Human Factors Engineering, Electronic Learning, Instructional Design, Universities
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Wong, Ling Chai; Tiong, Ying Ying; Tee, Poh Kiong; Chan, Benjamin Yin Fah – Malaysian Journal of Learning and Instruction, 2023
Purpose: The present study explores a tricomponent attitude model for "forced" online learning applied in the post-COVID era following the online learning transition. The study aims to provide a reference for future practitioners in the event a similar crisis results in the mandatory transition towards this study mode again. Methodology:…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Distance Education
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Jahnke, Isa; Riedel, Nathan; Singh, Kanupriya; Moore, Joi – Online Learning, 2021
Online courses often include interface designs that do not support a positive learner experience. Literature shows a variety of heuristics to detect issues of online courses. While heuristic-based inspection of usability is a dominant method for evaluating digital systems, these methods cannot be easily transferred to online courses. To close this…
Descriptors: Heuristics, Usability, Online Courses, Course Evaluation
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Mohan Yang; Victoria Lowell; Yishi Long; Tadd Farmer – Journal of Postsecondary Education and Disability, 2023
Despite laws in the United States (e.g., Section 504 of the Rehabilitation Act of 1973, the Americans with Disabilities Act of 1990 and its 2008 Amendments), students with various disabilities continue to experience access barriers to instructional content and inclusion in course activities. Online learning environments can present especially…
Descriptors: Usability, Electronic Learning, Accessibility (for Disabled), Disabilities
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Liu, Chenxi; Correia, Ana-Paula – Online Learning, 2021
Although mobile learning applications play a crucial role in today's education and can support learning, the low retention rate is a prevalent challenge in mobile learning. Existing studies have found that interpersonal interaction, high expectations, and supportive environment (from an educational perspective) as well as compatibility,…
Descriptors: Electronic Learning, Computer Oriented Programs, Learner Engagement, Lifelong Learning
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El-aasar, Said Abdelmawgoud; Farghali, Gomaa Farouk – International Journal of Education in Mathematics, Science and Technology, 2022
In the light of the accelerating trends in recent years towards the adoption of e-learning and its delivery platforms, e-learning has become a strategic solution to face many challenges, especially those imposed by the coronavirus pandemic (COVID-19). The findings of previous studies revealed the effectiveness of e-learning in reducing negative…
Descriptors: COVID-19, Pandemics, Educational Technology, Usability
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Shishakly, Rima – EURASIA Journal of Mathematics, Science and Technology Education, 2021
Universities benefit from the merging of classroom lecturing and the use of technological resources to provide an innovative environment for their students. E-learning resources facilitate the process of teaching and learning. Although students use these resources widely, their usage behaviours and the factors the dominate the instructor-students…
Descriptors: Electronic Learning, Undergraduate Students, Private Colleges, Technology Integration
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Shanmugasundaram, Suresh; Chidamabaram, Divya Preya – Africa Education Review, 2020
Recognising the usability challenges that are linked to tools like the Blackboard learning management system are significant. This paper presents the outcome of an assessment of adherence to design principles on Blackboard from the learner-user perspective at Botho University, Botswana. As the university is shifting from a conventional teaching…
Descriptors: Student Attitudes, Instructional Design, Integrated Learning Systems, Usability
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Eutsler, Lauren – Journal of Technology and Teacher Education, 2023
Higher education instructors are inundated with options to engage their students in virtual observation to improve the learning experience, yet more research is needed to identify effective practices to establish a virtual field experience. The purpose of this case study is to evaluate a virtual field experience utilizing video playback that…
Descriptors: Field Experience Programs, Electronic Learning, Video Technology, Preservice Teacher Education
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Troop, Meagan; White, Darcy; Wilson, Kristin E.; Zeni, Pia – Canadian Journal for the Scholarship of Teaching and Learning, 2020
The User Experience Design for Learning (UXDL) Honeycomb is an online learning design framework aimed at creating valuable online learning experiences, which some post-secondary institutions have started to use to guide the design of their online courses. While each of the principles are supported by psychological research, this framework has not…
Descriptors: Electronic Learning, Online Courses, Instructional Design, Undergraduate Students
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Alvarez-Melgarejo, Mileidy; Pedraza-Avella, Aura C.; Torres-Barreto, Martha L. – International Journal of Learning Technology, 2023
MOTIVATIC WEB is a software platform in which teachers can co-design activities for their students using three different gamified mechanics. This article presents the results of the technology acceptance evaluation by users. The evaluation considered aspects related to perceived usefulness (PU) and ease of use, behavioural intention to use, and…
Descriptors: College Faculty, Electronic Learning, Computer Software, Computer Uses in Education
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