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Zi-Gang Ge; Qing Li – Education and Information Technologies, 2025
The present study explores the impact of different levels of competition involved in gamified learning on adult e-learners' intrinsic motivation, learning engagement, and language learning performance. One hundred and twenty participants were evenly and randomly assigned to two groups. A gamified learning procedure with a higher level of…
Descriptors: Gamification, Adult Students, Adult Learning, Electronic Learning
David Tomczyk; Atul Teckchandani – Management Teaching Review, 2025
Despite the many theories supporting experiential learning, there is little guidance on how to design effective experiential exercises. To address this gap, we adapt insights from gamification research to devise a step-by-step process that management instructors may use to design effective experiential exercises for use in face-to-face and virtual…
Descriptors: Experiential Learning, Gamification, In Person Learning, Electronic Learning
Dahwi Ahn; Jason C. K. Chan – Applied Cognitive Psychology, 2025
COVID-19 greatly increased the online delivery of higher education. But one limitation of online learning is that students often struggle to stay engaged while watching online lectures. We examined whether including an instructor's face in lecture videos (instructor visibility) enhances student engagement or learning. In two preregistered…
Descriptors: Learner Engagement, Video Technology, Lecture Method, Student Attitudes
Pitambar Paudel – MEXTESOL Journal, 2025
Motivation plays a pivotal role in students' academic success and overall performance in the learning process. However, the abrupt shift from face-to-face instruction to online learning, due to the Covid-19 pandemic, affected EFL students' motivation. To address this issue, this study aimed to explore the factors that affected students' motivation…
Descriptors: Second Language Learning, English (Second Language), Learning Motivation, Electronic Learning
W. Alex Foxworthy; William McCarter – Inquiry: The Journal of the Virginia Community Colleges, 2025
Self-directed learning enables students to take charge of their educational journey by selecting their own paths, thereby fostering intrinsic motivation. Traditional educational models often rely on extrinsic motivators like grades and rewards, whereas self-directed approaches emphasize personal satisfaction and curiosity. Review of existing…
Descriptors: Independent Study, Motivation, Student Satisfaction, Personality Traits
Kelly Clarke – ProQuest LLC, 2024
This applied dissertation was designed to determine if cooperative learning strategies increased student engagement in a virtual elementary classroom. The purposes of this study were (a) to determine whether the implementation of cooperative learning strategies increased student engagement and (b) to explore student perceptions of engagement. In…
Descriptors: Learner Engagement, Electronic Learning, Cooperative Learning, Student Attitudes
Juanita Sharpe – ProQuest LLC, 2024
The current study delved into the problematic achievement gap between African-American graduates students and other groups, specifically in the online learning environment. African-American graduate students' lower achievement is problematic due to its lost opportunity costs and social subjugation of an entire group of Americans. The study's…
Descriptors: African American Students, College Students, Learning Motivation, Learner Engagement
Almås, Håvard; Pinkow, Felix; Giaever, Fay – Smart Learning Environments, 2023
While the use of games for learning in higher education is well established, existing research provides limited understanding of individual experiences that shape engagement and learning in collaborative learning games. Insights into players' individual experiences can, however, contribute to a more nuanced utilization of learning games and to…
Descriptors: Game Based Learning, Learning Experience, College Students, Cooperative Learning
Rafael Alé-Ruiz; Fernando Martínez-Abad; María Teresa del Moral-Marcos – Education and Information Technologies, 2024
The flexible, changing, and uncertain nature of present-day society requires its citizens have new personal, professional, and social competences which exceed the traditional knowledge-based, academic skills imparted in higher education. This study aims to identify those factors associated with active methodologies that predict university…
Descriptors: Learner Engagement, Individualized Instruction, Active Learning, Higher Education
Moneera Abdulaziz Alsubaihi – ProQuest LLC, 2024
Societies are increasingly aware of the need to connect and communicate globally. Thus, navigating diverse cultural contexts becomes critical, which necessitates intercultural competence--the skill of effective communication and understanding across cultures. As the digital age reshapes our interactions, online learning platforms have emerged as…
Descriptors: Electronic Learning, Language Acquisition, Learning Activities, Intercultural Communication
Wei Zhang – International Society for Technology, Education, and Science, 2024
Driven by new modes of information dissemination in this digital age and propelled by the necessity for online course delivery during the recent pandemic, online education, the current form of distance education, is not only the trend but the reality of teaching and learning today. It utilizes the internet and computer technology to offer…
Descriptors: Online Courses, Learning Experience, Electronic Learning, Distance Education
Daner Sun; Chee-Kit Looi; Yuqin Yang; Fenglin Jia – British Journal of Educational Technology, 2025
Universities, significantly impacted by the shift to online learning during pandemic, must critically evaluate their teaching methods and outcomes to enhance performance in the post-pandemic era. However, there has been a limited examination of whether students achieved comparable levels in cognition and social interaction during the pandemic…
Descriptors: Academic Achievement, Computer Assisted Instruction, Cooperative Learning, Pandemics
Gerti Pishtari; María Jesús Rodríguez-Triana; Luis P. Prieto; Adolfo Ruiz-Calleja; Terje Väljataga – Journal of Computer Assisted Learning, 2024
Background: In the field of Learning Design, it is common that researchers analyse manually design artefacts created by practitioners, using pedagogically-grounded approaches (e.g., Bloom's Taxonomy), both to understand and later to support practitioners' design practices. Automatizing these high-level pedagogically-grounded analyses would enable…
Descriptors: Electronic Learning, Instructional Design, Active Learning, Inquiry
Shelly Freyn; Mina Sedaghatjou; Jean Ellefson; Theresa Gunn – Journal of Education for Business, 2024
In this study, the CEEBL teaching framework is further explored across three academic levels of online business courses. These classes emphasize collaborative teamwork using hands-on activities with projects aimed at tackling real world challenges. Students form affinity groups to co-create solutions for the projects. The study covers the building…
Descriptors: Business Education, Electronic Learning, Cooperative Learning, Learner Engagement
Alaa Alnajashi – Journal of Education and Learning, 2024
The current demand for integrating technology into English language instruction to engage students in meaningful conversations is pressing in the digital era. Despite this, research on employing Google tools for collaborative, task-based activities in English education is scarce, particularly in meeting the needs of today's digital learners and…
Descriptors: Foreign Countries, College Students, English Instruction, Student Motivation