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Showing 1 to 15 of 408 results Save | Export
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Yang, Yu-Fen; Goh, Alexis P. I.; Hong, Yi-Chun; Chen, Nian-Shing – Computer Assisted Language Learning, 2023
Few studies have focused on the comparison between collaborative and individual digital game-based learning (DGBL) performance for students who study English as a Foreign Language (EFL). In collaborative DGBL, how the composition of foreign language anxiety (FLA) within groups of students affects students' performance remains uncertain. This study…
Descriptors: Elementary School Students, Second Language Learning, Anxiety, Cooperation
Cenita, Jonelle Angelo S.; De Guzman, Zyra R. – Online Submission, 2023
Purpose: The objective of this study is to determine Education in the Digital World: from the lens of millennial learners. This also identifies the cybergogical implications of the issue with digital education as seen through the lens of the outlier. Method: This study uses a mixed-methods sequential explanatory design. A quantitative method was…
Descriptors: Age Groups, Student Attitudes, Technology Uses in Education, Teaching Methods
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Bai, Barry; Wang, Jing; Zhou, Huixuan – Computer Assisted Language Learning, 2022
The present study reports on the effects of a self-regulated (SRL) writing strategy-based intervention supported with e-learning tools on SRL strategy use in English writing with 468 Hong Kong primary school students. The changes to the students' motivation in English writing, and their e-learning acceptance were also measured. The study adopted a…
Descriptors: Metacognition, Writing Instruction, Elementary School Students, Intervention
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Ranjan, Prabhas – Journal of Learning for Development, 2020
Blended learning is a newly emerging area of research and practice in educational institutions. It is defined as a useful and reasonable combination of online and face-to-face learning and is acclaimed as a successful mode of teaching. The recent growth of online education, which is without classroom interaction, in a developing country like India…
Descriptors: Blended Learning, Electronic Learning, Instructional Effectiveness, Undergraduate Students
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Doris U. Bolliger; Florence Martin; Stella Kim – Educational Technology Research and Development, 2024
Learner satisfaction is an important element in online learning because it impacts achievement motivation, success, and retention. It was the purpose of this study to develop an instrument that measures the satisfaction of learners in online learning environments. Data were collected from 335 students at higher education institutions. The Online…
Descriptors: Likert Scales, Test Construction, Test Validity, Student Satisfaction
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Gabriele Bertozzi; Claudia Paciarotti; Massimiliano M. Schiraldi – European Journal of Engineering Education, 2024
Serious games are instructional tools that harmonise different pedagogical approaches and pursue specific behavioural and learning outcomes. Characterised by flexibility and complexity, serious games can draw from a vast number of elements and game mechanics. We argue that such adaptability requires specific pedagogical competencies from designers…
Descriptors: Engineering Education, Educational Games, Design, Student Motivation
Mijares, Benjamin F., III – Online Submission, 2023
The result of the Division Achievement Test in Science administered to Grade 6 learners, out of six competencies included in MELCS, four competencies were identified as the "Least Learned" as they got a mastery level indicated as "Low Proficient". Thus, this developmental research aimed to develop and test supplementary…
Descriptors: Earth Science, Science Instruction, Educational Quality, Supplementary Reading Materials
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Hernández-Nanclares, Núria; García-Muñiz, Ana S.; Rienties, Bart – Interactive Learning Environments, 2017
Although the importance of boundary spanning in blended and online learning is widely acknowledged, most educational research has ignored whether and how students learn from others outside their assigned group. One potential approach for understanding cross-boundary knowledge sharing is Social Network Analysis (SNA). In this article, we apply four…
Descriptors: Cooperative Learning, Blended Learning, Group Membership, Electronic Learning
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Alabbasi, Daniah – Turkish Online Journal of Educational Technology - TOJET, 2018
Teachers are the disseminators of information and hence important in promoting the success of innovations such as gamified learning management systems. While studies have revealed that students have a positive perception of the use of gamification in online learning (Boeker et al., 2013; Buckley & Doyle, 2014; Nevin et al., 2013; Urh et al.,…
Descriptors: Teacher Attitudes, Educational Games, Educational Technology, Electronic Learning
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Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
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Faramarz Asanjarani; Aneesh Kumar – International Journal of School & Educational Psychology, 2024
This study reports on developing and validating the School Alienation in Online Schooling Scale (SAOSS). School alienation in online schooling is conceptualized as opposed to school belonging and the main reason for minimal participation, reduced educational benefits, and school dropout in school aged-children, especially during the online…
Descriptors: Alienation, Electronic Learning, Likert Scales, Student Attitudes
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Guy, Richard,; Byrne, Bruce; Dobos, Marian – Advances in Physiology Education, 2018
Anatomy and physiology interactive video clips were introduced into a blended learning environment, as an optional resource, and were accessed by ~50% of the cohort. Student feedback indicated that clips were engaging, assisted understanding of course content, and provided lecture support. Students could also access two other optional online…
Descriptors: Anatomy, Physiology, Blended Learning, Video Technology
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Ozturk, Duygu Saniye; Ozturk, Faruk; Ozen, Rasit – Turkish Online Journal of Distance Education, 2018
Distance education is a kind of education in which learner and teacher communicate through a means either simultaneously or at different times being present in different places. In this study, it is aimed to determine the prospective teachers' readiness and satisfaction levels after the procedure related with the courses which they take through…
Descriptors: Foreign Countries, Undergraduate Students, Preservice Teachers, Learning Readiness
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Gutman, Mary; Genser, Lynne – Educational Media International, 2017
Enabling pre-service teachers to develop a critical view of their practice and to acquire the higher order inquiry skills necessary for pedagogic research has been and continues to be a challenge. The present study presents a unique intervention in the training of pre-service teachers in research literacy (RL) skills using a Problem Based Learning…
Descriptors: Preservice Teachers, Research Skills, Problem Based Learning, Communities of Practice
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Zhou, Mingming; Chua, Bee Leng – International Journal on E-Learning, 2016
This study examined students' views on a blended learning environment designed for 29 in-service teachers in Singapore enrolled in an educational research method course. Their self-report data highlighted that students' prior knowledge and the amount and difficulty of content covered in the course affected the effectiveness of blended learning…
Descriptors: Student Attitudes, Blended Learning, Prior Learning, Metacognition
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