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Jiahui Du; Khe Foon Hew; Long Zhang – Education and Information Technologies, 2025
Self-regulated learning (SRL) is a prerequisite for successful learning. However, studies have reported that many students struggle with self-regulation in online learning, indicating the need to provide students with additional support for SRL. This study adopted a design-based research methodology to iteratively design, implement, and evaluate…
Descriptors: Independent Study, Artificial Intelligence, Electronic Learning, Graduate Students
Juanita Sharpe – ProQuest LLC, 2024
The current study delved into the problematic achievement gap between African-American graduates students and other groups, specifically in the online learning environment. African-American graduate students' lower achievement is problematic due to its lost opportunity costs and social subjugation of an entire group of Americans. The study's…
Descriptors: African American Students, College Students, Learning Motivation, Learner Engagement
Joseph Osunde; Liz Bacon; Lachlan Mackinnon – Electronic Journal of e-Learning, 2023
Research has shown that e-learning games do not have the same level of appeal to girls, as they do to boys; particularly in the crucial 11-14 age group. In the United Kingdom, this is typically when they start to make subject choices that impact their future studies and careers. Given the shortage of females who choose computer science as a…
Descriptors: Educational Games, Electronic Learning, Gender Differences, Females
Shalieka Tiffia Burris – ProQuest LLC, 2024
This study examined adult learners' satisfaction, motivation, and engagement in online academic writing courses. Utilizing a mixed method, causal-comparative design, the study investigated the experiences of adult learners, who have distinctive characteristics from traditional learners. The findings revealed that adult learners are highly…
Descriptors: Adult Learning, Online Courses, Academic Language, Writing Instruction
Xinyue Li – International Journal for Technology in Mathematics Education, 2023
Digital learning resources are commonly employed to support learning in out-of-class contexts, either as a complement to the learning in formal classrooms or as an alternative that can be used by learners to pursue personal learning goals. This study identified a significant gap in the literature concerning children's use of digital technology to…
Descriptors: Secondary School Students, After School Programs, STEM Education, Educational Technology
Squire, Nikki – Technology, Knowledge and Learning, 2023
Digital game-based learning (DGBL) is becoming a prominent innovative approach used in higher education to gamify the learning experience. Research studies using DGBL as a framework for game design has shown promising results in increasing student engagement, motivation, interaction, satisfaction, and most of all, learning outcomes among…
Descriptors: Undergraduate Students, Game Based Learning, Audience Response Systems, Distance Education
Selina Ochukut; Robert Oboko; Evans Miriti; Christopher Chepken; Andrew Kahonge; Elizaphan Maina – International Journal of Education and Development using Information and Communication Technology, 2025
E-learning is an emerging trend in most universities. Due to COVID-19, many universities adopted e-learning. With the sudden adoption and implementation of e-learning, learners had to undergo learning on how to learn and take examinations electronically, which could have increased cognitive load in their learning experience. Without regular, face…
Descriptors: Electronic Learning, Cognitive Ability, Learning Motivation, Learning Experience
Lynnae Venaruzzo; Cherie Diaz – Distance Education, 2025
Microcredentials enable a digital transformation of educational offerings that build skills of learners and the capability of organisations; however learners struggle with balancing study on top of work and family commitments unless they are motivated and self-regulated in their learning. Designing microcredentials that intrinsically motivate…
Descriptors: Microcredentials, Electronic Learning, Distance Education, Learning Experience
Tiffany Dawn Cron – ProQuest LLC, 2020
The purpose of this qualitative single case study was to explore how online undergraduate students experience, understand, and engage in successful course completion at an online for-profit university in the United States. The Community of Inquiry (CoI) model that focuses on meaningful learning experiences provided the study's conceptual…
Descriptors: Undergraduate Students, Learner Engagement, Online Courses, Electronic Learning
Luo, Nuan; Zhang, Yan; Zhang, Mingli – Interactive Learning Environments, 2019
Drawing from social resource-social capital theory, this paper aims to clarify and characterize the role of harmonious learner--instructor and learner--learner relationships in promoting experience and retaining learners in online learning environments. Hypotheses are tested by applying a structural equation model and the data are collected from a…
Descriptors: School Holding Power, Teacher Student Relationship, Electronic Learning, Computer Mediated Communication
Yang, Brooke Na – ProQuest LLC, 2019
With e-learning being increasingly recognized as effective in supporting professional and organizational performance, much needs to be known about e-learners' experiences and its influence on the performance on individual and organizational levels. This Interpretative Phenomenological Analysis study explored learning experiences of e-learners…
Descriptors: Foreign Countries, Metacognition, Learning Motivation, Electronic Learning
Novak, Elena; Daday, Jerry; McDaniel, Kerrie – Educational Technology Research and Development, 2018
This empirical study used Keller's (Technol Instr Cogn Learn 16:79-104, 2008b) motivation, volition, and performance (MVP) theory to develop and statistically evaluate a mathematical MVP model that can serve as a research and policy tool for evaluating students' learning experiences in digital environments. Specifically, it explored undergraduate…
Descriptors: Mathematical Models, Learning Motivation, Electronic Learning, Learning Experience
Talakoub, Chelsea – Region 15 Comprehensive Center, 2020
Due to the COVID-19 pandemic, the world of education has had to abruptly pivot to relying heavily on digital methods of delivery. For teachers, much of their professional learning has gone digital as well. To help those in charge of developing and delivering teacher professional learning online, this knowledge brief produced by the Region 15…
Descriptors: COVID-19, Pandemics, Distance Education, Teaching Methods
Rodríguez-Ardura, Inma; Meseguer-Artola, Antoni – Interactive Learning Environments, 2016
User retention is a major goal for higher education institutions running their teaching and learning programmes online. This is the first investigation into how the senses of presence and flow, together with perceptions about two central elements of the virtual education environment (didactic resource quality and instructor attitude), facilitate…
Descriptors: Electronic Learning, Learning Motivation, Academic Persistence, Intention
Tamim, Rana M. – Journal of Research on Technology in Education, 2018
Blended learning (BL) is still in its infancy in the United Arab Emirates, but is gaining growing attention and acceptance. The particular university under investigation offers its nationally accredited graduate programs with a BL format that makes use of synchronous virtual classrooms, asynchronous self-study, and face-to-face sessions. The…
Descriptors: Foreign Countries, Blended Learning, Graduate Students, Student Empowerment
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