Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computer Simulation | 3 |
Electronic Learning | 3 |
Leadership Training | 3 |
Educational Games | 2 |
Educational Technology | 2 |
Artificial Intelligence | 1 |
Barriers | 1 |
COVID-19 | 1 |
Case Studies | 1 |
Civil Defense | 1 |
College Students | 1 |
More ▼ |
Author
Isaias, Pedro, Ed. | 1 |
Kaplancali, Ugur T. | 1 |
Lisk, Timothy C. | 1 |
Lori J. Hill | 1 |
Nunes, Miguel Baptista, Ed. | 1 |
Riggio, Ronald E. | 1 |
Publication Type
Books | 1 |
Collected Works - Proceedings | 1 |
Dissertations/Theses -… | 1 |
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Adult Education | 1 |
Elementary Secondary Education | 1 |
Audience
Location
Australia | 1 |
California | 1 |
Europe | 1 |
Saudi Arabia | 1 |
Ukraine | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Multifactor Leadership… | 1 |
What Works Clearinghouse Rating
Lori J. Hill – ProQuest LLC, 2022
This study used a quasi-experimental approach with a nonequivalent control group posttest-only design to examine the effectiveness of a virtual escape room on the acquisition of nursing students' knowledge related to leadership nursing content. Additionally, the study measured the students' perceptions of the escape room activity as an effective…
Descriptors: Nursing Education, Educational Games, Electronic Learning, Virtual Classrooms
Nunes, Miguel Baptista, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 15th International Conference on e-Learning (EL 2021), which was organised by the International Association for Development of the Information Society (IADIS), July 20-22, 2021. This conference is part of the 15th Multi Conference on Computer Science and Information Systems (MCCSIS), July 20-23, 2021,…
Descriptors: Electronic Learning, Educational Technology, Technological Literacy, Second Language Learning
Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training