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Regina Célia Coelho; Matheus F. P. Marques; Tiago de Oliveira – Informatics in Education, 2023
Learning programming logic remains an obstacle for students from different academic fields. Considered one of the essential disciplines in the field of Science and Technology, it is vital to investigate the new tools or techniques used in the teaching and learning of Programming Language. This work presents a systematic literature review (SLR) on…
Descriptors: Electronic Learning, Programming, Computer Science Education, Logical Thinking
Ling Zhang – Pedagogical Research, 2024
In the face of the challenges posed by the COVID-19 pandemic, the hybrid teaching model has garnered significant attention for its combination of the depth of traditional education with the convenience of distance learning. Focusing on the domain of computer programming language instruction, this study innovatively designs a hybrid teaching…
Descriptors: COVID-19, Pandemics, Blended Learning, Programming Languages
Gabbay, Hagit; Cohen, Anat – International Educational Data Mining Society, 2022
The challenge of learning programming in a MOOC is twofold: acquiring programming skills and learning online, independently. Automated testing and feedback systems, often offered in programming courses, may scaffold MOOC learners by providing immediate feedback and unlimited re-submissions of code assignments. However, research still lacks…
Descriptors: Automation, Feedback (Response), Student Behavior, MOOCs
Utamachant, Piriya; Anutariya, Chutiporn; Pongnumkul, Suporn – Smart Learning Environments, 2023
Apart from good instructional design and delivery, effective intervention is another key to strengthen student academic performance. However, intervention has been recognized as a great challenge. Most instructors struggle to identify at-risk students, determine a proper intervention approach, trace and evaluate whether the intervention works.…
Descriptors: Intervention, Learning Analytics, Learning Management Systems, Programming
Xiao-Ming Wang; Wen-Qing Zhou; Gwo-Jen Hwang; Shi-Man Wang; Tong Huang – Educational Technology & Society, 2024
Knowing the factors affecting students' learning achievement in digital learning is a crucial educational issue nowadays. However, recent research has paid less attention to how an individual's internal factors (prior knowledge) influence their learning achievement through cognitive engagement, and previous studies generally employed students'…
Descriptors: Electronic Learning, Prior Learning, Cognitive Processes, Learner Engagement
Dalize van Heerden; Jeanne Kriek – Online Submission, 2024
Researchers and educators are concerned about student success in tertiary programming courses, a situation that is even more pronounced in open and distance e-learning institutions. The aim of this study was to integrate 60 video lessons and compare passing and failing student in terms of their performance in JavaScript with three broad online…
Descriptors: Video Technology, Technology Uses in Education, Electronic Learning, Introductory Courses
Krouska, Akrivi; Troussas, Christos; Sgouropoulou, Cleo – Education and Information Technologies, 2022
The closure of educational institutions due to the COVID-19 pandemic leads imperatively to the utilization of technological advances and the Internet for enabling the continuity of learning. To this direction, Mobile Game-based Learning (MGbL) can be beneficial to teaching and learning; since, from technological perspective, most students prefer…
Descriptors: Game Based Learning, Electronic Learning, COVID-19, Pandemics
Kumalija, Elhard James; Fatih, Ymran; Sun, Yi – International Association for Development of the Information Society, 2019
Effectiveness of program visualization tools in teaching and learning programming is well documented. However most of program visualization tools are desktop applications, this study aims at investigating students' perception of program visualization on Android smartphones. Study result shows that program visualization using smartphones can arouse…
Descriptors: Student Attitudes, Visualization, Handheld Devices, Electronic Learning
Adkins, Joni K.; Linville, Diana R.; Badami, Charles – Information Systems Education Journal, 2020
Online textbooks allow instructors to provide interactive and engaging activities for students. In this paper, we look at how providing an interactive online textbook is utilized and valued in a beginning computer programming course. In addition, we compare the utilization of the online textbook to the student final course grade. Our findings…
Descriptors: Instructional Effectiveness, Introductory Courses, Programming, Computer Science Education
Hew, Khe Foon; Qiao, Chen; Tang, Ying – International Review of Research in Open and Distributed Learning, 2018
Although massive open online courses (MOOCs) have attracted much worldwide attention, scholars still understand little about the specific elements that students find engaging in these large open courses. This study offers a new original contribution by using a machine learning classifier to analyze 24,612 reflective sentences posted by 5,884…
Descriptors: Learner Engagement, Large Group Instruction, Online Courses, Man Machine Systems
Yang, Junfeng, Ed.; Liu, Dejian, Ed.; Kinshuk, Ed.; Tlili, Ahmed, Ed.; Chang, Maiga, Ed.; Popescu, Elvira, Ed.; Burgos, Daniel, Ed.; Altinay, Zehra, Ed. – Lecture Notes in Educational Technology, 2022
This book provides an archival forum for researchers, academics, practitioners, and industry professionals interested and/or engaged in the reform of the ways of teaching and learning through advancing current learning environments towards smart learning environments. It facilitates opportunities for discussions and constructive dialogue among…
Descriptors: Educational Technology, Audio Equipment, Information Dissemination, Synchronous Communication
O'Donnell, Eileen; Lawless, Séamus; Sharp, Mary; Wade, Vincent P. – International Journal of Distance Education Technologies, 2015
The realisation of personalised e-learning to suit an individual learner's diverse learning needs is a concept which has been explored for decades, at great expense, but is still not achievable by non-technical authors. This research reviews the area of personalised e-learning and notes some of the technological challenges which developers may…
Descriptors: Electronic Learning, Individualized Instruction, Programming, Authors
McDonald, Christine V. – Science Education International, 2016
Recent global educational initiatives and reforms have focused on increasing the number of students pursuing STEM subjects, and ensuring students are well-prepared, and suitably qualified to engage in STEM careers. This paper examines the contributions of the four disciplines--Science, Technology, Engineering and Mathematics--to the field of STEM…
Descriptors: STEM Education, Student Interests, Teaching Methods, Scientific Literacy
Lim, Billy; Hosack, Bryan; Vogt, Paul – Electronic Journal of e-Learning, 2012
This paper describes a framework for measuring student learning gains and engagement in a Computer Science 1 (CS 1) / Information Systems 1 (IS 1) course. The framework is designed for a CS1/IS1 course as it has been traditionally taught over the years as well as when it is taught using a new pedagogical approach with Web services. It enables the…
Descriptors: Academic Achievement, Computer Science, Internet, Information Systems
Štuikys, Vytautas; Burbaite, Renata; Damaševicius, Robertas – Informatics in Education, 2013
The paper's contribution is a methodology that integrates two educational technologies (GLO and LEGO robot) to teach Computer Science (CS) topics at the school level. We present the methodology as a framework of 5 components (pedagogical activities, technology driven processes, tools, knowledge transfer actors, and pedagogical outcomes) and…
Descriptors: Educational Technology, Robotics, Computer Science Education, Teaching Methods
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